more level stuff and GNOMES
This commit is contained in:
parent
0409e21215
commit
e29a4d2126
15 changed files with 348 additions and 63 deletions
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@ -65,3 +65,8 @@
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/processor:TiledMapProcessor
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/build:Maps/Level2.tmx
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#begin Maps/Level3.tmx
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/importer:TiledMapImporter
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/processor:TiledMapProcessor
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/build:Maps/Level3.tmx
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</data>
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</layer>
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<layer id="5" name="Foreground" width="83" height="30">
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@ -33,10 +33,10 @@
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</data>
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</layer>
|
||||
<layer id="5" name="Foreground" width="83" height="30">
|
||||
|
|
178
GreatSpringGameJam/Content/Maps/Level3.tmx
Normal file
178
GreatSpringGameJam/Content/Maps/Level3.tmx
Normal file
|
@ -0,0 +1,178 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="83" height="30" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="1">
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<properties>
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||||
<property name="StartX" type="int" value="1"/>
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<property name="StartY" type="int" value="21"/>
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</properties>
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<tileset firstgid="1" source="../Tilesets/World.tsx"/>
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<layer id="6" name="Background" width="83" height="30">
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|
||||
</data>
|
||||
</layer>
|
||||
<layer id="3" name="SnowHidden" width="83" height="30">
|
||||
<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,39,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,38,39,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,39,38,0,0,39,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,38,39,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,38,0,0,39,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,38,40,39,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,38,38,0,0,0,0,0,0,0,0,0,0,38,39,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 400 B After Width: | Height: | Size: 866 B |
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 3.2 KiB |
|
@ -41,6 +41,21 @@
|
|||
<property name="Snow" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="8">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="9">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="10">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="16">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||
|
@ -56,6 +71,16 @@
|
|||
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="19">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="20">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="21">
|
||||
<properties>
|
||||
<property name="Snow" type="bool" value="true"/>
|
||||
|
@ -104,6 +129,12 @@
|
|||
<property name="Seed" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="39">
|
||||
<properties>
|
||||
<property name="GrownVersion" type="int" value="55"/>
|
||||
<property name="Seed" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="48">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||
