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MLEM/MLEM.Ui/Elements/Paragraph.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Font;
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using MLEM.Ui.Style;
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namespace MLEM.Ui.Elements {
public class Paragraph : Element {
private string text;
private float lineHeight;
private string[] splitText;
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private IGenericFont font;
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private readonly bool centerText;
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public float TextScale;
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public string Text {
get => this.text;
set {
this.text = value;
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this.SetAreaDirty();
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}
}
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public Paragraph(Anchor anchor, float width, string text, bool centerText = false, IGenericFont font = null) : base(anchor, new Vector2(width, 0)) {
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this.text = text;
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this.font = font;
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this.centerText = centerText;
}
protected override Point CalcActualSize(Rectangle parentArea) {
var size = base.CalcActualSize(parentArea);
this.splitText = this.font.SplitString(this.text, size.X, this.TextScale * this.Scale).ToArray();
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this.lineHeight = 0;
var height = 0F;
foreach (var strg in this.splitText) {
var strgHeight = this.font.MeasureString(strg).Y * this.TextScale * this.Scale;
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height += strgHeight + 1;
if (strgHeight > this.lineHeight)
this.lineHeight = strgHeight;
}
return new Point(size.X, height.Ceil());
}
public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
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var pos = this.DisplayArea.Location.ToVector2();
var off = offset.ToVector2();
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foreach (var line in this.splitText) {
if (this.centerText) {
this.font.DrawCenteredString(batch, line, pos + off + new Vector2(this.DisplayArea.Width / 2, 0), this.TextScale * this.Scale, Color.White * alpha);
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} else {
this.font.DrawString(batch, line, pos + off, Color.White * alpha, 0, Vector2.Zero, this.TextScale * this.Scale, SpriteEffects.None, 0);
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}
off.Y += this.lineHeight + 1;
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}
base.Draw(time, batch, alpha, offset);
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}
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protected override void InitStyle(UiStyle style) {
base.InitStyle(style);
this.TextScale = style.TextScale;
this.font = style.Font;
}
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}
}