part 1: movement

This commit is contained in:
Ell 2021-03-07 22:23:51 +01:00
parent e4d5cb8c9b
commit a8dcbd7758
18 changed files with 400 additions and 0 deletions

6
.gitignore vendored Normal file
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bin/
obj/
/packages/
riderModule.iml
/_ReSharper.Caches/
.idea

16
GreatSpringGameJam.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GreatSpringGameJam", "GreatSpringGameJam\GreatSpringGameJam.csproj", "{788D2084-3F31-4331-9870-B5F01F79E7B0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Release|Any CPU = Release|Any CPU
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{788D2084-3F31-4331-9870-B5F01F79E7B0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{788D2084-3F31-4331-9870-B5F01F79E7B0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{788D2084-3F31-4331-9870-B5F01F79E7B0}.Release|Any CPU.ActiveCfg = Release|Any CPU
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#----------------------------- Global Properties ----------------------------#
/outputDir:bin
/intermediateDir:obj
/platform:DesktopGL
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
/reference:..\..\packages\monogame.extended.content.pipeline\3.8.0\tools\MonoGame.Extended.Content.Pipeline.dll
#---------------------------------- Content ---------------------------------#
#begin Maps/Level1.tmx
/importer:TiledMapImporter
/processor:TiledMapProcessor
/build:Maps/Level1.tmx
#begin Tilesets/World.tsx
/importer:TiledMapTilesetImporter
/processor:TiledMapTilesetProcessor
/build:Tilesets/World.tsx
#begin Textures/Player.png
/importer:TextureImporter
/processor:TextureProcessor
/build:Textures/Player.png

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{
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace GreatSpringGameJam {
public class Entity {
public readonly Map Map;
public Vector2 Position;
public Entity(Map map, Vector2 position) {
this.Map = map;
this.Position = position;
}
public virtual void Update(GameTime time) {
}
public virtual void Draw(GameTime time, SpriteBatch batch) {
}
}
}

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@ -0,0 +1,48 @@
using Microsoft.Xna.Framework;
using MLEM.Cameras;
using MLEM.Startup;
namespace GreatSpringGameJam {
public class GameImpl : MlemGame {
public static GameImpl Instance { get; private set; }
public Map Map { get; private set; }
public Player Player { get; private set; }
private Camera camera;
public GameImpl() {
Instance = this;
}
protected override void LoadContent() {
this.GraphicsDeviceManager.PreferredBackBufferWidth = 1280;
this.GraphicsDeviceManager.PreferredBackBufferHeight = 720;
this.GraphicsDeviceManager.ApplyChanges();
base.LoadContent();
this.InputHandler.HandleKeyboardRepeats = false;
this.camera = new Camera(this.GraphicsDevice) {
AutoScaleWithScreen = true,
Scale = 4,
Position = new Vector2(0, float.MaxValue)
};
this.Map = new Map("Level1");
this.Player = new Player(this.Map, new Vector2(5, 20));
this.Map.AddEntity(this.Player);
}
protected override void DoUpdate(GameTime gameTime) {
base.DoUpdate(gameTime);
this.Map.Update(gameTime);
this.camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2());
}
protected override void DoDraw(GameTime gameTime) {
this.GraphicsDevice.Clear(Color.CornflowerBlue);
base.DoDraw(gameTime);
this.Map.Draw(gameTime, this.SpriteBatch, this.camera);
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Contentless" Version="3.0.5" />
<PackageReference Include="MLEM" Version="5.0.0-64" />
<PackageReference Include="MLEM.Extended" Version="5.0.0-64" />
<PackageReference Include="MLEM.Startup" Version="5.0.0-64" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0" />
<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
<Content Include="Content\*\**" />
</ItemGroup>
<ItemGroup>
<TrimmerRootAssembly Include="MonoGame.Framework" Visible="false" />
<TrimmerRootAssembly Include="MLEM" Visible="false" />
<TrimmerRootAssembly Include="MLEM.Ui" Visible="false" />
</ItemGroup>
<ItemGroup>
<Folder Include="Content\Palettes" />
<Folder Include="Content\Textures" />
<Folder Include="Content\Tilesets" />
</ItemGroup>
</Project>

