mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-12-25 09:49:23 +01:00
reformat and cleanup
This commit is contained in:
parent
b4f79f0753
commit
29bbd61f8b
47 changed files with 468 additions and 476 deletions
|
@ -75,22 +75,22 @@
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|||
<PackageReference Include="TextCopy" Version="4.3.0" />
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||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Demos\Demos.csproj">
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||||
<Project>{1bc4682b-aa14-4937-b5c7-707e20fe88ff}</Project>
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||||
<Name>Demos</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj">
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||||
<Project>{997f4739-7bec-4621-b9ca-68deb2d74412}</Project>
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||||
<Name>MLEM.Startup</Name>
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||||
</ProjectReference>
|
||||
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj">
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||||
<Project>{6f00629a-8b87-4264-8896-19983285e32f}</Project>
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||||
<Name>MLEM.Ui</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\MLEM\MLEM.csproj">
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||||
<Project>{1d6ab762-43c4-4775-8924-707c7ec3f142}</Project>
|
||||
<Name>MLEM</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Demos\Demos.csproj">
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||||
<Project>{1bc4682b-aa14-4937-b5c7-707e20fe88ff}</Project>
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||||
<Name>Demos</Name>
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||||
</ProjectReference>
|
||||
<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj">
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||||
<Project>{997f4739-7bec-4621-b9ca-68deb2d74412}</Project>
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||||
<Name>MLEM.Startup</Name>
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||||
</ProjectReference>
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||||
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj">
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||||
<Project>{6f00629a-8b87-4264-8896-19983285e32f}</Project>
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||||
<Name>MLEM.Ui</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\MLEM\MLEM.csproj">
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||||
<Project>{1d6ab762-43c4-4775-8924-707c7ec3f142}</Project>
|
||||
<Name>MLEM</Name>
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||||
</ProjectReference>
|
||||
</ItemGroup>
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||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
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||||
</Project>
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||||
|
|
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@ -1,25 +1,25 @@
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|||
<Project Sdk="Microsoft.NET.Sdk">
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||||
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||||
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||||
<PropertyGroup>
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||||
<OutputType>Exe</OutputType>
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||||
<TargetFramework>net5.0</TargetFramework>
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||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
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<AssemblyName>MLEM Desktop Demos</AssemblyName>
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||||
</PropertyGroup>
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||||
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||||
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||||
<ItemGroup>
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||||
<ProjectReference Include="..\Demos\Demos.csproj" />
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||||
<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj" />
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||||
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" />
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||||
<ProjectReference Include="..\MLEM\MLEM.csproj" />
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||||
</ItemGroup>
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||||
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||||
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||||
<ItemGroup>
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||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
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||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
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</ItemGroup>
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||||
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||||
<ItemGroup>
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||||
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||||
<ItemGroup>
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||||
<MonoGameContentReference Include="..\Demos\Content\Content.mgcb" />
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<Content Include="..\Demos\Content\*\**" />
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<EmbeddedResource Include="Icon.ico" />
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@ -16,8 +16,7 @@ namespace Demos {
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private Group buttons;
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private bool stop;
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public AnimationDemo(MlemGame game) : base(game) {
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}
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public AnimationDemo(MlemGame game) : base(game) {}
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public override void LoadContent() {
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base.LoadContent();
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|
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@ -15,8 +15,7 @@ namespace Demos {
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private Texture2D texture;
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private string[] layout;
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public AutoTilingDemo(MlemGame game) : base(game) {
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}
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public AutoTilingDemo(MlemGame game) : base(game) {}
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public override void LoadContent() {
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base.LoadContent();
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@ -19,17 +19,13 @@ namespace Demos {
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this.Game = game;
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}
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public virtual void LoadContent() {
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}
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public virtual void LoadContent() {}
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public virtual void Update(GameTime time) {
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}
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public virtual void Update(GameTime time) {}
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public virtual void DoDraw(GameTime time) {
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}
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public virtual void DoDraw(GameTime time) {}
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public virtual void Clear() {
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}
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public virtual void Clear() {}
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public static T LoadContent<T>(string name) {
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return MlemGame.LoadContent<T>(name);
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@ -1,15 +1,15 @@
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|||
<Project Sdk="Microsoft.NET.Sdk">
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||||
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||||
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||||
<PropertyGroup>
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||||
<TargetFramework>netstandard2.0</TargetFramework>
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||||
</PropertyGroup>
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||||
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||||
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||||
<ItemGroup>
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||||
<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj" />
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||||
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" />
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<ProjectReference Include="..\MLEM\MLEM.csproj" />
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||||
</ItemGroup>
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||||
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||||
<ItemGroup>
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||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
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<PrivateAssets>all</PrivateAssets>
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@ -19,8 +19,7 @@ namespace Demos {
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private int current;
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private float progress;
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public EasingsDemo(MlemGame game) : base(game) {
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}
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public EasingsDemo(MlemGame game) : base(game) {}
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public override void LoadContent() {
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base.LoadContent();
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@ -18,8 +18,7 @@ namespace Demos {
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private List<Point> path;
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private Button regenerateButton;
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public PathfindingDemo(MlemGame game) : base(game) {
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}
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public PathfindingDemo(MlemGame game) : base(game) {}
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private async void Init() {
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this.path = null;
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@ -23,8 +23,7 @@ namespace Demos {
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private NinePatch testPatch;
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private Panel root;
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public UiDemo(MlemGame game) : base(game) {
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}
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public UiDemo(MlemGame game) : base(game) {}
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public override void LoadContent() {
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this.testTexture = LoadContent<Texture2D>("Textures/Test");
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@ -76,8 +76,7 @@ namespace MLEM.Data.Content {
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r.Name = assetName;
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return t;
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}
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} catch (FileNotFoundException) {
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}
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} catch (FileNotFoundException) {}
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}
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}
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throw new ContentLoadException($"Asset {assetName} not found. Tried files {string.Join(", ", triedFiles)}");
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@ -96,8 +95,7 @@ namespace MLEM.Data.Content {
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/// <summary>
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/// Initializes the component. Used to load non-graphical resources.
