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reformat and cleanup

This commit is contained in:
Ell 2021-12-28 14:56:11 +01:00
parent b4f79f0753
commit 29bbd61f8b
47 changed files with 468 additions and 476 deletions

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@ -75,22 +75,22 @@
<PackageReference Include="TextCopy" Version="4.3.0" /> <PackageReference Include="TextCopy" Version="4.3.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Demos\Demos.csproj"> <ProjectReference Include="..\Demos\Demos.csproj">
<Project>{1bc4682b-aa14-4937-b5c7-707e20fe88ff}</Project> <Project>{1bc4682b-aa14-4937-b5c7-707e20fe88ff}</Project>
<Name>Demos</Name> <Name>Demos</Name>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj"> <ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj">
<Project>{997f4739-7bec-4621-b9ca-68deb2d74412}</Project> <Project>{997f4739-7bec-4621-b9ca-68deb2d74412}</Project>
<Name>MLEM.Startup</Name> <Name>MLEM.Startup</Name>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj"> <ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj">
<Project>{6f00629a-8b87-4264-8896-19983285e32f}</Project> <Project>{6f00629a-8b87-4264-8896-19983285e32f}</Project>
<Name>MLEM.Ui</Name> <Name>MLEM.Ui</Name>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\MLEM\MLEM.csproj"> <ProjectReference Include="..\MLEM\MLEM.csproj">
<Project>{1d6ab762-43c4-4775-8924-707c7ec3f142}</Project> <Project>{1d6ab762-43c4-4775-8924-707c7ec3f142}</Project>
<Name>MLEM</Name> <Name>MLEM</Name>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" /> <Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project> </Project>

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@ -1,25 +1,25 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework> <TargetFramework>net5.0</TargetFramework>
<ApplicationIcon>Icon.ico</ApplicationIcon> <ApplicationIcon>Icon.ico</ApplicationIcon>
<AssemblyName>MLEM Desktop Demos</AssemblyName> <AssemblyName>MLEM Desktop Demos</AssemblyName>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Demos\Demos.csproj" /> <ProjectReference Include="..\Demos\Demos.csproj" />
<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj" /> <ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj" />
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" /> <ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" />
<ProjectReference Include="..\MLEM\MLEM.csproj" /> <ProjectReference Include="..\MLEM\MLEM.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" /> <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" /> <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<MonoGameContentReference Include="..\Demos\Content\Content.mgcb" /> <MonoGameContentReference Include="..\Demos\Content\Content.mgcb" />
<Content Include="..\Demos\Content\*\**" /> <Content Include="..\Demos\Content\*\**" />
<EmbeddedResource Include="Icon.ico" /> <EmbeddedResource Include="Icon.ico" />

View file

@ -16,8 +16,7 @@ namespace Demos {
private Group buttons; private Group buttons;
private bool stop; private bool stop;
public AnimationDemo(MlemGame game) : base(game) { public AnimationDemo(MlemGame game) : base(game) {}
}
public override void LoadContent() { public override void LoadContent() {
base.LoadContent(); base.LoadContent();

View file

@ -15,8 +15,7 @@ namespace Demos {
private Texture2D texture; private Texture2D texture;
private string[] layout; private string[] layout;
public AutoTilingDemo(MlemGame game) : base(game) { public AutoTilingDemo(MlemGame game) : base(game) {}
}
public override void LoadContent() { public override void LoadContent() {
base.LoadContent(); base.LoadContent();

View file

@ -19,17 +19,13 @@ namespace Demos {
this.Game = game; this.Game = game;
} }
public virtual void LoadContent() { public virtual void LoadContent() {}
}
public virtual void Update(GameTime time) { public virtual void Update(GameTime time) {}
}
public virtual void DoDraw(GameTime time) { public virtual void DoDraw(GameTime time) {}
}
public virtual void Clear() { public virtual void Clear() {}
}
public static T LoadContent<T>(string name) { public static T LoadContent<T>(string name) {
return MlemGame.LoadContent<T>(name); return MlemGame.LoadContent<T>(name);

View file

@ -1,15 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework> <TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj" /> <ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj" />
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" /> <ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" />
<ProjectReference Include="..\MLEM\MLEM.csproj" /> <ProjectReference Include="..\MLEM\MLEM.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641"> <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>

View file

@ -19,8 +19,7 @@ namespace Demos {
private int current; private int current;
private float progress; private float progress;
public EasingsDemo(MlemGame game) : base(game) { public EasingsDemo(MlemGame game) : base(game) {}
}
public override void LoadContent() { public override void LoadContent() {
base.LoadContent(); base.LoadContent();

View file

@ -18,8 +18,7 @@ namespace Demos {
private List<Point> path; private List<Point> path;
private Button regenerateButton; private Button regenerateButton;
public PathfindingDemo(MlemGame game) : base(game) { public PathfindingDemo(MlemGame game) : base(game) {}
}
private async void Init() { private async void Init() {
this.path = null; this.path = null;

View file

@ -23,8 +23,7 @@ namespace Demos {
private NinePatch testPatch; private NinePatch testPatch;
private Panel root; private Panel root;
public UiDemo(MlemGame game) : base(game) { public UiDemo(MlemGame game) : base(game) {}
}
public override void LoadContent() { public override void LoadContent() {
this.testTexture = LoadContent<Texture2D>("Textures/Test"); this.testTexture = LoadContent<Texture2D>("Textures/Test");

View file

@ -76,8 +76,7 @@ namespace MLEM.Data.Content {
r.Name = assetName; r.Name = assetName;
return t; return t;
} }
} catch (FileNotFoundException) { } catch (FileNotFoundException) {}
}
} }
} }
throw new ContentLoadException($"Asset {assetName} not found. Tried files {string.Join(", ", triedFiles)}"); throw new ContentLoadException($"Asset {assetName} not found. Tried files {string.Join(", ", triedFiles)}");
@ -96,8 +95,7 @@ namespace MLEM.Data.Content {
/// <summary> /// <summary>
/// Initializes the component. Used to load non-graphical resources. /// Initializes the component. Used to load non-graphical resources.
/// </summary> /// </summary>
public void Initialize() { public void Initialize() {}
}
private static List<RawContentReader> CollectContentReaders() { private static List<RawContentReader> CollectContentReaders() {
var ret = new List<RawContentReader>(); var ret = new List<RawContentReader>();

View file

@ -68,8 +68,7 @@ namespace MLEM.Data {
using (var reader = new JsonTextReader(stream)) using (var reader = new JsonTextReader(stream))
return serializerToUse.Deserialize<T>(reader); return serializerToUse.Deserialize<T>(reader);
} }
} catch (FileNotFoundException) { } catch (FileNotFoundException) {}
}
} }
throw new ContentLoadException($"Asset {name} not found. Tried files {string.Join(", ", triedFiles)}"); throw new ContentLoadException($"Asset {name} not found. Tried files {string.Join(", ", triedFiles)}");
} }

