mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 04:53:29 +01:00
shuffle some things around
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parent
53f0858239
commit
f96511d17d
7 changed files with 62 additions and 35 deletions
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@ -18,12 +18,12 @@ namespace MLEM.Ui.Elements {
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this.SetDirty();
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}
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}
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public Color Color;
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public Color Color = Color.White;
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public AutoScaledText(Anchor anchor, Vector2 size, string text, Color? color = null, IGenericFont font = null) : base(anchor, size) {
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public AutoScaledText(Anchor anchor, Vector2 size, string text, IGenericFont font = null) : base(anchor, size) {
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this.Text = text;
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this.font = font ?? Paragraph.DefaultFont;
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this.Color = color ?? Color.White;
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this.IgnoresMouse = true;
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}
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public override void ForceUpdateArea() {
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@ -10,16 +10,12 @@ namespace MLEM.Ui.Elements {
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public static NinePatch DefaultHoveredTexture;
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public static Color DefaultHoveredColor = Color.LightGray;
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public NinePatch Texture;
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public NinePatch HoveredTexture;
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public Color HoveredColor;
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public NinePatch Texture = DefaultTexture;
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public NinePatch HoveredTexture = DefaultHoveredTexture;
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public Color HoveredColor = DefaultHoveredColor;
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public AutoScaledText Text;
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public Button(Anchor anchor, Vector2 size, NinePatch texture = null, string text = null, Color? hoveredColor = null, NinePatch hoveredTexture = null) : base(anchor, size) {
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this.Texture = texture ?? DefaultTexture;
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this.HoveredTexture = hoveredTexture ?? DefaultHoveredTexture;
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this.HoveredColor = hoveredColor ?? DefaultHoveredColor;
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public Button(Anchor anchor, Vector2 size, string text = null) : base(anchor, size) {
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if (text != null) {
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this.Text = new AutoScaledText(Anchor.Center, Vector2.One, text) {
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IgnoresMouse = true
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@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Extensions;
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using MLEM.Input;
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@ -61,13 +62,17 @@ namespace MLEM.Ui.Elements {
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}
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public MouseClickCallback OnClicked;
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public MouseClickCallback OnMouseDown;
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public GenericCallback OnSelected;
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public GenericCallback OnDeselected;
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public MouseCallback OnMouseEnter;
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public MouseCallback OnMouseExit;
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public TextInputCallback OnTextInput;
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public UiSystem System { get; private set; }
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protected InputHandler Input => this.System.InputHandler;
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public Element Parent { get; private set; }
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public bool IsMouseOver { get; private set; }
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public bool IsSelected { get; private set; }
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private bool isHidden;
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public bool IsHidden {
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get => this.isHidden;
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@ -106,11 +111,13 @@ namespace MLEM.Ui.Elements {
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this.OnMouseEnter += (element, mousePos) => this.IsMouseOver = true;
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this.OnMouseExit += (element, mousePos) => this.IsMouseOver = false;
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this.OnSelected += element => this.IsSelected = true;
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this.OnDeselected += element => this.IsSelected = false;
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this.SetDirty();
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}
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public Element AddChild(Element element, int index = -1) {
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public T AddChild<T>(T element, int index = -1) where T : Element {
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if (index < 0 || index > this.children.Count)
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index = this.children.Count;
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this.children.Insert(index, element);
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@ -287,12 +294,6 @@ namespace MLEM.Ui.Elements {
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}
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}
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public void SetUiSystem(UiSystem system) {
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this.System = system;
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foreach (var child in this.children)
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child.SetUiSystem(system);
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}
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public Element GetMousedElement(Vector2 mousePos) {
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if (this.IsHidden || this.IgnoresMouse)
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return null;
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@ -310,5 +311,21 @@ namespace MLEM.Ui.Elements {
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public delegate void MouseCallback(Element element, Vector2 mousePos);
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public delegate void TextInputCallback(Element element, Keys key, char character);
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public delegate void GenericCallback(Element element);
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internal void SetUiSystem(UiSystem system) {
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this.System = system;
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foreach (var child in this.children)
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child.SetUiSystem(system);
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}
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internal void PropagateInput(Keys key, char character) {
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this.OnTextInput?.Invoke(this, key, character);
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foreach (var child in this.children)
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child.PropagateInput(key, character);
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}
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}
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}
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@ -4,6 +4,7 @@ namespace MLEM.Ui.Elements {
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public class Group : Element {
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public Group(Anchor anchor, Vector2 size) : base(anchor, size) {
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this.IgnoresMouse = true;
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}
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}
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@ -10,6 +10,7 @@ namespace MLEM.Ui.Elements {
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public class Paragraph : Element {
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public static IGenericFont DefaultFont;
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public static float DefaultTextScale = 1;
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private string text;
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private float lineHeight;
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@ -17,7 +18,7 @@ namespace MLEM.Ui.Elements {
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private readonly IGenericFont font;
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private readonly bool centerText;
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public float TextScale;
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public float TextScale = DefaultTextScale;
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public string Text {
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get => this.text;
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set {
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@ -27,10 +28,9 @@ namespace MLEM.Ui.Elements {
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}
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public Paragraph(Anchor anchor, float width, string text, float textScale = 1, bool centerText = false, IGenericFont font = null) : base(anchor, new Vector2(width, 0)) {
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public Paragraph(Anchor anchor, float width, string text, bool centerText = false, IGenericFont font = null) : base(anchor, new Vector2(width, 0)) {
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this.text = text;
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this.font = font ?? DefaultFont;
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this.TextScale = textScale;
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this.centerText = centerText;
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}
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@ -10,9 +10,9 @@ using MLEM.Ui.Elements;
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namespace MLEM.Ui {
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public class UiSystem {
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private readonly GraphicsDevice graphicsDevice;
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public readonly GraphicsDevice GraphicsDevice;
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private readonly List<RootElement> rootElements = new List<RootElement>();
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private readonly InputHandler inputHandler;
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public readonly InputHandler InputHandler;
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private readonly bool isInputOurs;
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private float globalScale;
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@ -26,30 +26,35 @@ namespace MLEM.Ui {
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}
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public Rectangle ScaledViewport {
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get {
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var bounds = this.graphicsDevice.Viewport.Bounds;
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var bounds = this.GraphicsDevice.Viewport.Bounds;
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return new Rectangle(bounds.X, bounds.Y, (bounds.Width / this.globalScale).Floor(), (bounds.Height / this.globalScale).Floor());
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}
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}
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public Vector2 MousePos => this.inputHandler.MousePosition.ToVector2() / this.globalScale;
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public Vector2 MousePos => this.InputHandler.MousePosition.ToVector2() / this.globalScale;
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public Element MousedElement { get; private set; }
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public Element SelectedElement { get; private set; }
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public float DrawAlpha = 1;
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public BlendState BlendState;
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public SamplerState SamplerState = SamplerState.PointClamp;
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public UiSystem(GameWindow window, GraphicsDevice device, InputHandler inputHandler = null) {
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this.graphicsDevice = device;
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this.inputHandler = inputHandler ?? new InputHandler();
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this.GraphicsDevice = device;
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this.InputHandler = inputHandler ?? new InputHandler();
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this.isInputOurs = inputHandler == null;
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window.ClientSizeChanged += (sender, args) => {
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foreach (var root in this.rootElements)
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root.Element.ForceUpdateArea();
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};
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window.TextInput += (sender, args) => {
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foreach (var root in this.rootElements)
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root.Element.PropagateInput(args.Key, args.Character);
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};
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}
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public void Update(GameTime time) {
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if (this.isInputOurs)
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this.inputHandler.Update();
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this.InputHandler.Update();
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var mousedNow = this.GetMousedElement();
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if (mousedNow != this.MousedElement) {
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@ -60,11 +65,17 @@ namespace MLEM.Ui {
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this.MousedElement = mousedNow;
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}
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if (mousedNow != null && (mousedNow.OnMouseDown != null || mousedNow.OnClicked != null)) {
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if (this.SelectedElement != mousedNow && this.InputHandler.IsMouseButtonPressed(MouseButton.Left)) {
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if (this.SelectedElement != null)
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this.SelectedElement.OnDeselected?.Invoke(this.SelectedElement);
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if (mousedNow != null)
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mousedNow.OnSelected?.Invoke(mousedNow);
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this.SelectedElement = mousedNow;
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}
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if (mousedNow?.OnClicked != null) {
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foreach (var button in InputHandler.MouseButtons) {
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if (mousedNow.OnMouseDown != null && this.inputHandler.IsMouseButtonDown(button))
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mousedNow.OnMouseDown(mousedNow, this.MousePos, button);
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if (mousedNow.OnClicked != null && this.inputHandler.IsMouseButtonPressed(button))
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if (this.InputHandler.IsMouseButtonPressed(button))
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mousedNow.OnClicked(mousedNow, this.MousePos, button);
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}
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}
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@ -26,12 +26,14 @@ namespace Tests {
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this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8);
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Paragraph.DefaultFont = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont"));
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Paragraph.DefaultTextScale = 0.2F;
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Button.DefaultTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4);
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this.UiSystem.GlobalScale = 5;
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var root = new Panel(Anchor.BottomLeft, new Vector2(100, 100), new Point(5, 5), this.testPatch);
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "This is a test text that is hopefully long enough to cover at least a few lines, otherwise it would be very sad.", 0.2F));
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "This is a test text that is hopefully long enough to cover at least a few lines, otherwise it would be very sad."));
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var image = root.AddChild(new Image(Anchor.AutoCenter, new Vector2(20, 20), new TextureRegion(this.testTexture, 0, 0, 8, 8)) {IsHidden = true});
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root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 15), new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4), "Test Button") {
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root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 15), "Test Button") {
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OnClicked = (element, pos, button) => {
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if (button == MouseButton.Left)
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image.IsHidden = !image.IsHidden;
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