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MLEM/MLEM/Misc/Padding.cs
2021-12-28 14:56:11 +01:00

145 lines
6.1 KiB
C#

using System;
using System.Runtime.Serialization;
using Microsoft.Xna.Framework;
namespace MLEM.Misc {
/// <summary>
/// Represents a generic padding.
/// A padding is an object of data that stores an offset from each side of a rectangle or square.
/// </summary>
[DataContract]
public struct Padding : IEquatable<Padding> {
/// <summary>
/// The empty padding, with all borders set to 0
/// </summary>
public static Padding Empty => default;
/// <summary>
/// The amount of padding on the left side
/// </summary>
[DataMember]
public float Left;
/// <summary>
/// The amount of padding on the right side
/// </summary>
[DataMember]
public float Right;
/// <summary>
/// The amount of padding on the top side
/// </summary>
[DataMember]
public float Top;
/// <summary>
/// The amount of padding on the bottom side
/// </summary>
[DataMember]
public float Bottom;
/// <summary>
/// The total width of this padding, a sum of the left and right padding.
/// </summary>
public float Width => this.Left + this.Right;
/// <summary>
/// The total height of this padding, a sum of the top and bottom padding.
/// </summary>
public float Height => this.Top + this.Bottom;
/// <summary>
/// Create a new padding with the specified borders.
/// </summary>
/// <param name="left">The amount of padding on the left side</param>
/// <param name="right">The amount of padding on the right side</param>
/// <param name="top">The amount of padding on the top side</param>
/// <param name="bottom">The amount of padding on the bottom side</param>
public Padding(float left, float right, float top, float bottom) {
this.Left = left;
this.Right = right;
this.Top = top;
this.Bottom = bottom;
}
/// <summary>
/// Creates a new padding with the specified value, which will be applied to each edge.
/// </summary>
/// <param name="value">The padding to apply to each edge</param>
public Padding(float value) : this(value, value) {}
/// <summary>
/// Creates a new padding with the specified x and y values, applying them to both edges.
/// </summary>
/// <param name="x">The x padding, which will turn into the left and right padding</param>
/// <param name="y">The y padding, which till turn into the top and bottom padding</param>
public Padding(float x, float y) : this(x, x, y, y) {}
/// <summary>
/// Creates a new padding from an existing padding, modifying it by growing or shrinking it.
/// </summary>
/// <param name="padding">The padding whose initial values to use</param>
/// <param name="growth">The amount to grow each border by. Negative values will shrink the padding.</param>
public Padding(Padding padding, float growth) : this(padding.Left + growth, padding.Right + growth, padding.Top + growth, padding.Bottom + growth) {}
/// <summary>
/// Implicitly creates a padding from the given two-dimensional vector.
/// The left and right padding will both be the vector's x value, and the top and bottom padding will both be the vector's y value.
/// </summary>
/// <param name="vec">The vector to convert</param>
/// <returns>A padding based on the vector's values</returns>
public static implicit operator Padding(Vector2 vec) {
return new Padding(vec.X, vec.X, vec.Y, vec.Y);
}
/// <summary>
/// Scales a padding by a scalar.
/// </summary>
public static Padding operator *(Padding p, float scale) {
return new Padding(p.Left * scale, p.Right * scale, p.Top * scale, p.Bottom * scale);
}
/// <summary>
/// Adds two paddings together in a memberwise fashion.
/// </summary>
public static Padding operator +(Padding left, Padding right) {
return new Padding(left.Left + right.Left, left.Right + right.Right, left.Top + right.Top, left.Bottom + right.Bottom);
}
/// <summary>
/// Subtracts two paddings in a memberwise fashion.
/// </summary>
public static Padding operator -(Padding left, Padding right) {
return new Padding(left.Left - right.Left, left.Right - right.Right, left.Top - right.Top, left.Bottom - right.Bottom);
}
/// <inheritdoc cref="Equals(Padding)"/>
public static bool operator ==(Padding left, Padding right) {
return left.Equals(right);
}
/// <inheritdoc cref="Equals(Padding)"/>
public static bool operator !=(Padding left, Padding right) {
return !(left == right);
}
/// <inheritdoc cref="Equals(object)"/>
public bool Equals(Padding other) {
return this.Left.Equals(other.Left) && this.Right.Equals(other.Right) && this.Top.Equals(other.Top) && this.Bottom.Equals(other.Bottom);
}
/// <summary>Indicates whether this instance and a specified object are equal.</summary>
/// <param name="obj">The object to compare with the current instance.</param>
/// <returns><see langword="true" /> if <paramref name="obj" /> and this instance are the same type and represent the same value; otherwise, <see langword="false" />.</returns>
public override bool Equals(object obj) {
return obj is Padding other && this.Equals(other);
}
/// <summary>Returns the hash code for this instance.</summary>
/// <returns>A 32-bit signed integer that is the hash code for this instance.</returns>
public override int GetHashCode() {
var hashCode = this.Left.GetHashCode();
hashCode = (hashCode * 397) ^ this.Right.GetHashCode();
hashCode = (hashCode * 397) ^ this.Top.GetHashCode();
hashCode = (hashCode * 397) ^ this.Bottom.GetHashCode();
return hashCode;
}
}
}