View file

@ -110,7 +110,5 @@ namespace MLEM.Data {
/// An attribute that, when added to a constructor, will make that constructor the one used by <see cref="CopyExtensions.Copy{T}"/>, <see cref="CopyExtensions.DeepCopy{T}"/> and <see cref="CopyExtensions.DeepCopyInto{T}"/>. /// An attribute that, when added to a constructor, will make that constructor the one used by <see cref="CopyExtensions.Copy{T}"/>, <see cref="CopyExtensions.DeepCopy{T}"/> and <see cref="CopyExtensions.DeepCopyInto{T}"/>.
/// </summary> /// </summary>
[AttributeUsage(AttributeTargets.Constructor)] [AttributeUsage(AttributeTargets.Constructor)]
public class CopyConstructorAttribute : Attribute { public class CopyConstructorAttribute : Attribute {}
}
} }

View file

@ -29,9 +29,7 @@ namespace MLEM.Data.Json {
/// </summary> /// </summary>
/// <param name="type">The type that the dictionary is declared in</param> /// <param name="type">The type that the dictionary is declared in</param>
/// <param name="memberName">The name of the dictionary itself</param> /// <param name="memberName">The name of the dictionary itself</param>
public StaticJsonConverter(Type type, string memberName) : public StaticJsonConverter(Type type, string memberName) : this(GetEntries(type, memberName)) {}
this(GetEntries(type, memberName)) {
}
/// <summary>Writes the JSON representation of the object.</summary> /// <summary>Writes the JSON representation of the object.</summary>
/// <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter" /> to write to.</param> /// <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter" /> to write to.</param>

View file

@ -4,7 +4,7 @@
<GenerateDocumentationFile>true</GenerateDocumentationFile> <GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly> <ProduceReferenceAssembly>true</ProduceReferenceAssembly>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<Authors>Ellpeck</Authors> <Authors>Ellpeck</Authors>
<Description>Simple data handling for MLEM Library for Extending MonoGame</Description> <Description>Simple data handling for MLEM Library for Extending MonoGame</Description>
@ -17,11 +17,11 @@
<PackageReadmeFile>README.md</PackageReadmeFile> <PackageReadmeFile>README.md</PackageReadmeFile>
<NoWarn>NU1701</NoWarn> <NoWarn>NU1701</NoWarn>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<ProjectReference Include="..\MLEM\MLEM.csproj" /> <ProjectReference Include="..\MLEM\MLEM.csproj" />
<!--TODO remove lidgren support eventually (methods marked as obsolete since 5.2.0)--> <!--TODO remove lidgren support eventually (methods marked as obsolete since 5.2.0)-->
<PackageReference Include="Lidgren.Network" Version="1.0.2"> <PackageReference Include="Lidgren.Network" Version="1.0.2">
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
@ -33,7 +33,7 @@
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
</PackageReference> </PackageReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="../Media/Logo.png" Pack="true" PackagePath="" /> <None Include="../Media/Logo.png" Pack="true" PackagePath="" />
<None Include="../Docs/index.md" Pack="true" PackagePath="README.md" /> <None Include="../Docs/index.md" Pack="true" PackagePath="README.md" />

View file

@ -38,7 +38,7 @@ namespace MLEM.Extended.Font {
} }
/// <inheritdoc /> /// <inheritdoc />
protected override void DrawChar(SpriteBatch batch,string cString, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects effects, float layerDepth) { protected override void DrawChar(SpriteBatch batch, string cString, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects effects, float layerDepth) {
this.Font.DrawText(batch, cString, position, color, scale, rotation, Vector2.Zero, layerDepth); this.Font.DrawText(batch, cString, position, color, scale, rotation, Vector2.Zero, layerDepth);
} }

View file

@ -4,7 +4,7 @@
<GenerateDocumentationFile>true</GenerateDocumentationFile> <GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly> <ProduceReferenceAssembly>true</ProduceReferenceAssembly>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<Authors>Ellpeck</Authors> <Authors>Ellpeck</Authors>
<Description>MLEM Library for Extending MonoGame extension that ties in with MonoGame.Extended and other MonoGame libraries</Description> <Description>MLEM Library for Extending MonoGame extension that ties in with MonoGame.Extended and other MonoGame libraries</Description>
@ -16,10 +16,10 @@
<PackageIcon>Logo.png</PackageIcon> <PackageIcon>Logo.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile> <PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\MLEM\MLEM.csproj" /> <ProjectReference Include="..\MLEM\MLEM.csproj" />
<PackageReference Include="MonoGame.Extended" Version="3.8.0"> <PackageReference Include="MonoGame.Extended" Version="3.8.0">
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
</PackageReference> </PackageReference>
@ -33,7 +33,7 @@
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
</PackageReference> </PackageReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="../Media/Logo.png" Pack="true" PackagePath="" /> <None Include="../Media/Logo.png" Pack="true" PackagePath="" />
<None Include="../Docs/index.md" Pack="true" PackagePath="README.md" /> <None Include="../Docs/index.md" Pack="true" PackagePath="README.md" />

View file

@ -1,11 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework> <TargetFramework>netstandard2.0</TargetFramework>
<GenerateDocumentationFile>true</GenerateDocumentationFile> <GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly> <ProduceReferenceAssembly>true</ProduceReferenceAssembly>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<Authors>Ellpeck</Authors> <Authors>Ellpeck</Authors>
<Description>MLEM Library for Extending MonoGame combined with some other useful libraries into a quick Game startup class</Description> <Description>MLEM Library for Extending MonoGame combined with some other useful libraries into a quick Game startup class</Description>
@ -17,7 +17,7 @@
<PackageIcon>Logo.png</PackageIcon> <PackageIcon>Logo.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile> <PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Coroutine" Version="2.1.3" /> <PackageReference Include="Coroutine" Version="2.1.3" />
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" /> <ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" />
@ -27,7 +27,7 @@
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
</PackageReference> </PackageReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="../Media/Logo.png" Pack="true" PackagePath="" /> <None Include="../Media/Logo.png" Pack="true" PackagePath="" />
<None Include="../Docs/index.md" Pack="true" PackagePath="README.md" /> <None Include="../Docs/index.md" Pack="true" PackagePath="README.md" />

