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MLEM/Tests/TestGame.cs

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using Microsoft.Xna.Framework.Graphics;
using MLEM.Data.Content;
using MLEM.Font;
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using MLEM.Startup;
namespace Tests {
public class TestGame : MlemGame {
public RawContentManager RawContent { get; private set; }
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private TestGame() {}
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protected override void LoadContent() {
base.LoadContent();
this.RawContent = new RawContentManager(this.Services, this.Content.RootDirectory);
this.UiSystem.Style.Font = new GenericSpriteFont(MlemGame.LoadContent<SpriteFont>("TestFont"));
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}
public static TestGame Create() {
var game = new TestGame();
game.RunOneFrame();
return game;
}
}
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}