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/// </summary>
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public void Initialize() {
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}
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public void Initialize() {}
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private static List<RawContentReader> CollectContentReaders() {
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var ret = new List<RawContentReader>();
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@ -68,8 +68,7 @@ namespace MLEM.Data {
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using (var reader = new JsonTextReader(stream))
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return serializerToUse.Deserialize<T>(reader);
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}
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} catch (FileNotFoundException) {
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}
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} catch (FileNotFoundException) {}
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}
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throw new ContentLoadException($"Asset {name} not found. Tried files {string.Join(", ", triedFiles)}");
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}
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@ -110,7 +110,5 @@ namespace MLEM.Data {
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|||
/// An attribute that, when added to a constructor, will make that constructor the one used by <see cref="CopyExtensions.Copy{T}"/>, <see cref="CopyExtensions.DeepCopy{T}"/> and <see cref="CopyExtensions.DeepCopyInto{T}"/>.
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/// </summary>
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[AttributeUsage(AttributeTargets.Constructor)]
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public class CopyConstructorAttribute : Attribute {
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}
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public class CopyConstructorAttribute : Attribute {}
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}
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@ -29,9 +29,7 @@ namespace MLEM.Data.Json {
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/// </summary>
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/// <param name="type">The type that the dictionary is declared in</param>
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/// <param name="memberName">The name of the dictionary itself</param>
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public StaticJsonConverter(Type type, string memberName) :
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this(GetEntries(type, memberName)) {
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}
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public StaticJsonConverter(Type type, string memberName) : this(GetEntries(type, memberName)) {}
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/// <summary>Writes the JSON representation of the object.</summary>
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/// <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter" /> to write to.</param>
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@ -4,7 +4,7 @@
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
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</PropertyGroup>
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<PropertyGroup>
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<Authors>Ellpeck</Authors>
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<Description>Simple data handling for MLEM Library for Extending MonoGame</Description>
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@ -17,11 +17,11 @@
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<NoWarn>NU1701</NoWarn>
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</PropertyGroup>
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||||
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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||||
<ProjectReference Include="..\MLEM\MLEM.csproj" />
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<!--TODO remove lidgren support eventually (methods marked as obsolete since 5.2.0)-->
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<PackageReference Include="Lidgren.Network" Version="1.0.2">
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<PrivateAssets>all</PrivateAssets>
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@ -33,7 +33,7 @@
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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||||
</ItemGroup>
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||||
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||||
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||||
<ItemGroup>
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||||
<None Include="../Media/Logo.png" Pack="true" PackagePath="" />
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<None Include="../Docs/index.md" Pack="true" PackagePath="README.md" />
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@ -38,7 +38,7 @@ namespace MLEM.Extended.Font {
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}
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/// <inheritdoc />
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protected override void DrawChar(SpriteBatch batch,string cString, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects effects, float layerDepth) {
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protected override void DrawChar(SpriteBatch batch, string cString, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects effects, float layerDepth) {
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this.Font.DrawText(batch, cString, position, color, scale, rotation, Vector2.Zero, layerDepth);
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}
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@ -4,7 +4,7 @@
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
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</PropertyGroup>
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||||
<PropertyGroup>
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||||
<Authors>Ellpeck</Authors>
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||||
<Description>MLEM Library for Extending MonoGame extension that ties in with MonoGame.Extended and other MonoGame libraries</Description>
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@ -16,10 +16,10 @@
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|||
<PackageIcon>Logo.png</PackageIcon>
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||||
<PackageReadmeFile>README.md</PackageReadmeFile>
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</PropertyGroup>
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||||
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||||
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||||
<ItemGroup>
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||||
<ProjectReference Include="..\MLEM\MLEM.csproj" />
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||||
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||||
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||||
<PackageReference Include="MonoGame.Extended" Version="3.8.0">
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||||
<PrivateAssets>all</PrivateAssets>
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||||
</PackageReference>
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|
@ -33,7 +33,7 @@
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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||||
</ItemGroup>
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||||
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||||
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||||
<ItemGroup>
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||||
<None Include="../Media/Logo.png" Pack="true" PackagePath="" />
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<None Include="../Docs/index.md" Pack="true" PackagePath="README.md" />
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@ -1,11 +1,11 @@
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|||
<Project Sdk="Microsoft.NET.Sdk">
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||||
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||||
|
||||
<PropertyGroup>
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||||
<TargetFramework>netstandard2.0</TargetFramework>
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||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
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</PropertyGroup>
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||||
|
||||
|
||||
<PropertyGroup>
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||||
<Authors>Ellpeck</Authors>
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<Description>MLEM Library for Extending MonoGame combined with some other useful libraries into a quick Game startup class</Description>
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@ -17,7 +17,7 @@
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<PackageIcon>Logo.png</PackageIcon>
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||||
<PackageReadmeFile>README.md</PackageReadmeFile>
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</PropertyGroup>
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||||
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||||
|
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<ItemGroup>
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||||
<PackageReference Include="Coroutine" Version="2.1.3" />
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<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" />
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@ -27,7 +27,7 @@
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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||||
</ItemGroup>
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<ItemGroup>
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<None Include="../Media/Logo.png" Pack="true" PackagePath="" />
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<None Include="../Docs/index.md" Pack="true" PackagePath="README.md" />
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|
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@ -1,5 +1,5 @@
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<Project Sdk="Microsoft.NET.Sdk">
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||||
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<IncludeContentInPack>true</IncludeContentInPack>
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@ -21,11 +21,11 @@
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<PackageIcon>Logo.png</PackageIcon>
|
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<PackageReadmeFile>README.md</PackageReadmeFile>
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</PropertyGroup>
|
||||
|
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<ItemGroup>
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||||
<Content Include="content\**\*" Exclude="content\**\.DS_Store;content\**\bin;content\**\obj" />
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||||
<Compile Remove="**\*" />
|
||||
<None Include="../Media/Logo.png" Pack="true" PackagePath=""/>
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||||
<None Include="../Media/Logo.png" Pack="true" PackagePath="" />
|
||||
<None Include="../Docs/index.md" Pack="true" PackagePath="README.md" />
|
||||
</ItemGroup>
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||||
|
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|
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|
@ -1,5 +1,5 @@
|
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<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
|
||||
<PropertyGroup>
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||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
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|
@ -7,14 +7,14 @@
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<TieredCompilation>false</TieredCompilation>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
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</PropertyGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Contentless" Version="3.*" />
|
||||
<PackageReference Include="MLEM.Startup" Version="5.*" />
|
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
<Content Include="Content\*\**" />
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MLEM.Startup" Version="5.*" />
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace MLEM.Ui.Elements {
|
|||
/// The panel that this dropdown contains. It will be displayed upon pressing the dropdown button.