View file

@ -1,5 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework> <TargetFramework>netstandard2.0</TargetFramework>
<IncludeContentInPack>true</IncludeContentInPack> <IncludeContentInPack>true</IncludeContentInPack>
@ -21,11 +21,11 @@
<PackageIcon>Logo.png</PackageIcon> <PackageIcon>Logo.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile> <PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Content Include="content\**\*" Exclude="content\**\.DS_Store;content\**\bin;content\**\obj" /> <Content Include="content\**\*" Exclude="content\**\.DS_Store;content\**\bin;content\**\obj" />
<Compile Remove="**\*" /> <Compile Remove="**\*" />
<None Include="../Media/Logo.png" Pack="true" PackagePath=""/> <None Include="../Media/Logo.png" Pack="true" PackagePath="" />
<None Include="../Docs/index.md" Pack="true" PackagePath="README.md" /> <None Include="../Docs/index.md" Pack="true" PackagePath="README.md" />
</ItemGroup> </ItemGroup>

View file

@ -1,5 +1,5 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework> <TargetFramework>net5.0</TargetFramework>
@ -7,14 +7,14 @@
<TieredCompilation>false</TieredCompilation> <TieredCompilation>false</TieredCompilation>
<ApplicationIcon>Icon.ico</ApplicationIcon> <ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Contentless" Version="3.*" /> <PackageReference Include="Contentless" Version="3.*" />
<PackageReference Include="MLEM.Startup" Version="5.*" /> <PackageReference Include="MLEM.Startup" Version="5.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" /> <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" /> <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" /> <MonoGameContentReference Include="Content\Content.mgcb" />
<Content Include="Content\*\**" /> <Content Include="Content\*\**" />

View file

@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework> <TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="MLEM.Startup" Version="5.*" /> <PackageReference Include="MLEM.Startup" Version="5.*" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*"> <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*">

View file

@ -13,7 +13,7 @@ namespace MLEM.Ui.Elements {
/// The panel that this dropdown contains. It will be displayed upon pressing the dropdown button. /// The panel that this dropdown contains. It will be displayed upon pressing the dropdown button.
/// </summary> /// </summary>
public readonly Panel Panel; public readonly Panel Panel;
/// <summary> /// <summary>
/// This property stores whether the dropdown is currently opened or not /// This property stores whether the dropdown is currently opened or not
/// </summary> /// </summary>

View file

@ -32,9 +32,7 @@ namespace MLEM.Ui.Elements {
/// <param name="size">The image's size</param> /// <param name="size">The image's size</param>
/// <param name="animation">The sprite group to display</param> /// <param name="animation">The sprite group to display</param>
/// <param name="scaleToImage">Whether this image element should scale to the texture</param> /// <param name="scaleToImage">Whether this image element should scale to the texture</param>
public SpriteAnimationImage(Anchor anchor, Vector2 size, SpriteAnimation animation, bool scaleToImage = false) : public SpriteAnimationImage(Anchor anchor, Vector2 size, SpriteAnimation animation, bool scaleToImage = false) : this(anchor, size, new SpriteAnimationGroup().Add(animation, () => true), scaleToImage) {}
this(anchor, size, new SpriteAnimationGroup().Add(animation, () => true), scaleToImage) {
}
/// <inheritdoc /> /// <inheritdoc />
public override void Update(GameTime time) { public override void Update(GameTime time) {

View file

@ -16,8 +16,7 @@ namespace MLEM.Ui.Elements {
/// </summary> /// </summary>
/// <param name="anchor">The group's anchor.</param> /// <param name="anchor">The group's anchor.</param>
/// <param name="size">The group's size.</param> /// <param name="size">The group's size.</param>
public SquishingGroup(Anchor anchor, Vector2 size) : base(anchor, size, false) { public SquishingGroup(Anchor anchor, Vector2 size) : base(anchor, size, false) {}
}
/// <inheritdoc /> /// <inheritdoc />
public override void SetAreaAndUpdateChildren(RectangleF area) { public override void SetAreaAndUpdateChildren(RectangleF area) {

View file

@ -4,7 +4,7 @@
<GenerateDocumentationFile>true</GenerateDocumentationFile> <GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly> <ProduceReferenceAssembly>true</ProduceReferenceAssembly>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<Authors>Ellpeck</Authors> <Authors>Ellpeck</Authors>
<Description>A mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types</Description> <Description>A mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types</Description>
@ -16,16 +16,16 @@
<PackageIcon>Logo.png</PackageIcon> <PackageIcon>Logo.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile> <PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="TextCopy" Version="4.3.1" /> <PackageReference Include="TextCopy" Version="4.3.1" />
<ProjectReference Include="..\MLEM\MLEM.csproj" /> <ProjectReference Include="..\MLEM\MLEM.csproj" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641"> <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
</PackageReference> </PackageReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="../Media/Logo.png" Pack="true" PackagePath="" /> <None Include="../Media/Logo.png" Pack="true" PackagePath="" />
<None Include="../Docs/index.md" Pack="true" PackagePath="README.md" /> <None Include="../Docs/index.md" Pack="true" PackagePath="README.md" />

View file

@ -27,8 +27,7 @@ namespace MLEM.Ui.Style {
/// To create a style property with a lower priority, use <see cref="OrStyle(T,byte)"/> on an existing priority, or use <see cref="None"/>. /// To create a style property with a lower priority, use <see cref="OrStyle(T,byte)"/> on an existing priority, or use <see cref="None"/>.
/// </summary> /// </summary>
/// <param name="value">The custom style to apply</param> /// <param name="value">The custom style to apply</param>
public StyleProp(T value) : this(value, byte.MaxValue) { public StyleProp(T value) : this(value, byte.MaxValue) {}
}
private StyleProp(T value, byte priority) { private StyleProp(T value, byte priority) {
this.Value = value; this.Value = value;

