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MLEM/MLEM.Ui/Elements/Slider.cs

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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
using MLEM.Misc;
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namespace MLEM.Ui.Elements {
public class Slider : ScrollBar {
public Slider(Anchor anchor, Vector2 size, int scrollerSize, float maxValue) :
base(anchor, size, scrollerSize, maxValue, true) {
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this.CanBeSelected = true;
this.GetGamepadNextElement = (dir, next) => {
if (dir == Direction2.Left || dir == Direction2.Right)
return null;
return next;
};
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}
public override void Update(GameTime time) {
base.Update(time);
if (this.IsSelected) {
if (this.Controls.LeftButtons.Any(b => this.Input.IsDown(b, this.Controls.GamepadIndex))) {
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this.CurrentValue -= this.StepPerScroll;
} else if (this.Controls.RightButtons.Any(b => this.Input.IsDown(b, this.Controls.GamepadIndex))) {
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this.CurrentValue += this.StepPerScroll;
}
}
}
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}
}