|
||||
/// </summary>
|
||||
public readonly Panel Panel;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This property stores whether the dropdown is currently opened or not
|
||||
/// </summary>
|
||||
|
|
|
@ -32,9 +32,7 @@ namespace MLEM.Ui.Elements {
|
|||
/// <param name="size">The image's size</param>
|
||||
/// <param name="animation">The sprite group to display</param>
|
||||
/// <param name="scaleToImage">Whether this image element should scale to the texture</param>
|
||||
public SpriteAnimationImage(Anchor anchor, Vector2 size, SpriteAnimation animation, bool scaleToImage = false) :
|
||||
this(anchor, size, new SpriteAnimationGroup().Add(animation, () => true), scaleToImage) {
|
||||
}
|
||||
public SpriteAnimationImage(Anchor anchor, Vector2 size, SpriteAnimation animation, bool scaleToImage = false) : this(anchor, size, new SpriteAnimationGroup().Add(animation, () => true), scaleToImage) {}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Update(GameTime time) {
|
||||
|
|
|
@ -16,8 +16,7 @@ namespace MLEM.Ui.Elements {
|
|||
/// </summary>
|
||||
/// <param name="anchor">The group's anchor.</param>
|
||||
/// <param name="size">The group's size.</param>
|
||||
public SquishingGroup(Anchor anchor, Vector2 size) : base(anchor, size, false) {
|
||||
}
|
||||
public SquishingGroup(Anchor anchor, Vector2 size) : base(anchor, size, false) {}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void SetAreaAndUpdateChildren(RectangleF area) {
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup>
|
||||
<Authors>Ellpeck</Authors>
|
||||
<Description>A mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types</Description>
|
||||
|
@ -16,16 +16,16 @@
|
|||
<PackageIcon>Logo.png</PackageIcon>
|
||||
<PackageReadmeFile>README.md</PackageReadmeFile>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="TextCopy" Version="4.3.1" />
|
||||
<ProjectReference Include="..\MLEM\MLEM.csproj" />
|
||||
|
||||
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="../Media/Logo.png" Pack="true" PackagePath="" />
|
||||
<None Include="../Docs/index.md" Pack="true" PackagePath="README.md" />
|
||||
|
|
|
@ -27,8 +27,7 @@ namespace MLEM.Ui.Style {
|
|||
/// To create a style property with a lower priority, use <see cref="OrStyle(T,byte)"/> on an existing priority, or use <see cref="None"/>.
|
||||
/// </summary>
|
||||
/// <param name="value">The custom style to apply</param>
|
||||
public StyleProp(T value) : this(value, byte.MaxValue) {
|
||||
}
|
||||
public StyleProp(T value) : this(value, byte.MaxValue) {}
|
||||
|
||||
private StyleProp(T value, byte priority) {
|
||||
this.Value = value;
|
||||
|
|
|
@ -380,21 +380,65 @@ namespace MLEM.Ui {
|
|||
root.Element.AndChildren(action);
|
||||
}
|
||||
|
||||
internal void InvokeOnElementDrawn(Element element, GameTime time, SpriteBatch batch, float alpha) => this.OnElementDrawn?.Invoke(element, time, batch, alpha);
|
||||
internal void InvokeOnSelectedElementDrawn(Element element, GameTime time, SpriteBatch batch, float alpha) => this.OnSelectedElementDrawn?.Invoke(element, time, batch, alpha);
|
||||
internal void InvokeOnElementUpdated(Element element, GameTime time) => this.OnElementUpdated?.Invoke(element, time);
|
||||
internal void InvokeOnElementAreaUpdated(Element element) => this.OnElementAreaUpdated?.Invoke(element);
|
||||
internal void InvokeOnElementPressed(Element element) => this.OnElementPressed?.Invoke(element);
|
||||
internal void InvokeOnElementSecondaryPressed(Element element) => this.OnElementSecondaryPressed?.Invoke(element);
|
||||
internal void InvokeOnElementSelected(Element element) => this.OnElementSelected?.Invoke(element);
|
||||
internal void InvokeOnElementDeselected(Element element) => this.OnElementDeselected?.Invoke(element);
|
||||
internal void InvokeOnSelectedElementChanged(Element element) => this.OnSelectedElementChanged?.Invoke(element);
|
||||
internal void InvokeOnElementMouseExit(Element element) => this.OnElementMouseExit?.Invoke(element);
|
||||
internal void InvokeOnElementMouseEnter(Element element) => this.OnElementMouseEnter?.Invoke(element);
|
||||
internal void InvokeOnMousedElementChanged(Element element) => this.OnMousedElementChanged?.Invoke(element);
|
||||
internal void InvokeOnElementTouchExit(Element element) => this.OnElementTouchExit?.Invoke(element);
|
||||
internal void InvokeOnElementTouchEnter(Element element) => this.OnElementTouchEnter?.Invoke(element);
|
||||
internal void InvokeOnTouchedElementChanged(Element element) => this.OnTouchedElementChanged?.Invoke(element);
|
||||
internal void InvokeOnElementDrawn(Element element, GameTime time, SpriteBatch batch, float alpha) {
|
||||
this.OnElementDrawn?.Invoke(element, time, batch, alpha);
|
||||
}
|
||||
|
||||
internal void InvokeOnSelectedElementDrawn(Element element, GameTime time, SpriteBatch batch, float alpha) {
|
||||
this.OnSelectedElementDrawn?.Invoke(element, time, batch, alpha);
|
||||
}
|
||||
|
||||
internal void InvokeOnElementUpdated(Element element, GameTime time) {
|
||||
this.OnElementUpdated?.Invoke(element, time);
|
||||
}
|
||||
|
||||
internal void InvokeOnElementAreaUpdated(Element element) {
|
||||
this.OnElementAreaUpdated?.Invoke(element);
|
||||
}
|
||||
|
||||
internal void InvokeOnElementPressed(Element element) {
|
||||
this.OnElementPressed?.Invoke(element);
|
||||
}
|
||||
|
||||
internal void InvokeOnElementSecondaryPressed(Element element) {
|
||||
this.OnElementSecondaryPressed?.Invoke(element);
|
||||
}
|
||||
|
||||
internal void InvokeOnElementSelected(Element element) {
|
||||
this.OnElementSelected?.Invoke(element);
|
||||
}
|
||||
|
||||
internal void InvokeOnElementDeselected(Element element) {
|
||||
this.OnElementDeselected?.Invoke(element);
|
||||
}
|
||||
|
||||
internal void InvokeOnSelectedElementChanged(Element element) {
|
||||