View file

@ -380,21 +380,65 @@ namespace MLEM.Ui {
root.Element.AndChildren(action); root.Element.AndChildren(action);
} }
internal void InvokeOnElementDrawn(Element element, GameTime time, SpriteBatch batch, float alpha) => this.OnElementDrawn?.Invoke(element, time, batch, alpha); internal void InvokeOnElementDrawn(Element element, GameTime time, SpriteBatch batch, float alpha) {
internal void InvokeOnSelectedElementDrawn(Element element, GameTime time, SpriteBatch batch, float alpha) => this.OnSelectedElementDrawn?.Invoke(element, time, batch, alpha); this.OnElementDrawn?.Invoke(element, time, batch, alpha);
internal void InvokeOnElementUpdated(Element element, GameTime time) => this.OnElementUpdated?.Invoke(element, time); }
internal void InvokeOnElementAreaUpdated(Element element) => this.OnElementAreaUpdated?.Invoke(element);
internal void InvokeOnElementPressed(Element element) => this.OnElementPressed?.Invoke(element); internal void InvokeOnSelectedElementDrawn(Element element, GameTime time, SpriteBatch batch, float alpha) {
internal void InvokeOnElementSecondaryPressed(Element element) => this.OnElementSecondaryPressed?.Invoke(element); this.OnSelectedElementDrawn?.Invoke(element, time, batch, alpha);
internal void InvokeOnElementSelected(Element element) => this.OnElementSelected?.Invoke(element); }
internal void InvokeOnElementDeselected(Element element) => this.OnElementDeselected?.Invoke(element);
internal void InvokeOnSelectedElementChanged(Element element) => this.OnSelectedElementChanged?.Invoke(element); internal void InvokeOnElementUpdated(Element element, GameTime time) {
internal void InvokeOnElementMouseExit(Element element) => this.OnElementMouseExit?.Invoke(element); this.OnElementUpdated?.Invoke(element, time);
internal void InvokeOnElementMouseEnter(Element element) => this.OnElementMouseEnter?.Invoke(element); }
internal void InvokeOnMousedElementChanged(Element element) => this.OnMousedElementChanged?.Invoke(element);
internal void InvokeOnElementTouchExit(Element element) => this.OnElementTouchExit?.Invoke(element); internal void InvokeOnElementAreaUpdated(Element element) {
internal void InvokeOnElementTouchEnter(Element element) => this.OnElementTouchEnter?.Invoke(element); this.OnElementAreaUpdated?.Invoke(element);
internal void InvokeOnTouchedElementChanged(Element element) => this.OnTouchedElementChanged?.Invoke(element); }
internal void InvokeOnElementPressed(Element element) {
this.OnElementPressed?.Invoke(element);
}
internal void InvokeOnElementSecondaryPressed(Element element) {
this.OnElementSecondaryPressed?.Invoke(element);
}
internal void InvokeOnElementSelected(Element element) {
this.OnElementSelected?.Invoke(element);
}
internal void InvokeOnElementDeselected(Element element) {
this.OnElementDeselected?.Invoke(element);
}
internal void InvokeOnSelectedElementChanged(Element element) {
this.OnSelectedElementChanged?.Invoke(element);
}
internal void InvokeOnElementMouseExit(Element element) {
this.OnElementMouseExit?.Invoke(element);
}
internal void InvokeOnElementMouseEnter(Element element) {
this.OnElementMouseEnter?.Invoke(element);
}
internal void InvokeOnMousedElementChanged(Element element) {
this.OnMousedElementChanged?.Invoke(element);
}
internal void InvokeOnElementTouchExit(Element element) {
this.OnElementTouchExit?.Invoke(element);
}
internal void InvokeOnElementTouchEnter(Element element) {
this.OnElementTouchEnter?.Invoke(element);
}
internal void InvokeOnTouchedElementChanged(Element element) {
this.OnTouchedElementChanged?.Invoke(element);
}
/// <summary> /// <summary>
/// A delegate used for callbacks that involve a <see cref="RootElement"/> /// A delegate used for callbacks that involve a <see cref="RootElement"/>
@ -534,10 +578,21 @@ namespace MLEM.Ui {
this.Transform = Matrix.CreateScale(scale, scale, 1) * Matrix.CreateTranslation(new Vector3((1 - scale) * (origin ?? this.Element.DisplayArea.Center), 0)); this.Transform = Matrix.CreateScale(scale, scale, 1) * Matrix.CreateTranslation(new Vector3((1 - scale) * (origin ?? this.Element.DisplayArea.Center), 0));
} }
internal void InvokeOnElementAdded(Element element) => this.OnElementAdded?.Invoke(element); internal void InvokeOnElementAdded(Element element) {
internal void InvokeOnElementRemoved(Element element) => this.OnElementRemoved?.Invoke(element); this.OnElementAdded?.Invoke(element);
internal void InvokeOnAddedToUi(UiSystem system) => this.OnAddedToUi?.Invoke(system); }
internal void InvokeOnRemovedFromUi(UiSystem system) => this.OnRemovedFromUi?.Invoke(system);
internal void InvokeOnElementRemoved(Element element) {
this.OnElementRemoved?.Invoke(element);
}
internal void InvokeOnAddedToUi(UiSystem system) {
this.OnAddedToUi?.Invoke(system);
}
internal void InvokeOnRemovedFromUi(UiSystem system) {
this.OnRemovedFromUi?.Invoke(system);
}
} }
} }

View file

@ -103,18 +103,14 @@ namespace MLEM.Animations {
/// </summary> /// </summary>
/// <param name="timePerFrame">The amount of time that each frame should last for</param> /// <param name="timePerFrame">The amount of time that each frame should last for</param>
/// <param name="regions">The texture regions that should make up this animation</param> /// <param name="regions">The texture regions that should make up this animation</param>
public SpriteAnimation(double timePerFrame, params TextureRegion[] regions) : public SpriteAnimation(double timePerFrame, params TextureRegion[] regions) : this(Array.ConvertAll(regions, r => new AnimationFrame(timePerFrame, r))) {}
this(Array.ConvertAll(regions, r => new AnimationFrame(timePerFrame, r))) {
}
/// <summary> /// <summary>
/// Creates a new sprite animation that contains the given texture region arrays as frames, where each frame represents one set of texture regions. /// Creates a new sprite animation that contains the given texture region arrays as frames, where each frame represents one set of texture regions.
/// </summary> /// </summary>
/// <param name="timePerFrame">The amount of time that each frame should last for</param> /// <param name="timePerFrame">The amount of time that each frame should last for</param>
/// <param name="regions">The texture regions that should make up this animation</param> /// <param name="regions">The texture regions that should make up this animation</param>
public SpriteAnimation(double timePerFrame, params TextureRegion[][] regions) : public SpriteAnimation(double timePerFrame, params TextureRegion[][] regions) : this(Array.ConvertAll(regions, r => new AnimationFrame(timePerFrame, r))) {}
this(Array.ConvertAll(regions, r => new AnimationFrame(timePerFrame, r))) {
}
/// <summary> /// <summary>
/// Creates a new sprite animation based on the given texture regions in rectangle-based format. /// Creates a new sprite animation based on the given texture regions in rectangle-based format.
@ -122,9 +118,7 @@ namespace MLEM.Animations {
/// <param name="timePerFrame">The amount of time that each frame should last for</param> /// <param name="timePerFrame">The amount of time that each frame should last for</param>
/// <param name="texture">The texture that the regions should come from</param> /// <param name="texture">The texture that the regions should come from</param>
/// <param name="regions">The texture regions that should make up this animation</param> /// <param name="regions">The texture regions that should make up this animation</param>
public SpriteAnimation(double timePerFrame, Texture2D texture, params Rectangle[] regions) : public SpriteAnimation(double timePerFrame, Texture2D texture, params Rectangle[] regions) : this(timePerFrame, Array.ConvertAll(regions, r => new TextureRegion(texture, r))) {}
this(timePerFrame, Array.ConvertAll(regions, r => new TextureRegion(texture, r))) {
}
/// <summary> /// <summary>
/// Updates this animation, causing <see cref="TimeIntoAnimation"/> to be increased and the <see cref="CurrentFrame"/> to be updated. /// Updates this animation, causing <see cref="TimeIntoAnimation"/> to be increased and the <see cref="CurrentFrame"/> to be updated.