47
GreatSpringGameJam/Map.cs Normal file
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using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Cameras;
using MLEM.Extended.Extensions;
using MLEM.Extended.Tiled;
using MLEM.Misc;
using MLEM.Startup;
using MonoGame.Extended.Tiled;
namespace GreatSpringGameJam {
public class Map {
public Point SizeInPixels => new(this.map.WidthInPixels, this.map.HeightInPixels);
public Vector2 TileSize => this.map.GetTileSize();
public readonly TiledMapCollisions Collisions;
private readonly TiledMap map;
private readonly IndividualTiledMapRenderer renderer;
private readonly List<Entity> entities = new();
public Map(string name) {
this.map = MlemGame.LoadContent<TiledMap>($"Maps/{name}");
this.renderer = new IndividualTiledMapRenderer(this.map);
this.Collisions = new TiledMapCollisions(this.map);
}
public void AddEntity(Entity entity) {
this.entities.Add(entity);
}
public void Update(GameTime time) {
this.renderer.UpdateAnimations(time);
foreach (var entity in this.entities)
entity.Update(time);
}
public void Draw(GameTime time, SpriteBatch batch, Camera camera) {
batch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, transformMatrix: camera.ViewMatrix);
this.renderer.Draw(batch, camera.GetVisibleRectangle().ToExtended());
foreach (var entity in this.entities)
entity.Draw(time, batch);
batch.End();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MLEM.Animations;
using MLEM.Extended.Extensions;
using MLEM.Extended.Tiled;
using MLEM.Extensions;
using MLEM.Startup;
using MLEM.Textures;
using MonoGame.Extended;
using MonoGame.Extended.Tiled;
using RectangleF = MLEM.Misc.RectangleF;
namespace GreatSpringGameJam {
public class Player : Entity {
private static readonly UniformTextureAtlas Atlas = new(MlemGame.LoadContent<Texture2D>("Textures/Player"), 4, 1);
private readonly SpriteAnimationGroup animations;
public RectangleF Bounds => new(this.Position + new Vector2(4 / 16F, 0), new Vector2(9 / 16F, 1));
private bool walking;
private bool onGround;
private Vector2 velocity;
private TimeSpan jumpTime;
private bool facingRight;
public Player(Map map, Vector2 position) : base(map, position) {
this.animations = new SpriteAnimationGroup();
this.animations.Add(new SpriteAnimation(0.15F, Atlas[1], Atlas[2], Atlas[3], Atlas[0]), () => this.walking);
this.animations.Add(new SpriteAnimation(1, Atlas[0]), () => !this.walking);
}
public override void Update(GameTime time) {
base.Update(time);
// input
var lastVel = this.velocity;
if (MlemGame.Input.IsAnyDown(Keys.A, Keys.Left, Buttons.DPadLeft, Buttons.LeftThumbstickLeft)) {
this.velocity.X -= 0.04F;
this.facingRight = false;
}
if (MlemGame.Input.IsAnyDown(Keys.D, Keys.Right, Buttons.DPadRight, Buttons.LeftThumbstickRight)) {
this.velocity.X += 0.04F;
this.facingRight = true;
}
this.walking = this.velocity != lastVel;
if (MlemGame.Input.IsAnyDown(Keys.Up, Buttons.B, Keys.Space)) {
// only start jumping if we just started pressing the buttons
if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Buttons.B, Keys.Space))
this.jumpTime = TimeSpan.FromSeconds(0.3F);
this.jumpTime -= time.ElapsedGameTime;
if (this.jumpTime > TimeSpan.Zero)
this.velocity.Y = -0.15F;
} else {
this.jumpTime = TimeSpan.Zero;
}
// movement and collisions
this.onGround = false;
this.Position += this.velocity;
foreach (var (normal, penetration) in this.Map.Collisions.GetPenetrations(() => this.Bounds.ToExtended())) {
this.Position -= normal * penetration;
this.velocity *= new Vector2(Math.Abs(normal.Y), Math.Abs(normal.X));
if (normal.Y > 0)
this.onGround = true;
}
this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, 0.9F);
this.velocity.Y += 0.02F;
this.animations.Update(time);
}
public override void Draw(GameTime time, SpriteBatch batch) {
base.Draw(time, batch);
var effects = this.facingRight ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
batch.Draw(this.animations.CurrentRegion, this.Position * this.Map.TileSize, Color.White, 0, Vector2.Zero, 1, effects, 0);
}
}
}

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using Microsoft.Xna.Framework;
using MLEM.Misc;
namespace GreatSpringGameJam {
public static class Program {
public static void Main() {
TextInputWrapper.Current = new TextInputWrapper.DesktopGl<TextInputEventArgs>((w, c) => w.TextInput += c);
using var game = new GameImpl();
game.Run();
}
}
}

5
NuGet.config Normal file
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<configuration>
<config>
<add key="globalPackagesFolder" value="./packages" />
</config>
</configuration>