this.OnSelectedElementChanged?.Invoke(element);
|
||||
}
|
||||
|
||||
internal void InvokeOnElementMouseExit(Element element) {
|
||||
this.OnElementMouseExit?.Invoke(element);
|
||||
}
|
||||
|
||||
internal void InvokeOnElementMouseEnter(Element element) {
|
||||
this.OnElementMouseEnter?.Invoke(element);
|
||||
}
|
||||
|
||||
internal void InvokeOnMousedElementChanged(Element element) {
|
||||
this.OnMousedElementChanged?.Invoke(element);
|
||||
}
|
||||
|
||||
internal void InvokeOnElementTouchExit(Element element) {
|
||||
this.OnElementTouchExit?.Invoke(element);
|
||||
}
|
||||
|
||||
internal void InvokeOnElementTouchEnter(Element element) {
|
||||
this.OnElementTouchEnter?.Invoke(element);
|
||||
}
|
||||
|
||||
internal void InvokeOnTouchedElementChanged(Element element) {
|
||||
this.OnTouchedElementChanged?.Invoke(element);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A delegate used for callbacks that involve a <see cref="RootElement"/>
|
||||
|
@ -534,10 +578,21 @@ namespace MLEM.Ui {
|
|||
this.Transform = Matrix.CreateScale(scale, scale, 1) * Matrix.CreateTranslation(new Vector3((1 - scale) * (origin ?? this.Element.DisplayArea.Center), 0));
|
||||
}
|
||||
|
||||
internal void InvokeOnElementAdded(Element element) => this.OnElementAdded?.Invoke(element);
|
||||
internal void InvokeOnElementRemoved(Element element) => this.OnElementRemoved?.Invoke(element);
|
||||
internal void InvokeOnAddedToUi(UiSystem system) => this.OnAddedToUi?.Invoke(system);
|
||||
internal void InvokeOnRemovedFromUi(UiSystem system) => this.OnRemovedFromUi?.Invoke(system);
|
||||
internal void InvokeOnElementAdded(Element element) {
|
||||
this.OnElementAdded?.Invoke(element);
|
||||
}
|
||||
|
||||
internal void InvokeOnElementRemoved(Element element) {
|
||||
this.OnElementRemoved?.Invoke(element);
|
||||
}
|
||||
|
||||
internal void InvokeOnAddedToUi(UiSystem system) {
|
||||
this.OnAddedToUi?.Invoke(system);
|
||||
}
|
||||
|
||||
internal void InvokeOnRemovedFromUi(UiSystem system) {
|
||||
this.OnRemovedFromUi?.Invoke(system);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -103,18 +103,14 @@ namespace MLEM.Animations {
|
|||
/// </summary>
|
||||
/// <param name="timePerFrame">The amount of time that each frame should last for</param>
|
||||
/// <param name="regions">The texture regions that should make up this animation</param>
|
||||
public SpriteAnimation(double timePerFrame, params TextureRegion[] regions) :
|
||||
this(Array.ConvertAll(regions, r => new AnimationFrame(timePerFrame, r))) {
|
||||
}
|
||||
public SpriteAnimation(double timePerFrame, params TextureRegion[] regions) : this(Array.ConvertAll(regions, r => new AnimationFrame(timePerFrame, r))) {}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new sprite animation that contains the given texture region arrays as frames, where each frame represents one set of texture regions.
|
||||
/// </summary>
|
||||
/// <param name="timePerFrame">The amount of time that each frame should last for</param>
|
||||
/// <param name="regions">The texture regions that should make up this animation</param>
|
||||
public SpriteAnimation(double timePerFrame, params TextureRegion[][] regions) :
|
||||
this(Array.ConvertAll(regions, r => new AnimationFrame(timePerFrame, r))) {
|
||||
}
|
||||
public SpriteAnimation(double timePerFrame, params TextureRegion[][] regions) : this(Array.ConvertAll(regions, r => new AnimationFrame(timePerFrame, r))) {}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new sprite animation based on the given texture regions in rectangle-based format.
|
||||
|
@ -122,9 +118,7 @@ namespace MLEM.Animations {
|
|||
/// <param name="timePerFrame">The amount of time that each frame should last for</param>
|
||||
/// <param name="texture">The texture that the regions should come from</param>
|
||||
/// <param name="regions">The texture regions that should make up this animation</param>
|
||||
public SpriteAnimation(double timePerFrame, Texture2D texture, params Rectangle[] regions) :
|
||||
this(timePerFrame, Array.ConvertAll(regions, r => new TextureRegion(texture, r))) {
|
||||
}
|
||||
public SpriteAnimation(double timePerFrame, Texture2D texture, params Rectangle[] regions) : this(timePerFrame, Array.ConvertAll(regions, r => new TextureRegion(texture, r))) {}
|
||||
|
||||
/// <summary>
|
||||
/// Updates this animation, causing <see cref="TimeIntoAnimation"/> to be increased and the <see cref="CurrentFrame"/> to be updated.
|
||||
|
|
|
@ -50,7 +50,7 @@ namespace MLEM.Extensions {
|
|||
/// <param name="value">The number to parse.</param>
|
||||
/// <returns>The resulting color.</returns>
|
||||
public static Color FromHexRgba(int value) {
|
||||
return new Color(value >> 16 & 0xFF, value >> 8 & 0xFF, value >> 0 & 0xFF, value >> 24 & 0xFF);
|
||||
return new Color((value >> 16) & 0xFF, (value >> 8) & 0xFF, (value >> 0) & 0xFF, (value >> 24) & 0xFF);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -60,7 +60,7 @@ namespace MLEM.Extensions {
|
|||
/// <param name="value">The number to parse.</param>
|
||||
/// <returns>The resulting color.</returns>
|
||||
public static Color FromHexRgb(int value) {
|
||||
return new Color(value >> 16 & 0xFF, value >> 8 & 0xFF, value >> 0 & 0xFF);
|
||||
return new Color((value >> 16) & 0xFF, (value >> 8) & 0xFF, (value >> 0) & 0xFF);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -5,8 +5,7 @@ namespace MLEM.Formatting.Codes {
|
|||
public class AnimatedCode : Code {
|
||||
|
||||
/// <inheritdoc />
|
||||
public AnimatedCode(Match match, Regex regex) : base(match, regex) {
|
||||
}
|
||||
public AnimatedCode(Match match, Regex regex) : base(match, regex) {}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool EndsHere(Code other) {
|
||||
|
|
|
@ -58,8 +58,7 @@ namespace MLEM.Formatting.Codes {
|
|||
/// Update this formatting code's animations etc.
