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MLEM/MLEM.Ui/Elements/Image.cs

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Textures;
namespace MLEM.Ui.Elements {
public class Image : Element {
public Color Color = Color.White;
private readonly TextureRegion texture;
private readonly bool scaleToImage;
public Image(Anchor anchor, Vector2 size, TextureRegion texture, bool scaleToImage = false) : base(anchor, size) {
this.texture = texture;
this.scaleToImage = scaleToImage;
}
protected override Point CalcActualSize(Rectangle parentArea) {
return this.scaleToImage ? this.texture.Size : base.CalcActualSize(parentArea);
}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
batch.Draw(this.texture, this.DisplayArea, this.Color * alpha);
base.Draw(time, batch, alpha);
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}
}
}