|
@ -128,6 +159,11 @@
|
|||
<object id="2" x="1" y="8" width="13" height="8"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="55">
|
||||
<properties>
|
||||
<property name="Vine" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="66">
|
||||
<properties>
|
||||
<property name="Goal" type="bool" value="true"/>
|
||||
|
@ -136,4 +172,9 @@
|
|||
<object id="3" x="7" y="0" width="9" height="16"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="81">
|
||||
<properties>
|
||||
<property name="Gnome" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
</tileset>
|
||||
|
|
|
@ -37,7 +37,7 @@ namespace GreatSpringGameJam {
|
|||
this.Position -= normal * penetration;
|
||||
if (normal.Y > 0) {
|
||||
onGround = true;
|
||||
var below = this.GetTileBelow();
|
||||
var (_, below) = this.GetTileBelow();
|
||||
if (below != null && below.Properties.GetBool("JumpPad") && velocity.Y > 0) {
|
||||
velocity.Y = -velocity.Y;
|
||||
continue;
|
||||
|
@ -54,10 +54,11 @@ namespace GreatSpringGameJam {
|
|||
this.Position.X += this.Map.Size.X - area.Right;
|
||||
}
|
||||
|
||||
protected TiledMapTilesetTile GetTileBelow(Vector2? offset = null, string layer = null) {
|
||||
protected (Point, TiledMapTilesetTile) GetTileBelow(Vector2? offset = null, string layer = null) {
|
||||
var (x, y) = this.Position + (offset ?? new Vector2(0, 0.5F));
|
||||
var tile = this.Map.GetTile(layer ?? "Ground", (x + 0.5F).Floor(), (y + 0.5F).Floor());
|
||||
return !tile.IsBlank ? this.Map.GetTilesetTile(tile) : null;
|
||||
var pos = new Point((x + 0.5F).Floor(), (y + 0.5F).Floor());
|
||||
var tile = this.Map.GetTile(layer ?? "Ground", pos.X, pos.Y);
|
||||
return !tile.IsBlank ? (pos, this.Map.GetTilesetTile(tile, this.Map.GetTileset(tile))) : default;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
using MLEM.Cameras;
|
||||
using MLEM.Extended.Extensions;
|
||||
using MLEM.Font;
|
||||
using MLEM.Formatting.Codes;
|
||||
using MLEM.Startup;
|
||||
using MLEM.Ui;
|
||||
using MLEM.Ui.Elements;
|
||||
|
@ -39,6 +40,9 @@ namespace GreatSpringGameJam {
|
|||
this.UiSystem.Style.TextScale = 0.075F;
|
||||
this.UiSystem.Style.TextColor = ColorHelper.FromHexRgb(0xebd5bd);
|
||||
this.UiSystem.AutoScaleWithScreen = true;
|
||||
this.UiSystem.TextFormatter.AddImage("Flower", Entity.StuffTexture[0, 1]);
|
||||
this.UiSystem.TextFormatter.AddImage("Gnome", Entity.StuffTexture[1, 1]);
|
||||
this.UiSystem.TextFormatter.AddImage("Snow", Entity.StuffTexture[2, 1]);
|
||||
this.InputHandler.HandleKeyboardRepeats = false;
|
||||
|
||||
this.mapLoader = new ContentManager(this.Services, this.Content.RootDirectory);
|
||||
|
@ -46,7 +50,7 @@ namespace GreatSpringGameJam {
|
|||
AutoScaleWithScreen = true,
|
||||
Scale = 4
|
||||
};
|
||||
this.StartLevel(1);
|
||||
this.StartLevel(3);
|
||||
}
|
||||
|
||||
protected override void DoUpdate(GameTime gameTime) {
|
||||
|
@ -75,17 +79,20 @@ namespace GreatSpringGameJam {
|
|||
// display end of level info
|
||||
var snowRemoved = this.Map.TotalSnow - this.Map.GetTotalTiles("Snow");
|
||||
var plantsGrown = this.Map.TotalSeeds - this.Map.GetTotalTiles("Seed");
|
||||
// snow removal is less important
|
||||
var completion = (snowRemoved / 3F + plantsGrown) / (this.Map.TotalSnow / 3F + this.Map.TotalSeeds);
|
||||
var gnomesCollected = this.Map.TotalGnomes - this.Map.GetTotalTiles("Gnome");
|
||||
// snow removal is less important, gnomes are more important
|
||||
var completion = (snowRemoved / 3F + plantsGrown + gnomesCollected * 10F) / (this.Map.TotalSnow / 3F + this.Map.TotalSeeds + this.Map.TotalGnomes * 10F);
|
||||
|
||||
var group = new Group(Anchor.Center, new Vector2(0.5F), false);
|
||||
this.UiSystem.Add("EndCard", group);
|
||||
group.AddChild(new Paragraph(Anchor.AutoCenter, 1, "Level Completed!", true) {TextScale = 0.125F});
|
||||
group.AddChild(new VerticalSpace(15));
|
||||
yield return new Wait(1);
|
||||
group.AddChild(new Paragraph(Anchor.AutoCenter, 1, $"Snow Removed: {snowRemoved} / {this.Map.TotalSnow}", true));
|
||||
group.AddChild(new Paragraph(Anchor.AutoCenter, 1, $"<i Snow> Snow Removed: {snowRemoved} / {this.Map.TotalSnow}", true));
|
||||
yield return new Wait(1);
|
||||
group.AddChild(new Paragraph(Anchor.AutoCenter, 1, $"Plants Watered: {plantsGrown} / {this.Map.TotalSeeds}", true));
|
||||
group.AddChild(new Paragraph(Anchor.AutoCenter, 1, $"<i Flower> Plants Watered: {plantsGrown} / {this.Map.TotalSeeds}", true));
|
||||
yield return new Wait(1);
|
||||
group.AddChild(new Paragraph(Anchor.AutoCenter, 1, $"<i Gnome> Gnomes Collected: {gnomesCollected} / {this.Map.TotalGnomes}", true));
|
||||
yield return new Wait(1);
|
||||
|
||||
// display score
|
||||
|
|
|
@ -9,9 +9,9 @@
|
|||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Contentless" Version="3.0.5" />
|
||||
<PackageReference Include="MLEM" Version="5.0.0-67" />
|
||||
<PackageReference Include="MLEM.Extended" Version="5.0.0-67" />
|
||||
<PackageReference Include="MLEM.Startup" Version="5.0.0-67" />
|
||||
<PackageReference Include="MLEM" Version="5.0.0-69" />
|
||||
<PackageReference Include="MLEM.Extended" Version="5.0.0-69" />
|
||||
<PackageReference Include="MLEM.Startup" Version="5.0.0-69" />
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
|
||||
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0" />
|
||||
<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0" />
|
||||
|
|
|
@ -22,6 +22,7 @@ namespace GreatSpringGameJam {
|
|||
public readonly TiledMapCollisions Collisions;
|
||||
public readonly int TotalSnow;
|
||||
public readonly int TotalSeeds;
|
||||
public readonly int TotalGnomes;
|
||||
|
||||
private readonly TiledMap map;
|
||||
private readonly IndividualTiledMapRenderer renderer;
|
||||
|
@ -33,6 +34,7 @@ namespace GreatSpringGameJam {
|
|||
this.Collisions = new TiledMapCollisions(this.map);
|
||||
this.TotalSnow = this.GetTotalTiles("Snow");
|
||||
this.TotalSeeds = this.GetTotalTiles("Seed");
|
||||
this.TotalGnomes = this.GetTotalTiles("Gnome");
|
||||
}
|
||||
|
||||
public void AddEntity(Entity entity) {
|
||||
|
@ -53,15 +55,23 @@ namespace GreatSpringGameJam {
|
|||
return this.map.GetTile(layer, x, y);
|
||||
}
|
||||
|
||||
public void SetTile(string layer, int x, int y, int globalTile) {
|
||||
public void SetTile(string layer, int x, int y, int globalId) {
|
||||
var index = this.map.GetTileLayerIndex(layer);
|
||||
this.map.SetTile(layer, x, y, globalTile);
|
||||
this.map.SetTile(layer, x, y, globalId);
|
||||
this.renderer.UpdateDrawInfo(index, x, y);
|
||||
this.Collisions.UpdateCollisionInfo(index, x, y);
|
||||
}
|
||||
|
||||
public TiledMapTilesetTile GetTilesetTile(TiledMapTile tile) {
|
||||
return tile.GetTilesetTile(this.map);
|
||||
public void SetTile(string layer, int x, int y, TiledMapTileset tileset, TiledMapTilesetTile tile) {
|
||||
this.SetTile(layer, x, y, tile.GetGlobalIdentifier(tileset, this.map));
|
||||
}
|
||||
|
||||
public TiledMapTilesetTile GetTilesetTile(TiledMapTile tile, TiledMapTileset tileset) {
|
||||
return tileset.GetTilesetTile(tile, this.map);
|
||||
}
|
||||
|
||||
public TiledMapTileset GetTileset(TiledMapTile tile) {
|
||||
return tile.GetTileset(this.map);
|
||||
}
|
||||
|
||||
public void Draw(GameTime time, SpriteBatch batch, Camera camera) {
|
||||
|
@ -76,6 +86,7 @@ namespace GreatSpringGameJam {
|
|||
}
|
||||
|
||||
// render map etc.
|
||||
this.DrawLayer(batch, "Background", camera);
|
||||
this.DrawLayer(batch, "Ground", camera);
|
||||
foreach (var entity in this.entities)
|
||||
entity.Draw(time, batch);
|
||||
|
@ -91,7 +102,7 @@ namespace GreatSpringGameJam {
|
|||
foreach (var tile in this.map.GetTiles(x, y)) {
|
||||
if (tile.IsBlank)
|
||||
continue;
|
||||
var tilesetTile = this.GetTilesetTile(tile);
|
||||
var tilesetTile = this.GetTilesetTile(tile, this.GetTileset(tile));
|
||||
if (tilesetTile.Properties.GetBool(type))
|
||||
total++;
|
||||
}
|
||||
|
@ -101,7 +112,9 @@ namespace GreatSpringGameJam {
|
|||
}
|
||||
|
||||
private void DrawLayer(SpriteBatch batch, string layer, Camera camera) {
|
||||
this.renderer.DrawLayer(batch, this.map.GetTileLayerIndex(layer), camera.GetVisibleRectangle().ToExtended());
|
||||
var id = this.map.GetTileLayerIndex(layer);
|
||||
if (id >= 0)
|
||||
this.renderer.DrawLayer(batch, id, camera.GetVisibleRectangle().ToExtended());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -29,6 +29,7 @@ namespace GreatSpringGameJam {
|
|||
private bool facingRight;
|
||||
private HeldItem heldItem;
|
||||
private float currJumpHeight;
|
||||
private bool climbingVine;
|
||||
|
||||
public Player(Map map, Vector2 position) : base(map, position) {
|
||||
this.animations = new SpriteAnimationGroup();
|
||||
|
@ -41,34 +42,53 @@ namespace GreatSpringGameJam {
|
|||
base.Update(time);
|
||||
if (!GameImpl.Instance.IsInCutscene) {
|
||||
var jumpHeight = 0.15F;
|
||||
var tileBelow = this.GetTileBelow();
|
||||
var (_, tileBelow) = this.GetTileBelow();
|
||||
if (tileBelow != null && tileBelow.Properties.GetBool("JumpPad"))
|
||||
jumpHeight = 0.25F;
|
||||
|
||||
var tileInside = this.GetTileBelow(Vector2.Zero, "Foreground");
|
||||
if (tileInside != null && tileInside.Properties.GetBool("Goal")) {
|
||||
var (_, foregroundInside) = this.GetTileBelow(Vector2.Zero, "Foreground");
|
||||
var ((insideX, insideY), tileInside) = this.GetTileBelow(Vector2.Zero);
|
||||
if (foregroundInside != null && foregroundInside.Properties.GetBool("Goal")) {
|
||||
GameImpl.Instance.Finish();
|
||||
return;
|
||||
}
|
||||
if (tileInside != null && tileInside.Properties.GetBool("Gnome"))
|
||||
this.Map.SetTile("Ground", insideX, insideY, 0);
|
||||
|
||||
// input
|
||||
var move = 0F;
|
||||
var move = Vector2.Zero;
|
||||
if (MlemGame.Input.IsAnyDown(Keys.A, Keys.Left)) {
|
||||
move -= 0.04F;
|
||||
move.X -= 0.04F;
|
||||
this.facingRight = false;
|
||||
}
|
||||
if (MlemGame.Input.IsAnyDown(Keys.D, Keys.Right)) {
|
||||
move += 0.04F;
|
||||
move.X += 0.04F;
|
||||
this.facingRight = true;
|
||||
}
|
||||
this.walking = move != 0;
|
||||
this.velocity.X += move;
|
||||
|
||||
if (MlemGame.Input.IsAnyDown(Keys.Up, Keys.Space)) {
|
||||
// climbing
|
||||
if (tileInside != null && tileInside.Properties.GetBool("Vine")) {
|
||||
if (MlemGame.Input.IsAnyDown(Keys.W, Keys.Up)) {
|
||||
this.climbingVine = true;
|
||||
move.Y -= 0.03F;