View file

@ -50,7 +50,7 @@ namespace MLEM.Extensions {
/// <param name="value">The number to parse.</param> /// <param name="value">The number to parse.</param>
/// <returns>The resulting color.</returns> /// <returns>The resulting color.</returns>
public static Color FromHexRgba(int value) { public static Color FromHexRgba(int value) {
return new Color(value >> 16 & 0xFF, value >> 8 & 0xFF, value >> 0 & 0xFF, value >> 24 & 0xFF); return new Color((value >> 16) & 0xFF, (value >> 8) & 0xFF, (value >> 0) & 0xFF, (value >> 24) & 0xFF);
} }
/// <summary> /// <summary>
@ -60,7 +60,7 @@ namespace MLEM.Extensions {
/// <param name="value">The number to parse.</param> /// <param name="value">The number to parse.</param>
/// <returns>The resulting color.</returns> /// <returns>The resulting color.</returns>
public static Color FromHexRgb(int value) { public static Color FromHexRgb(int value) {
return new Color(value >> 16 & 0xFF, value >> 8 & 0xFF, value >> 0 & 0xFF); return new Color((value >> 16) & 0xFF, (value >> 8) & 0xFF, (value >> 0) & 0xFF);
} }
/// <summary> /// <summary>

View file

@ -5,8 +5,7 @@ namespace MLEM.Formatting.Codes {
public class AnimatedCode : Code { public class AnimatedCode : Code {
/// <inheritdoc /> /// <inheritdoc />
public AnimatedCode(Match match, Regex regex) : base(match, regex) { public AnimatedCode(Match match, Regex regex) : base(match, regex) {}
}
/// <inheritdoc /> /// <inheritdoc />
public override bool EndsHere(Code other) { public override bool EndsHere(Code other) {

View file

@ -58,8 +58,7 @@ namespace MLEM.Formatting.Codes {
/// Update this formatting code's animations etc. /// Update this formatting code's animations etc.
/// </summary> /// </summary>
/// <param name="time">The game's time</param> /// <param name="time">The game's time</param>
public virtual void Update(GameTime time) { public virtual void Update(GameTime time) {}
}
/// <summary> /// <summary>
/// Returns the string that this formatting code should be replaced with. /// Returns the string that this formatting code should be replaced with.
@ -77,8 +76,7 @@ namespace MLEM.Formatting.Codes {
} }
/// <inheritdoc cref="Formatting.Token.DrawSelf"/> /// <inheritdoc cref="Formatting.Token.DrawSelf"/>
public virtual void DrawSelf(GameTime time, SpriteBatch batch, Vector2 pos, GenericFont font, Color color, float scale, float depth) { public virtual void DrawSelf(GameTime time, SpriteBatch batch, Vector2 pos, GenericFont font, Color color, float scale, float depth) {}
}
/// <summary> /// <summary>
/// Creates a new formatting code from the given regex and regex match. /// Creates a new formatting code from the given regex and regex match.

View file

@ -5,8 +5,7 @@ namespace MLEM.Formatting.Codes {
public class ResetFormattingCode : Code { public class ResetFormattingCode : Code {
/// <inheritdoc /> /// <inheritdoc />
public ResetFormattingCode(Match match, Regex regex) : base(match, regex) { public ResetFormattingCode(Match match, Regex regex) : base(match, regex) {}
}
/// <inheritdoc /> /// <inheritdoc />
public override bool EndsHere(Code other) { public override bool EndsHere(Code other) {

View file

@ -419,9 +419,10 @@ namespace MLEM.Input {
/// <inheritdoc cref="GamePadState.IsButtonDown"/> /// <inheritdoc cref="GamePadState.IsButtonDown"/>
public bool IsGamepadButtonDown(Buttons button, int index = -1) { public bool IsGamepadButtonDown(Buttons button, int index = -1) {
if (index < 0) { if (index < 0) {
for (var i = 0; i < this.ConnectedGamepads; i++) for (var i = 0; i < this.ConnectedGamepads; i++) {
if (this.GetGamepadState(i).IsButtonDown(button)) if (this.GetGamepadState(i).IsButtonDown(button))
return true; return true;
}
return false; return false;
} }
return this.GetGamepadState(index).IsButtonDown(button); return this.GetGamepadState(index).IsButtonDown(button);
@ -430,9 +431,10 @@ namespace MLEM.Input {
/// <inheritdoc cref="GamePadState.IsButtonUp"/> /// <inheritdoc cref="GamePadState.IsButtonUp"/>
public bool IsGamepadButtonUp(Buttons button, int index = -1) { public bool IsGamepadButtonUp(Buttons button, int index = -1) {
if (index < 0) { if (index < 0) {
for (var i = 0; i < this.ConnectedGamepads; i++) for (var i = 0; i < this.ConnectedGamepads; i++) {
if (this.GetGamepadState(i).IsButtonUp(button)) if (this.GetGamepadState(i).IsButtonUp(button))
return true; return true;
}
return false; return false;
} }
return this.GetGamepadState(index).IsButtonUp(button); return this.GetGamepadState(index).IsButtonUp(button);
@ -441,9 +443,10 @@ namespace MLEM.Input {
/// <inheritdoc cref="GamePadState.IsButtonDown"/> /// <inheritdoc cref="GamePadState.IsButtonDown"/>
public bool WasGamepadButtonDown(Buttons button, int index = -1) { public bool WasGamepadButtonDown(Buttons button, int index = -1) {
if (index < 0) { if (index < 0) {
for (var i = 0; i < this.ConnectedGamepads; i++) for (var i = 0; i < this.ConnectedGamepads; i++) {
if (this.GetLastGamepadState(i).IsButtonDown(button)) if (this.GetLastGamepadState(i).IsButtonDown(button))
return true; return true;
}
return false; return false;
} }
return this.GetLastGamepadState(index).IsButtonDown(button); return this.GetLastGamepadState(index).IsButtonDown(button);
@ -452,9 +455,10 @@ namespace MLEM.Input {
/// <inheritdoc cref="GamePadState.IsButtonUp"/> /// <inheritdoc cref="GamePadState.IsButtonUp"/>
public bool WasGamepadButtonUp(Buttons button, int index = -1) { public bool WasGamepadButtonUp(Buttons button, int index = -1) {
if (index < 0) { if (index < 0) {
for (var i = 0; i < this.ConnectedGamepads; i++) for (var i = 0; i < this.ConnectedGamepads; i++) {
if (this.GetLastGamepadState(i).IsButtonUp(button)) if (this.GetLastGamepadState(i).IsButtonUp(button))
return true; return true;
}
return false; return false;
} }
return this.GetLastGamepadState(index).IsButtonUp(button); return this.GetLastGamepadState(index).IsButtonUp(button);
@ -471,9 +475,10 @@ namespace MLEM.Input {
public bool IsGamepadButtonPressed(Buttons button, int index = -1) { public bool IsGamepadButtonPressed(Buttons button, int index = -1) {
if (this.HandleGamepadRepeats) { if (this.HandleGamepadRepeats) {
if (index < 0) { if (index < 0) {
for (var i = 0; i < this.ConnectedGamepads; i++) for (var i = 0; i < this.ConnectedGamepads; i++) {
if (this.heldGamepadButtons[i] == button && this.triggerGamepadButtonRepeat[i]) if (this.heldGamepadButtons[i] == button && this.triggerGamepadButtonRepeat[i])
return true; return true;
}
} else if (this.heldGamepadButtons[index] == button && this.triggerGamepadButtonRepeat[index]) { } else if (this.heldGamepadButtons[index] == button && this.triggerGamepadButtonRepeat[index]) {
return true; return true;
} }

