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MLEM/MLEM.Ui/Style/UiStyle.cs

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using System;
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
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using MLEM.Font;
using MLEM.Formatting;
using MLEM.Misc;
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using MLEM.Textures;
namespace MLEM.Ui.Style {
public class UiStyle : GenericDataHolder {
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public NinePatch SelectionIndicator;
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public NinePatch ButtonTexture;
public NinePatch ButtonHoveredTexture;
public Color ButtonHoveredColor;
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public NinePatch ButtonDisabledTexture;
public Color ButtonDisabledColor;
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public NinePatch PanelTexture;
public NinePatch TextFieldTexture;
public NinePatch TextFieldHoveredTexture;
public Color TextFieldHoveredColor;
public NinePatch ScrollBarBackground;
public NinePatch ScrollBarScrollerTexture;
public NinePatch CheckboxTexture;
public NinePatch CheckboxHoveredTexture;
public Color CheckboxHoveredColor;
public TextureRegion CheckboxCheckmark;
public NinePatch RadioTexture;
public NinePatch RadioHoveredTexture;
public Color RadioHoveredColor;
public TextureRegion RadioCheckmark;
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public NinePatch TooltipBackground;
public Vector2 TooltipOffset;
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public NinePatch ProgressBarTexture;
public Color ProgressBarColor;
public Vector2 ProgressBarProgressPadding;
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public NinePatch ProgressBarProgressTexture;
public Color ProgressBarProgressColor;
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public GenericFont Font;
[Obsolete("Use the new GenericFont.Bold and GenericFont.Italic instead")]
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public GenericFont BoldFont;
[Obsolete("Use the new GenericFont.Bold and GenericFont.Italic instead")]
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public GenericFont ItalicFont;
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
public FormatSettings FormatSettings;
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public float TextScale = 1;
public SoundEffect ActionSound;
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}
}