|
||||
/// </summary>
|
||||
/// <param name="time">The game's time</param>
|
||||
public virtual void Update(GameTime time) {
|
||||
}
|
||||
public virtual void Update(GameTime time) {}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the string that this formatting code should be replaced with.
|
||||
|
@ -77,8 +76,7 @@ namespace MLEM.Formatting.Codes {
|
|||
}
|
||||
|
||||
/// <inheritdoc cref="Formatting.Token.DrawSelf"/>
|
||||
public virtual void DrawSelf(GameTime time, SpriteBatch batch, Vector2 pos, GenericFont font, Color color, float scale, float depth) {
|
||||
}
|
||||
public virtual void DrawSelf(GameTime time, SpriteBatch batch, Vector2 pos, GenericFont font, Color color, float scale, float depth) {}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new formatting code from the given regex and regex match.
|
||||
|
|
|
@ -5,8 +5,7 @@ namespace MLEM.Formatting.Codes {
|
|||
public class ResetFormattingCode : Code {
|
||||
|
||||
/// <inheritdoc />
|
||||
public ResetFormattingCode(Match match, Regex regex) : base(match, regex) {
|
||||
}
|
||||
public ResetFormattingCode(Match match, Regex regex) : base(match, regex) {}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool EndsHere(Code other) {
|
||||
|
|
|
@ -419,9 +419,10 @@ namespace MLEM.Input {
|
|||
/// <inheritdoc cref="GamePadState.IsButtonDown"/>
|
||||
public bool IsGamepadButtonDown(Buttons button, int index = -1) {
|
||||
if (index < 0) {
|
||||
for (var i = 0; i < this.ConnectedGamepads; i++)
|
||||
for (var i = 0; i < this.ConnectedGamepads; i++) {
|
||||
if (this.GetGamepadState(i).IsButtonDown(button))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return this.GetGamepadState(index).IsButtonDown(button);
|
||||
|
@ -430,9 +431,10 @@ namespace MLEM.Input {
|
|||
/// <inheritdoc cref="GamePadState.IsButtonUp"/>
|
||||
public bool IsGamepadButtonUp(Buttons button, int index = -1) {
|
||||
if (index < 0) {
|
||||
for (var i = 0; i < this.ConnectedGamepads; i++)
|
||||
for (var i = 0; i < this.ConnectedGamepads; i++) {
|
||||
if (this.GetGamepadState(i).IsButtonUp(button))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return this.GetGamepadState(index).IsButtonUp(button);
|
||||
|
@ -441,9 +443,10 @@ namespace MLEM.Input {
|
|||
/// <inheritdoc cref="GamePadState.IsButtonDown"/>
|
||||
public bool WasGamepadButtonDown(Buttons button, int index = -1) {
|
||||
if (index < 0) {
|
||||
for (var i = 0; i < this.ConnectedGamepads; i++)
|
||||
for (var i = 0; i < this.ConnectedGamepads; i++) {
|
||||
if (this.GetLastGamepadState(i).IsButtonDown(button))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return this.GetLastGamepadState(index).IsButtonDown(button);
|
||||
|
@ -452,9 +455,10 @@ namespace MLEM.Input {
|
|||
/// <inheritdoc cref="GamePadState.IsButtonUp"/>
|
||||
public bool WasGamepadButtonUp(Buttons button, int index = -1) {
|
||||
if (index < 0) {
|
||||
for (var i = 0; i < this.ConnectedGamepads; i++)
|
||||
for (var i = 0; i < this.ConnectedGamepads; i++) {
|
||||
if (this.GetLastGamepadState(i).IsButtonUp(button))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return this.GetLastGamepadState(index).IsButtonUp(button);
|
||||
|
@ -471,9 +475,10 @@ namespace MLEM.Input {
|
|||
public bool IsGamepadButtonPressed(Buttons button, int index = -1) {
|
||||
if (this.HandleGamepadRepeats) {
|
||||
if (index < 0) {
|
||||
for (var i = 0; i < this.ConnectedGamepads; i++)
|
||||
for (var i = 0; i < this.ConnectedGamepads; i++) {
|
||||
if (this.heldGamepadButtons[i] == button && this.triggerGamepadButtonRepeat[i])
|
||||
return true;
|
||||
}
|
||||
} else if (this.heldGamepadButtons[index] == button && this.triggerGamepadButtonRepeat[index]) {
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -32,8 +32,7 @@ namespace MLEM.Input {
|
|||
/// <summary>
|
||||
/// Creates a new keybind with no default combinations
|
||||
/// </summary>
|
||||
public Keybind() {
|
||||
}
|
||||
public Keybind() {}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new key combination to this keybind that can optionally be pressed for the keybind to trigger.
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup>
|
||||
<Authors>Ellpeck</Authors>
|
||||
<Description>MLEM Library for Extending MonoGame provides extension methods and additional features for MonoGame</Description>
|
||||
|
@ -16,13 +16,13 @@
|
|||
<PackageIcon>Logo.png</PackageIcon>
|
||||
<PackageReadmeFile>README.md</PackageReadmeFile>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="../Media/Logo.png" Pack="true" PackagePath="" />
|
||||
<None Include="../Docs/index.md" Pack="true" PackagePath="README.md" />
|
||||
|
|
|
@ -140,8 +140,7 @@ namespace MLEM.Misc {
|
|||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void AddTextInputListener(GameWindow window, TextInputCallback callback) {
|
||||
}
|
||||
public override void AddTextInputListener(GameWindow window, TextInputCallback callback) {}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OpenLinkOrFile(string link) {
|
||||
|
@ -172,12 +171,10 @@ namespace MLEM.Misc {
|
|||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void AddTextInputListener(GameWindow window, TextInputCallback callback) {
|
||||
}
|
||||
public override void AddTextInputListener(GameWindow window, TextInputCallback callback) {}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OpenLinkOrFile(string link) {
|
||||
}
|
||||
public override void OpenLinkOrFile(string link) {}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -62,27 +62,21 @@ namespace MLEM.Misc {
|
|||
/// Creates a new padding with the specified value, which will be applied to each edge.