View file

@ -32,8 +32,7 @@ namespace MLEM.Input {
/// <summary> /// <summary>
/// Creates a new keybind with no default combinations /// Creates a new keybind with no default combinations
/// </summary> /// </summary>
public Keybind() { public Keybind() {}
}
/// <summary> /// <summary>
/// Adds a new key combination to this keybind that can optionally be pressed for the keybind to trigger. /// Adds a new key combination to this keybind that can optionally be pressed for the keybind to trigger.

View file

@ -4,7 +4,7 @@
<GenerateDocumentationFile>true</GenerateDocumentationFile> <GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly> <ProduceReferenceAssembly>true</ProduceReferenceAssembly>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<Authors>Ellpeck</Authors> <Authors>Ellpeck</Authors>
<Description>MLEM Library for Extending MonoGame provides extension methods and additional features for MonoGame</Description> <Description>MLEM Library for Extending MonoGame provides extension methods and additional features for MonoGame</Description>
@ -16,13 +16,13 @@
<PackageIcon>Logo.png</PackageIcon> <PackageIcon>Logo.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile> <PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641"> <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641">
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
</PackageReference> </PackageReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="../Media/Logo.png" Pack="true" PackagePath="" /> <None Include="../Media/Logo.png" Pack="true" PackagePath="" />
<None Include="../Docs/index.md" Pack="true" PackagePath="README.md" /> <None Include="../Docs/index.md" Pack="true" PackagePath="README.md" />

View file

@ -140,8 +140,7 @@ namespace MLEM.Misc {
} }
/// <inheritdoc /> /// <inheritdoc />
public override void AddTextInputListener(GameWindow window, TextInputCallback callback) { public override void AddTextInputListener(GameWindow window, TextInputCallback callback) {}
}
/// <inheritdoc /> /// <inheritdoc />
public override void OpenLinkOrFile(string link) { public override void OpenLinkOrFile(string link) {
@ -172,12 +171,10 @@ namespace MLEM.Misc {
} }
/// <inheritdoc /> /// <inheritdoc />
public override void AddTextInputListener(GameWindow window, TextInputCallback callback) { public override void AddTextInputListener(GameWindow window, TextInputCallback callback) {}
}
/// <inheritdoc /> /// <inheritdoc />
public override void OpenLinkOrFile(string link) { public override void OpenLinkOrFile(string link) {}
}
} }

View file

@ -62,27 +62,21 @@ namespace MLEM.Misc {
/// Creates a new padding with the specified value, which will be applied to each edge. /// Creates a new padding with the specified value, which will be applied to each edge.
/// </summary> /// </summary>
/// <param name="value">The padding to apply to each edge</param> /// <param name="value">The padding to apply to each edge</param>
public Padding(float value) : public Padding(float value) : this(value, value) {}
this(value, value) {
}
/// <summary> /// <summary>
/// Creates a new padding with the specified x and y values, applying them to both edges. /// Creates a new padding with the specified x and y values, applying them to both edges.
/// </summary> /// </summary>
/// <param name="x">The x padding, which will turn into the left and right padding</param> /// <param name="x">The x padding, which will turn into the left and right padding</param>
/// <param name="y">The y padding, which till turn into the top and bottom padding</param> /// <param name="y">The y padding, which till turn into the top and bottom padding</param>
public Padding(float x, float y) : public Padding(float x, float y) : this(x, x, y, y) {}
this(x, x, y, y) {
}
/// <summary> /// <summary>
/// Creates a new padding from an existing padding, modifying it by growing or shrinking it. /// Creates a new padding from an existing padding, modifying it by growing or shrinking it.
/// </summary> /// </summary>
/// <param name="padding">The padding whose initial values to use</param> /// <param name="padding">The padding whose initial values to use</param>
/// <param name="growth">The amount to grow each border by. Negative values will shrink the padding.</param> /// <param name="growth">The amount to grow each border by. Negative values will shrink the padding.</param>
public Padding(Padding padding, float growth) : public Padding(Padding padding, float growth) : this(padding.Left + growth, padding.Right + growth, padding.Top + growth, padding.Bottom + growth) {}
this(padding.Left + growth, padding.Right + growth, padding.Top + growth, padding.Bottom + growth) {
}
/// <summary> /// <summary>
/// Implicitly creates a padding from the given two-dimensional vector. /// Implicitly creates a padding from the given two-dimensional vector.

View file

@ -14,8 +14,7 @@ namespace MLEM.Pathfinding {
/// <inheritdoc /> /// <inheritdoc />
public AStar2(GetCost defaultCostFunction, bool defaultAllowDiagonals, float defaultCost = 1, int defaultMaxTries = 10000) : public AStar2(GetCost defaultCostFunction, bool defaultAllowDiagonals, float defaultCost = 1, int defaultMaxTries = 10000) :
base(AllDirs, AdjacentDirs, defaultCostFunction, defaultAllowDiagonals, defaultCost, defaultMaxTries) { base(AllDirs, AdjacentDirs, defaultCostFunction, defaultAllowDiagonals, defaultCost, defaultMaxTries) {}
}
/// <inheritdoc /> /// <inheritdoc />
protected override Point AddPositions(Point first, Point second) { protected override Point AddPositions(Point first, Point second) {

View file

@ -35,8 +35,7 @@ namespace MLEM.Pathfinding {
/// <inheritdoc /> /// <inheritdoc />
public AStar3(GetCost defaultCostFunction, bool defaultAllowDiagonals, float defaultCost = 1, int defaultMaxTries = 10000) : public AStar3(GetCost defaultCostFunction, bool defaultAllowDiagonals, float defaultCost = 1, int defaultMaxTries = 10000) :
base(AllDirs, AdjacentDirs, defaultCostFunction, defaultAllowDiagonals, defaultCost, defaultMaxTries) { base(AllDirs, AdjacentDirs, defaultCostFunction, defaultAllowDiagonals, defaultCost, defaultMaxTries) {}
}
/// <inheritdoc /> /// <inheritdoc />
protected override Vector3 AddPositions(Vector3 first, Vector3 second) { protected override Vector3 AddPositions(Vector3 first, Vector3 second) {

View file

@ -53,14 +53,10 @@ namespace MLEM.Textures {
/// <param name="paddingTop">The padding on the top edge</param> /// <param name="paddingTop">The padding on the top edge</param>
/// <param name="paddingBottom">The padding on the bottom edge</param> /// <param name="paddingBottom">The padding on the bottom edge</param>
/// <param name="mode">The mode to use for drawing this nine patch, defaults to <see cref="NinePatchMode.Stretch"/></param> /// <param name="mode">The mode to use for drawing this nine patch, defaults to <see cref="NinePatchMode.Stretch"/></param>
public NinePatch(TextureRegion texture, int paddingLeft, int paddingRight, int paddingTop, int paddingBottom, NinePatchMode mode = NinePatchMode.Stretch) : public NinePatch(TextureRegion texture, int paddingLeft, int paddingRight, int paddingTop, int paddingBottom, NinePatchMode mode = NinePatchMode.Stretch) : this(texture, new Padding(paddingLeft, paddingRight, paddingTop, paddingBottom), mode) {}
this(texture, new Padding(paddingLeft, paddingRight, paddingTop, paddingBottom), mode) {
}
/// <inheritdoc cref="NinePatch(TextureRegion, int, int, int, int, NinePatchMode)"/> /// <inheritdoc cref="NinePatch(TextureRegion, int, int, int, int, NinePatchMode)"/>
public NinePatch(Texture2D texture, int paddingLeft, int paddingRight, int paddingTop, int paddingBottom, NinePatchMode mode = NinePatchMode.Stretch) : public NinePatch(Texture2D texture, int paddingLeft, int paddingRight, int paddingTop, int paddingBottom, NinePatchMode mode = NinePatchMode.Stretch) : this(new TextureRegion(texture), paddingLeft, paddingRight, paddingTop, paddingBottom, mode) {}
this(new TextureRegion(texture), paddingLeft, paddingRight, paddingTop, paddingBottom, mode) {
}
/// <summary> /// <summary>
/// Creates a new nine patch from a texture and a uniform padding /// Creates a new nine patch from a texture and a uniform padding
@ -68,14 +64,10 @@ namespace MLEM.Textures {
/// <param name="texture">The texture to use</param> /// <param name="texture">The texture to use</param>
/// <param name="padding">The padding that each edge should have</param> /// <param name="padding">The padding that each edge should have</param>
/// <param name="mode">The mode to use for drawing this nine patch, defaults to <see cref="NinePatchMode.Stretch"/></param> /// <param name="mode">The mode to use for drawing this nine patch, defaults to <see cref="NinePatchMode.Stretch"/></param>
public NinePatch(Texture2D texture, int padding, NinePatchMode mode = NinePatchMode.Stretch) : public NinePatch(Texture2D texture, int padding, NinePatchMode mode = NinePatchMode.Stretch) : this(new TextureRegion(texture), padding, mode) {}
this(new TextureRegion(texture), padding, mode) {
}
/// <inheritdoc cref="NinePatch(TextureRegion, int, NinePatchMode)"/> /// <inheritdoc cref="NinePatch(TextureRegion, int, NinePatchMode)"/>
public NinePatch(TextureRegion texture, int padding, NinePatchMode mode = NinePatchMode.Stretch) : public NinePatch(TextureRegion texture, int padding, NinePatchMode mode = NinePatchMode.Stretch) : this(texture, padding, padding, padding, padding, mode) {}
this(texture, padding, padding, padding, padding, mode) {
}
internal RectangleF GetRectangleForIndex(RectangleF area, int index, float patchScale = 1) { internal RectangleF GetRectangleForIndex(RectangleF area, int index, float patchScale = 1) {
var pl = this.Padding.Left * patchScale; var pl = this.Padding.Left * patchScale;

