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MLEM/MLEM.Ui/Elements/Button.cs

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
using MLEM.Textures;
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using MLEM.Ui.Style;
namespace MLEM.Ui.Elements {
public class Button : Element {
public StyleProp<NinePatch> Texture;
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public StyleProp<Color> NormalColor = Color.White;
public StyleProp<NinePatch> HoveredTexture;
public StyleProp<Color> HoveredColor;
public Paragraph Text;
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public Tooltip Tooltip;
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public Button(Anchor anchor, Vector2 size, string text = null, string tooltipText = null, float tooltipWidth = 50) : base(anchor, size) {
if (text != null) {
this.Text = new Paragraph(Anchor.Center, 1, text, true);
this.AddChild(this.Text);
}
if (tooltipText != null)
this.Tooltip = new Tooltip(tooltipWidth, tooltipText, this);
}
public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
var tex = this.Texture;
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var color = (Color) this.NormalColor * alpha;
if (this.IsMouseOver) {
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tex = this.HoveredTexture.OrDefault(tex);
color = (Color) this.HoveredColor * alpha;
}
batch.Draw(tex, this.DisplayArea, color, this.Scale);
base.Draw(time, batch, alpha, blendState, samplerState, matrix);
}
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protected override void InitStyle(UiStyle style) {
base.InitStyle(style);
this.Texture.SetFromStyle(style.ButtonTexture);
this.HoveredTexture.SetFromStyle(style.ButtonHoveredTexture);
this.HoveredColor.SetFromStyle(style.ButtonHoveredColor);
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}
}
}