|
||||
/// </summary>
|
||||
/// <param name="value">The padding to apply to each edge</param>
|
||||
public Padding(float value) :
|
||||
this(value, value) {
|
||||
}
|
||||
public Padding(float value) : this(value, value) {}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new padding with the specified x and y values, applying them to both edges.
|
||||
/// </summary>
|
||||
/// <param name="x">The x padding, which will turn into the left and right padding</param>
|
||||
/// <param name="y">The y padding, which till turn into the top and bottom padding</param>
|
||||
public Padding(float x, float y) :
|
||||
this(x, x, y, y) {
|
||||
}
|
||||
public Padding(float x, float y) : this(x, x, y, y) {}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new padding from an existing padding, modifying it by growing or shrinking it.
|
||||
/// </summary>
|
||||
/// <param name="padding">The padding whose initial values to use</param>
|
||||
/// <param name="growth">The amount to grow each border by. Negative values will shrink the padding.</param>
|
||||
public Padding(Padding padding, float growth) :
|
||||
this(padding.Left + growth, padding.Right + growth, padding.Top + growth, padding.Bottom + growth) {
|
||||
}
|
||||
public Padding(Padding padding, float growth) : this(padding.Left + growth, padding.Right + growth, padding.Top + growth, padding.Bottom + growth) {}
|
||||
|
||||
/// <summary>
|
||||
/// Implicitly creates a padding from the given two-dimensional vector.
|
||||
|
|
|
@ -14,8 +14,7 @@ namespace MLEM.Pathfinding {
|
|||
|
||||
/// <inheritdoc />
|
||||
public AStar2(GetCost defaultCostFunction, bool defaultAllowDiagonals, float defaultCost = 1, int defaultMaxTries = 10000) :
|
||||
base(AllDirs, AdjacentDirs, defaultCostFunction, defaultAllowDiagonals, defaultCost, defaultMaxTries) {
|
||||
}
|
||||
base(AllDirs, AdjacentDirs, defaultCostFunction, defaultAllowDiagonals, defaultCost, defaultMaxTries) {}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override Point AddPositions(Point first, Point second) {
|
||||
|
|
|
@ -35,8 +35,7 @@ namespace MLEM.Pathfinding {
|
|||
|
||||
/// <inheritdoc />
|
||||
public AStar3(GetCost defaultCostFunction, bool defaultAllowDiagonals, float defaultCost = 1, int defaultMaxTries = 10000) :
|
||||
base(AllDirs, AdjacentDirs, defaultCostFunction, defaultAllowDiagonals, defaultCost, defaultMaxTries) {
|
||||
}
|
||||
base(AllDirs, AdjacentDirs, defaultCostFunction, defaultAllowDiagonals, defaultCost, defaultMaxTries) {}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override Vector3 AddPositions(Vector3 first, Vector3 second) {
|
||||
|
|
|
@ -53,14 +53,10 @@ namespace MLEM.Textures {
|
|||
/// <param name="paddingTop">The padding on the top edge</param>
|
||||
/// <param name="paddingBottom">The padding on the bottom edge</param>
|
||||
/// <param name="mode">The mode to use for drawing this nine patch, defaults to <see cref="NinePatchMode.Stretch"/></param>
|
||||
public NinePatch(TextureRegion texture, int paddingLeft, int paddingRight, int paddingTop, int paddingBottom, NinePatchMode mode = NinePatchMode.Stretch) :
|
||||
this(texture, new Padding(paddingLeft, paddingRight, paddingTop, paddingBottom), mode) {
|
||||
}
|
||||
public NinePatch(TextureRegion texture, int paddingLeft, int paddingRight, int paddingTop, int paddingBottom, NinePatchMode mode = NinePatchMode.Stretch) : this(texture, new Padding(paddingLeft, paddingRight, paddingTop, paddingBottom), mode) {}
|
||||
|
||||
/// <inheritdoc cref="NinePatch(TextureRegion, int, int, int, int, NinePatchMode)"/>
|
||||
public NinePatch(Texture2D texture, int paddingLeft, int paddingRight, int paddingTop, int paddingBottom, NinePatchMode mode = NinePatchMode.Stretch) :
|
||||
this(new TextureRegion(texture), paddingLeft, paddingRight, paddingTop, paddingBottom, mode) {
|
||||
}
|
||||
public NinePatch(Texture2D texture, int paddingLeft, int paddingRight, int paddingTop, int paddingBottom, NinePatchMode mode = NinePatchMode.Stretch) : this(new TextureRegion(texture), paddingLeft, paddingRight, paddingTop, paddingBottom, mode) {}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new nine patch from a texture and a uniform padding
|
||||
|
@ -68,14 +64,10 @@ namespace MLEM.Textures {
|
|||
/// <param name="texture">The texture to use</param>
|
||||
/// <param name="padding">The padding that each edge should have</param>
|
||||
/// <param name="mode">The mode to use for drawing this nine patch, defaults to <see cref="NinePatchMode.Stretch"/></param>
|
||||
public NinePatch(Texture2D texture, int padding, NinePatchMode mode = NinePatchMode.Stretch) :
|
||||
this(new TextureRegion(texture), padding, mode) {
|
||||
}
|
||||
public NinePatch(Texture2D texture, int padding, NinePatchMode mode = NinePatchMode.Stretch) : this(new TextureRegion(texture), padding, mode) {}
|
||||
|
||||
/// <inheritdoc cref="NinePatch(TextureRegion, int, NinePatchMode)"/>
|
||||
public NinePatch(TextureRegion texture, int padding, NinePatchMode mode = NinePatchMode.Stretch) :
|
||||
this(texture, padding, padding, padding, padding, mode) {
|
||||
}
|
||||
public NinePatch(TextureRegion texture, int padding, NinePatchMode mode = NinePatchMode.Stretch) : this(texture, padding, padding, padding, padding, mode) {}
|
||||
|
||||
internal RectangleF GetRectangleForIndex(RectangleF area, int index, float patchScale = 1) {
|
||||
var pl = this.Padding.Left * patchScale;
|
||||
|
|
|
@ -73,9 +73,7 @@ namespace MLEM.Textures {
|
|||
/// Creates a new texture region that spans the entire texture
|
||||
/// </summary>
|
||||
/// <param name="texture">The texture to use</param>
|
||||
public TextureRegion(Texture2D texture) :
|
||||
this(texture, new Rectangle(0, 0, texture.Width, texture.Height)) {
|
||||
}
|
||||
public TextureRegion(Texture2D texture) : this(texture, new Rectangle(0, 0, texture.Width, texture.Height)) {}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new texture region based on a texture and area coordinates
|
||||
|
@ -85,9 +83,7 @@ namespace MLEM.Textures {
|
|||
/// <param name="v">The y coordinate of the top left corner of this area</param>
|
||||
/// <param name="width">The width of this area</param>
|
||||
/// <param name="height">The height of this area</param>
|
||||
public TextureRegion(Texture2D texture, int u, int v, int width, int height) :
|
||||
this(texture, new Rectangle(u, v, width, height)) {
|
||||
}
|
||||
public TextureRegion(Texture2D texture, int u, int v, int width, int height) : this(texture, new Rectangle(u, v, width, height)) {}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new texture region based on a texture, a position and a size
|
||||
|
@ -95,18 +91,14 @@ namespace MLEM.Textures {
|
|||
/// <param name="texture">The texture to use</param>
|
||||
/// <param name="uv">The top left corner of this area</param>
|
||||
/// <param name="size">The size of this area</param>
|
||||
public TextureRegion(Texture2D texture, Point uv, Point size) :
|
||||
this(texture, new Rectangle(uv, size)) {
|
||||
}
|
||||
public TextureRegion(Texture2D texture, Point uv, Point size) : this(texture, new Rectangle(uv, size)) {}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new texture region which is a sub-region of the given texture region
|
||||
/// </summary>
|
||||
/// <param name="region">The texture region to create a sub-region of</param>
|
||||
/// <param name="area">The new texture region area</param>
|
||||
public TextureRegion(TextureRegion region, Rectangle area) :
|
||||
this(region, area.Location, area.Size) {
|
||||
}
|
||||
public TextureRegion(TextureRegion region, Rectangle area) : this(region, area.Location, area.Size) {}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new texture region which is a sub-region of the given texture region
|
||||
|
@ -116,9 +108,7 @@ namespace MLEM.Textures {
|
|||
/// <param name="v">The y coordinate of the top left corner of this area</param>
|
||||
/// <param name="width">The width of this area</param>
|
||||
/// <param name="height">The height of this area</param>
|
||||
public TextureRegion(TextureRegion region, int u, int v, int width, int height) :
|
||||
this(region, new Point(u, v), new Point(width, height)) {
|
||||
}
|
||||
public TextureRegion(TextureRegion region, int u, int v, int width, int height) : this(region, new Point(u, v), new Point(width, height)) {}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new texture region which is a sub-region of the given texture region
|
||||
|
@ -126,9 +116,7 @@ namespace MLEM.Textures {
|
|||
/// <param name="region">The texture region to create a sub-region of</param>
|
||||
/// <param name="uv">The top left corner of this area</param>
|
||||
/// <param name="size">The size of this area</param>
|
||||
public TextureRegion(TextureRegion region, Point uv, Point size) :
|
||||
this(region.Texture, region.Position + uv, size) {
|
||||
}
|
||||
public TextureRegion(TextureRegion region, Point uv, Point size) : this(region.Texture, region.Position + uv, size) {}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -82,9 +82,7 @@ namespace MLEM.Textures {
|
|||
/// <param name="texture">The texture to use for this atlas</param>
|
||||
/// <param name="regionAmountX">The amount of texture regions in the x direction</param>
|
||||
/// <param name="regionAmountY">The amount of texture regions in the y direction</param>
|
||||
public UniformTextureAtlas(Texture2D texture, int regionAmountX, int regionAmountY) :
|
||||
this(new TextureRegion(texture), regionAmountX, regionAmountY) {
|
||||
}
|
||||
public UniformTextureAtlas(Texture2D texture, int regionAmountX, int regionAmountY) : this(new TextureRegion(texture), regionAmountX, regionAmountY) {}
|
||||
|
||||
private TextureRegion GetOrAddRegion(Rectangle rect) {
|
||||
if (this.regions.TryGetValue(rect, out var region))
|
||||
|
|
|
@ -1,274 +1,274 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.2" tiledversion="1.3.1" orientation="orthogonal" renderorder="right-down" compressionlevel="0" width="50" height="50" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="32">
|
||||
<tileset firstgid="1" source="Tileset.tsx"/>
|
||||
<layer id="1" name="Ground" width="50" height="50">
|
||||
<data encoding="csv">
|
||||
450,450,450,450,450,451,3,36,38,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,132,133,71,102,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
450,450,450,450,450,451,3,36,38,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,132,133,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
450,450,450,450,420,483,3,36,38,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,164,40,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
450,450,450,450,451,3,3,36,38,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,132,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
450,450,450,450,451,3,3,36,38,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,132,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
450,450,450,450,451,3,3,36,38,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,132,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
450,450,450,420,483,3,3,36,38,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,100,72,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
450,450,450,451,3,3,3,36,38,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,100,72,133,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
450,450,450,451,3,3,3,36,38,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,100,72,133,133,39,166,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
450,450,420,483,3,3,3,36,38,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,100,72,133,133,39,166,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
450,450,451,3,3,3,3,36,38,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,132,133,133,39,166,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
450,450,452,419,3,3,3,36,38,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,132,133,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
450,450,450,451,3,3,3,36,38,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,132,133,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
450,450,450,452,419,3,3,36,38,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,132,133,39,166,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
450,450,450,450,451,3,3,36,38,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,132,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
450,450,450,450,451,3,3,36,38,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,132,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
450,450,450,450,451,3,3,36,66,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
|
||||
450,450,450,420,483,3,3,68,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,69,35,37,37,37,37,37,37,37,37,37,37,37,37,37,37,37,
|
||||
450,450,450,451,3,3,3,3,3,3,3,132,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,36,37,34,69,69,69,69,69,69,69,69,69,69,69,69,69,
|
||||
450,450,450,452,419,3,3,3,3,3,100,72,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,417,418,419,3,3,3,3,36,37,38,3,3,3,3,3,3,3,3,3,3,3,417,418,
|
||||
450,450,450,450,451,3,3,3,3,3,132,133,133,134,3,3,3,3,3,3,3,3,3,3,3,3,417,453,450,451,3,3,3,3,36,37,38,3,3,3,3,3,3,3,3,3,3,417,453,2684355010,
|
||||
450,450,450,450,451,3,3,3,3,3,132,133,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,36,37,38,3,3,3,3,3,3,3,3,3,417,453,2684355010,2684355010,
|
||||
450,450,450,450,451,3,3,3,3,3,164,40,133,71,102,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,36,37,38,3,3,3,3,3,3,3,3,3,449,2684355010,2684355010,2684355010,
|
||||
450,450,450,420,483,3,3,3,3,3,3,132,133,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,36,37,38,3,3,3,3,3,3,3,3,417,453,2684355010,2684355010,2684355010,
|
||||
450,450,450,451,3,3,3,3,3,3,3,164,40,133,71,102,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,36,37,38,3,3,3,3,3,3,3,417,453,2684355010,2684355010,2684355010,2684355010,
|
||||
450,450,420,483,3,3,3,3,3,3,3,3,132,133,133,71,102,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,36,37,38,3,3,3,3,3,3,3,449,2684355010,2684355010,2684355010,2684355010,2684355010,
|
||||
450,420,483,3,3,3,3,3,3,3,3,3,164,40,133,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,36,37,38,3,417,418,418,419,3,3,449,2684355010,2684355010,2684355010,2684355010,2684355010,
|
||||
450,451,3,3,3,3,3,3,3,3,3,3,3,164,40,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,36,37,38,3,449,2684355010,2684355010,452,419,3,449,2684355010,2684355010,2684355010,2684355010,2684355010,
|
||||
450,451,3,3,3,3,3,3,3,3,3,3,3,3,132,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,36,37,38,417,453,2684355010,2684355010,2684355010,451,3,449,2684355010,2684355010,2684355010,2684355010,2684355010,
|
||||
450,451,3,3,3,3,3,3,3,3,3,3,3,3,132,133,134,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,36,37,38,449,2684355010,2684355010,2684355010,2684355010,451,3,449,2684355010,2684355010,2684355010,2684355010,2684355010,
|
||||
450,452,419,3,3,3,3,3,3,3,3,3,3,3,132,133,134,3,3,3,3,3,3,3,36,37,38,3,3,3,3,3,3,3,36,37,38,449,2684355010,2684355010,2684355010,2684355010,451,3,481,482,421,2684355010,2684355010,2684355010,
|
||||
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|
||||
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|
||||
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|
||||
450,450,451,3,3,3,132,133,71,101,101,101,72,133,133,133,39,165,165,165,165,166,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,16,16,16,16,16,16,16,
|
||||
450,450,451,3,3,3,132,133,133,133,133,133,133,133,39,165,166,3,3,3,3,3,3,3,417,418,418,418,418,418,418,418,418,418,418,419,3,3,3,3,3,16,16,16,16,16,16,16,16,16,
|
||||
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|
||||
450,450,450,451,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,481,421,2684355010,2684355010,2684355010,2684355010,2684355010,2684355010,2684355010,2684355010,2684355010,420,483,3,16,16,16,16,16,16,16,16,16,16,16,16,16,
|
||||
450,450,450,451,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,481,482,482,482,482,482,482,482,482,482,483,3,16,16,16,16,16,16,16,16,16,16,16,16,16,16,
|
||||
450,450,450,451,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,
|
||||
450,450,450,451,3,3,3,3,3,3,3,3,3,3,3,3,3,3,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,3,
|
||||
450,450,450,451,3,3,3,3,3,3,3,3,3,3,3,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,3,3,3,
|
||||
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|
||||
2684355010,420,483,3,3,3,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,3,3,3,3,3,3,
|
||||
482,483,3,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,3,3,3,3,3,3,3,3,
|
||||
3,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,3,3,3,3,3,3,3,3,3,3,3,
|
||||
16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
|
||||
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|
||||
16,16,16,16,16,16,16,16,16,16,16,16,16,16,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="2" name="Ground1" width="50" height="50">
|
||||
<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,336,0,271,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,269,270,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,269,270,0,0,0,0,0,0,0,0,271,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,271,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,271,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\MLEM.Data\MLEM.Data.csproj" />
|
||||
<ProjectReference Include="..\MLEM.Extended\MLEM.Extended.csproj" />
|
||||
|
@ -12,7 +12,7 @@
|
|||
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" />
|
||||
<ProjectReference Include="..\MLEM\MLEM.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
|
||||
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0" />
|
||||
|
@ -20,7 +20,7 @@
|
|||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
|
||||
<PackageReference Include="FontStashSharp.MonoGame" Version="1.0.4" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
<Content Include="Content\*\**" />
|
||||
|
|
|
@ -124,8 +124,7 @@ namespace Tests {
|
|||
public Direction2 Dir { get; set; }
|
||||
public TestObject OtherTest;
|
||||
|
||||
public TestObject(Vector2 test, string test2) {
|
||||
}
|
||||
public TestObject(Vector2 test, string test2) {}
|
||||
|
||||
protected bool Equals(TestObject other) {
|
||||
return this.Vec.Equals(other.Vec) && this.Point.Equals(other.Point) && Equals(this.OtherTest, other.OtherTest) && this.Dir == other.Dir;
|
||||
|
@ -143,8 +142,7 @@ namespace Tests {
|
|||
|
||||
private class TestEnum : DynamicEnum {
|
||||
|
||||
public TestEnum(string name, BigInteger value) : base(name, value) {
|
||||
}
|
||||
public TestEnum(string name, BigInteger value) : base(name, value) {}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -8,8 +8,7 @@ namespace Tests {
|
|||
|
||||
public RawContentManager RawContent { get; private set; }
|
||||
|
||||
private TestGame() {
|
||||
}
|
||||
private TestGame() {}
|
||||
|
||||
protected override void LoadContent() {
|
||||
base.LoadContent();
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TargetFramework>net5.0</TargetFramework>
|
||||
<VSTestLogger>nunit</VSTestLogger>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj" />
|
||||
<ProjectReference Include="..\MLEM.Data\MLEM.Data.csproj" />
|
||||
|
@ -14,8 +14,8 @@
|
|||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
|
||||
<PackageReference Include="coverlet.collector" Version="3.1.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
|
@ -24,8 +24,8 @@
|
|||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="Content/**">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content/**">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
|
@ -80,8 +80,7 @@ namespace Tests {
|
|||
Assert.AreEqual(170, packer4.PackedTexture.Height);
|
||||
}
|
||||
|
||||
private static void StubResult(TextureRegion region) {
|
||||
}
|
||||
private static void StubResult(TextureRegion region) {}
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue