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MLEM/MLEM.Ui/Elements/Panel.cs

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Textures;
namespace MLEM.Ui.Elements {
public class Panel : Element {
public static NinePatch DefaultTexture;
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private readonly NinePatch texture;
public Panel(Anchor anchor, Vector2 size, Point positionOffset, NinePatch texture = null) : base(anchor, size) {
this.texture = texture ?? DefaultTexture;
this.PositionOffset = positionOffset;
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this.ChildPadding = new Point(5);
}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
batch.Draw(this.texture, this.DisplayArea, Color.White * alpha);
base.Draw(time, batch, alpha);
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}
}
}