|
||||
}
|
||||
if (MlemGame.Input.IsAnyDown(Keys.S, Keys.Down)) {
|
||||
this.climbingVine = true;
|
||||
move.Y += 0.03F;
|
||||
}
|
||||
} else {
|
||||
this.climbingVine = false;
|
||||
}
|
||||
|
||||
this.walking = move != Vector2.Zero;
|
||||
this.velocity += move;
|
||||
|
||||
if (MlemGame.Input.IsDown(Keys.Space)) {
|
||||
// only start jumping if we just started pressing the buttons
|
||||
if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Keys.Space)) {
|
||||
if ((this.onGround || this.climbingVine) && MlemGame.Input.IsPressed(Keys.Space)) {
|
||||
this.jumpTime = TimeSpan.FromSeconds(0.3F);
|
||||
this.currJumpHeight = jumpHeight;
|
||||
this.climbingVine = false;
|
||||
}
|
||||
this.jumpTime -= time.ElapsedGameTime;
|
||||
if (this.jumpTime > TimeSpan.Zero)
|
||||
|
@ -85,11 +105,10 @@ namespace GreatSpringGameJam {
|
|||
// movement and collisions
|
||||
this.Position += this.velocity;
|
||||
this.Collide(() => this.Bounds.ToExtended(), ref this.velocity, ref this.onGround);
|
||||
this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, 0.95F);
|
||||
this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, this.climbingVine ? 0.5F : 0.95F);
|
||||
if (!this.climbingVine)
|
||||
this.velocity.Y += 0.015F;
|
||||
|
||||
// trigger enter
|
||||
|
||||
// item usage
|
||||
var rot = this.GetHeldRotation();
|
||||
var rotVec = new Vector2(MathF.Cos(rot), MathF.Sin(rot));
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Coroutine;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MLEM.Extended.Tiled;
|
||||
|
@ -30,17 +32,36 @@ namespace GreatSpringGameJam {
|
|||
|
||||
this.timeToLive -= time.ElapsedGameTime;
|
||||
if (this.timeToLive <= TimeSpan.Zero) {
|
||||
if (this.growsPlants) {
|
||||
this.Map.RemoveEntity(this);
|
||||
|
||||
// growing plants
|
||||
if (!this.growsPlants)
|
||||
return;
|
||||
var (x, y) = this.Position.ToPoint();
|
||||
var tile = this.Map.GetTile("Ground", x, y);
|
||||
if (!tile.IsBlank) {
|
||||
var tilesetTile = this.Map.GetTilesetTile(tile);
|
||||
if (tile.IsBlank)
|
||||
return;
|
||||
var tileset = this.Map.GetTileset(tile);
|
||||
var tilesetTile = this.Map.GetTilesetTile(tile, tileset);
|
||||
var grown = tilesetTile.Properties.GetInt("GrownVersion");
|
||||
if (grown != 0)
|
||||
this.Map.SetTile("Ground", x, y, grown + 1);
|
||||
if (grown == 0)
|
||||
return;
|
||||
var grownTile = tileset.GetTilesetTile(grown);
|
||||
this.Map.SetTile("Ground", x, y, tileset, grownTile);
|
||||
|
||||
// growing vines
|
||||
if (grownTile.Properties.GetBool("Vine")) {
|
||||
IEnumerable<Wait> GrowVines() {
|
||||
while (y-- > 0) {
|
||||
yield return new Wait(0.2F);
|
||||
if (this.Map.GetTile("Ground", x, y).GlobalIdentifier != 0)
|
||||
break;
|
||||
this.Map.SetTile("Ground", x, y, tileset, grownTile);
|
||||
}
|
||||
}
|
||||
this.Map.RemoveEntity(this);
|
||||
|
||||
CoroutineHandler.Start(GrowVines());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue