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MLEM/Docs/api/MLEM.Extended.Extensions.SpriteBatchExtensions.yml

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### YamlMime:ManagedReference
items:
- uid: MLEM.Extended.Extensions.SpriteBatchExtensions
commentId: T:MLEM.Extended.Extensions.SpriteBatchExtensions
id: SpriteBatchExtensions
parent: MLEM.Extended.Extensions
children:
- MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,Microsoft.Xna.Framework.Color)
- MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
- MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
- MLEM.Extended.Extensions.SpriteBatchExtensions.DrawGrid(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Color,System.Single)
langs:
- csharp
- vb
name: SpriteBatchExtensions
nameWithType: SpriteBatchExtensions
fullName: MLEM.Extended.Extensions.SpriteBatchExtensions
type: Class
source:
remote:
path: MLEM.Extended/Extensions/SpriteBatchExtensions.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: SpriteBatchExtensions
path: ../MLEM.Extended/Extensions/SpriteBatchExtensions.cs
startLine: 9
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Extensions
summary: A set of extension methods for dealing with <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> and <xref href="MonoGame.Extended.RectangleF" data-throw-if-not-resolved="false"></xref> in combination.
example: []
syntax:
content: public static class SpriteBatchExtensions
content.vb: Public Module SpriteBatchExtensions
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
- uid: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
commentId: M:MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
isExtensionMethod: true
parent: MLEM.Extended.Extensions.SpriteBatchExtensions
langs:
- csharp
- vb
name: Draw(SpriteBatch, Texture2D, RectangleF, Rectangle?, Color, float, Vector2, SpriteEffects, float)
nameWithType: SpriteBatchExtensions.Draw(SpriteBatch, Texture2D, RectangleF, Rectangle?, Color, float, Vector2, SpriteEffects, float)
fullName: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D, MonoGame.Extended.RectangleF, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)
type: Method
source:
remote:
path: MLEM.Extended/Extensions/SpriteBatchExtensions.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM.Extended/Extensions/SpriteBatchExtensions.cs
startLine: 21
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Extensions
summary: Submit a sprite for drawing in the current batch.
example: []
syntax:
content: public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to draw with.
- id: texture
type: Microsoft.Xna.Framework.Graphics.Texture2D
description: A texture.
- id: destinationRectangle
type: MonoGame.Extended.RectangleF
description: The drawing bounds on screen.
- id: sourceRectangle
type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
description: An optional region on the texture which will be rendered. If null - draws full texture.
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
- id: rotation
type: System.Single
description: A rotation of this sprite.
- id: origin
type: Microsoft.Xna.Framework.Vector2
description: Center of the rotation. 0,0 by default.
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: Modificators for drawing. Can be combined.
- id: layerDepth
type: System.Single
description: A depth of the layer of this sprite.
content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As Texture2D, destinationRectangle As RectangleF, sourceRectangle As Rectangle?, color As Color, rotation As Single, origin As Vector2, effects As SpriteEffects, layerDepth As Single)
overload: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw*
nameWithType.vb: SpriteBatchExtensions.Draw(SpriteBatch, Texture2D, RectangleF, Rectangle?, Color, Single, Vector2, SpriteEffects, Single)
fullName.vb: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D, MonoGame.Extended.RectangleF, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)
name.vb: Draw(SpriteBatch, Texture2D, RectangleF, Rectangle?, Color, Single, Vector2, SpriteEffects, Single)
- uid: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
commentId: M:MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
isExtensionMethod: true
parent: MLEM.Extended.Extensions.SpriteBatchExtensions
langs:
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- vb
name: Draw(SpriteBatch, Texture2D, RectangleF, Rectangle?, Color)
nameWithType: SpriteBatchExtensions.Draw(SpriteBatch, Texture2D, RectangleF, Rectangle?, Color)
fullName: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D, MonoGame.Extended.RectangleF, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color)
type: Method
source:
remote:
path: MLEM.Extended/Extensions/SpriteBatchExtensions.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM.Extended/Extensions/SpriteBatchExtensions.cs
startLine: 31
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Extensions
summary: Submit a sprite for drawing in the current batch.
example: []
syntax:
content: public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Rectangle? sourceRectangle, Color color)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to draw with.
- id: texture
type: Microsoft.Xna.Framework.Graphics.Texture2D
description: A texture.
- id: destinationRectangle
type: MonoGame.Extended.RectangleF
description: The drawing bounds on screen.
- id: sourceRectangle
type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
description: An optional region on the texture which will be rendered. If null - draws full texture.
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As Texture2D, destinationRectangle As RectangleF, sourceRectangle As Rectangle?, color As Color)
overload: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw*
- uid: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,Microsoft.Xna.Framework.Color)
commentId: M:MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,Microsoft.Xna.Framework.Color)
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,Microsoft.Xna.Framework.Color)
isExtensionMethod: true
parent: MLEM.Extended.Extensions.SpriteBatchExtensions
langs:
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- vb
name: Draw(SpriteBatch, Texture2D, RectangleF, Color)
nameWithType: SpriteBatchExtensions.Draw(SpriteBatch, Texture2D, RectangleF, Color)
fullName: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D, MonoGame.Extended.RectangleF, Microsoft.Xna.Framework.Color)
type: Method
source:
remote:
path: MLEM.Extended/Extensions/SpriteBatchExtensions.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM.Extended/Extensions/SpriteBatchExtensions.cs
startLine: 40
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Extensions
summary: Submit a sprite for drawing in the current batch.
example: []
syntax:
content: public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Color color)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to draw with.
- id: texture
type: Microsoft.Xna.Framework.Graphics.Texture2D
description: A texture.
- id: destinationRectangle
type: MonoGame.Extended.RectangleF
description: The drawing bounds on screen.
- id: color
type: Microsoft.Xna.Framework.Color
description: A color mask.
content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As Texture2D, destinationRectangle As RectangleF, color As Color)
overload: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw*
- uid: MLEM.Extended.Extensions.SpriteBatchExtensions.DrawGrid(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Color,System.Single)
commentId: M:MLEM.Extended.Extensions.SpriteBatchExtensions.DrawGrid(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Color,System.Single)
id: DrawGrid(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Color,System.Single)
isExtensionMethod: true
parent: MLEM.Extended.Extensions.SpriteBatchExtensions
langs:
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- vb
name: DrawGrid(SpriteBatch, Vector2, Vector2, Point, Color, float)
nameWithType: SpriteBatchExtensions.DrawGrid(SpriteBatch, Vector2, Vector2, Point, Color, float)
fullName: MLEM.Extended.Extensions.SpriteBatchExtensions.DrawGrid(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Color, float)
type: Method
source:
remote:
path: MLEM.Extended/Extensions/SpriteBatchExtensions.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: DrawGrid
path: ../MLEM.Extended/Extensions/SpriteBatchExtensions.cs
startLine: 53
assemblies:
- MLEM.Extended
namespace: MLEM.Extended.Extensions
summary: Draws a grid of tile outlines reminiscent of graph paper.
example: []
syntax:
content: public static void DrawGrid(this SpriteBatch batch, Vector2 start, Vector2 tileSize, Point tileCount, Color gridColor, float gridThickness = 1)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to draw with
- id: start
type: Microsoft.Xna.Framework.Vector2
description: The top left coordinate of the grid
- id: tileSize
type: Microsoft.Xna.Framework.Vector2
description: The size of each tile
- id: tileCount
type: Microsoft.Xna.Framework.Point
description: The amount of tiles in the x and y axes
- id: gridColor
type: Microsoft.Xna.Framework.Color
description: The color to draw the grid outlines in
- id: gridThickness
type: System.Single
description: The thickness of each grid line. Defaults to 1.
content.vb: Public Shared Sub DrawGrid(batch As SpriteBatch, start As Vector2, tileSize As Vector2, tileCount As Point, gridColor As Color, gridThickness As Single = 1)
overload: MLEM.Extended.Extensions.SpriteBatchExtensions.DrawGrid*
nameWithType.vb: SpriteBatchExtensions.DrawGrid(SpriteBatch, Vector2, Vector2, Point, Color, Single)
fullName.vb: MLEM.Extended.Extensions.SpriteBatchExtensions.DrawGrid(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Color, Single)
name.vb: DrawGrid(SpriteBatch, Vector2, Vector2, Point, Color, Single)
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commentId: T:Microsoft.Xna.Framework.Graphics.SpriteBatch
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