View file

@ -73,9 +73,7 @@ namespace MLEM.Textures {
/// Creates a new texture region that spans the entire texture /// Creates a new texture region that spans the entire texture
/// </summary> /// </summary>
/// <param name="texture">The texture to use</param> /// <param name="texture">The texture to use</param>
public TextureRegion(Texture2D texture) : public TextureRegion(Texture2D texture) : this(texture, new Rectangle(0, 0, texture.Width, texture.Height)) {}
this(texture, new Rectangle(0, 0, texture.Width, texture.Height)) {
}
/// <summary> /// <summary>
/// Creates a new texture region based on a texture and area coordinates /// Creates a new texture region based on a texture and area coordinates
@ -85,9 +83,7 @@ namespace MLEM.Textures {
/// <param name="v">The y coordinate of the top left corner of this area</param> /// <param name="v">The y coordinate of the top left corner of this area</param>
/// <param name="width">The width of this area</param> /// <param name="width">The width of this area</param>
/// <param name="height">The height of this area</param> /// <param name="height">The height of this area</param>
public TextureRegion(Texture2D texture, int u, int v, int width, int height) : public TextureRegion(Texture2D texture, int u, int v, int width, int height) : this(texture, new Rectangle(u, v, width, height)) {}
this(texture, new Rectangle(u, v, width, height)) {
}
/// <summary> /// <summary>
/// Creates a new texture region based on a texture, a position and a size /// Creates a new texture region based on a texture, a position and a size
@ -95,18 +91,14 @@ namespace MLEM.Textures {
/// <param name="texture">The texture to use</param> /// <param name="texture">The texture to use</param>
/// <param name="uv">The top left corner of this area</param> /// <param name="uv">The top left corner of this area</param>
/// <param name="size">The size of this area</param> /// <param name="size">The size of this area</param>
public TextureRegion(Texture2D texture, Point uv, Point size) : public TextureRegion(Texture2D texture, Point uv, Point size) : this(texture, new Rectangle(uv, size)) {}
this(texture, new Rectangle(uv, size)) {
}
/// <summary> /// <summary>
/// Creates a new texture region which is a sub-region of the given texture region /// Creates a new texture region which is a sub-region of the given texture region
/// </summary> /// </summary>
/// <param name="region">The texture region to create a sub-region of</param> /// <param name="region">The texture region to create a sub-region of</param>
/// <param name="area">The new texture region area</param> /// <param name="area">The new texture region area</param>
public TextureRegion(TextureRegion region, Rectangle area) : public TextureRegion(TextureRegion region, Rectangle area) : this(region, area.Location, area.Size) {}
this(region, area.Location, area.Size) {
}
/// <summary> /// <summary>
/// Creates a new texture region which is a sub-region of the given texture region /// Creates a new texture region which is a sub-region of the given texture region
@ -116,9 +108,7 @@ namespace MLEM.Textures {
/// <param name="v">The y coordinate of the top left corner of this area</param> /// <param name="v">The y coordinate of the top left corner of this area</param>
/// <param name="width">The width of this area</param> /// <param name="width">The width of this area</param>
/// <param name="height">The height of this area</param> /// <param name="height">The height of this area</param>
public TextureRegion(TextureRegion region, int u, int v, int width, int height) : public TextureRegion(TextureRegion region, int u, int v, int width, int height) : this(region, new Point(u, v), new Point(width, height)) {}
this(region, new Point(u, v), new Point(width, height)) {
}
/// <summary> /// <summary>
/// Creates a new texture region which is a sub-region of the given texture region /// Creates a new texture region which is a sub-region of the given texture region
@ -126,9 +116,7 @@ namespace MLEM.Textures {
/// <param name="region">The texture region to create a sub-region of</param> /// <param name="region">The texture region to create a sub-region of</param>
/// <param name="uv">The top left corner of this area</param> /// <param name="uv">The top left corner of this area</param>
/// <param name="size">The size of this area</param> /// <param name="size">The size of this area</param>
public TextureRegion(TextureRegion region, Point uv, Point size) : public TextureRegion(TextureRegion region, Point uv, Point size) : this(region.Texture, region.Position + uv, size) {}
this(region.Texture, region.Position + uv, size) {
}
} }

View file

@ -82,9 +82,7 @@ namespace MLEM.Textures {
/// <param name="texture">The texture to use for this atlas</param> /// <param name="texture">The texture to use for this atlas</param>
/// <param name="regionAmountX">The amount of texture regions in the x direction</param> /// <param name="regionAmountX">The amount of texture regions in the x direction</param>
/// <param name="regionAmountY">The amount of texture regions in the y direction</param> /// <param name="regionAmountY">The amount of texture regions in the y direction</param>
public UniformTextureAtlas(Texture2D texture, int regionAmountX, int regionAmountY) : public UniformTextureAtlas(Texture2D texture, int regionAmountX, int regionAmountY) : this(new TextureRegion(texture), regionAmountX, regionAmountY) {}
this(new TextureRegion(texture), regionAmountX, regionAmountY) {
}
private TextureRegion GetOrAddRegion(Rectangle rect) { private TextureRegion GetOrAddRegion(Rectangle rect) {
if (this.regions.TryGetValue(rect, out var region)) if (this.regions.TryGetValue(rect, out var region))

View file

@ -1,274 +1,274 @@
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</data> </data>
</layer> </layer>
</map> </map>

View file

@ -1,10 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework> <TargetFramework>net5.0</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\MLEM.Data\MLEM.Data.csproj" /> <ProjectReference Include="..\MLEM.Data\MLEM.Data.csproj" />
<ProjectReference Include="..\MLEM.Extended\MLEM.Extended.csproj" /> <ProjectReference Include="..\MLEM.Extended\MLEM.Extended.csproj" />
@ -12,7 +12,7 @@
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" /> <ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" />
<ProjectReference Include="..\MLEM\MLEM.csproj" /> <ProjectReference Include="..\MLEM\MLEM.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" /> <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0" /> <PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0" />
@ -20,7 +20,7 @@
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" /> <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
<PackageReference Include="FontStashSharp.MonoGame" Version="1.0.4" /> <PackageReference Include="FontStashSharp.MonoGame" Version="1.0.4" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" /> <MonoGameContentReference Include="Content\Content.mgcb" />
<Content Include="Content\*\**" /> <Content Include="Content\*\**" />

View file

@ -124,8 +124,7 @@ namespace Tests {
public Direction2 Dir { get; set; } public Direction2 Dir { get; set; }
public TestObject OtherTest; public TestObject OtherTest;
public TestObject(Vector2 test, string test2) { public TestObject(Vector2 test, string test2) {}
}
protected bool Equals(TestObject other) { protected bool Equals(TestObject other) {
return this.Vec.Equals(other.Vec) && this.Point.Equals(other.Point) && Equals(this.OtherTest, other.OtherTest) && this.Dir == other.Dir; return this.Vec.Equals(other.Vec) && this.Point.Equals(other.Point) && Equals(this.OtherTest, other.OtherTest) && this.Dir == other.Dir;
@ -143,8 +142,7 @@ namespace Tests {
private class TestEnum : DynamicEnum { private class TestEnum : DynamicEnum {
public TestEnum(string name, BigInteger value) : base(name, value) { public TestEnum(string name, BigInteger value) : base(name, value) {}
}
} }

View file

@ -8,8 +8,7 @@ namespace Tests {
public RawContentManager RawContent { get; private set; } public RawContentManager RawContent { get; private set; }
private TestGame() { private TestGame() {}
}
protected override void LoadContent() { protected override void LoadContent() {
base.LoadContent(); base.LoadContent();

View file

@ -3,7 +3,7 @@
<TargetFramework>net5.0</TargetFramework> <TargetFramework>net5.0</TargetFramework>
<VSTestLogger>nunit</VSTestLogger> <VSTestLogger>nunit</VSTestLogger>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj" /> <ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj" />
<ProjectReference Include="..\MLEM.Data\MLEM.Data.csproj" /> <ProjectReference Include="..\MLEM.Data\MLEM.Data.csproj" />
@ -14,8 +14,8 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" /> <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
<PackageReference Include="coverlet.collector" Version="3.1.0"> <PackageReference Include="coverlet.collector" Version="3.1.0">
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference> </PackageReference>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />
@ -24,8 +24,8 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Content Include="Content/**"> <Content Include="Content/**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
</ItemGroup> </ItemGroup>
</Project> </Project>

View file

@ -80,8 +80,7 @@ namespace Tests {
Assert.AreEqual(170, packer4.PackedTexture.Height); Assert.AreEqual(170, packer4.PackedTexture.Height);
} }
private static void StubResult(TextureRegion region) { private static void StubResult(TextureRegion region) {}
}
} }
} }