mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-14 02:09:08 +01:00
717 lines
29 KiB
YAML
Generated
717 lines
29 KiB
YAML
Generated
### YamlMime:ManagedReference
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items:
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- uid: MLEM.Extended.Extensions.SpriteBatchExtensions
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commentId: T:MLEM.Extended.Extensions.SpriteBatchExtensions
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id: SpriteBatchExtensions
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parent: MLEM.Extended.Extensions
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children:
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- MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,Microsoft.Xna.Framework.Color)
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- MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
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- MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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- MLEM.Extended.Extensions.SpriteBatchExtensions.DrawGrid(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Color,System.Single)
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langs:
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- csharp
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- vb
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name: SpriteBatchExtensions
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nameWithType: SpriteBatchExtensions
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fullName: MLEM.Extended.Extensions.SpriteBatchExtensions
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type: Class
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source:
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remote:
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path: MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: SpriteBatchExtensions
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path: ../MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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startLine: 9
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assemblies:
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- MLEM.Extended
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namespace: MLEM.Extended.Extensions
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summary: A set of extension methods for dealing with <xref href="Microsoft.Xna.Framework.Graphics.SpriteBatch" data-throw-if-not-resolved="false"></xref> and <xref href="MonoGame.Extended.RectangleF" data-throw-if-not-resolved="false"></xref> in combination.
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example: []
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syntax:
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content: public static class SpriteBatchExtensions
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content.vb: Public Module SpriteBatchExtensions
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inheritance:
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- System.Object
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inheritedMembers:
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- System.Object.Equals(System.Object)
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- System.Object.Equals(System.Object,System.Object)
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- System.Object.GetHashCode
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- System.Object.GetType
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- System.Object.MemberwiseClone
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- System.Object.ReferenceEquals(System.Object,System.Object)
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- System.Object.ToString
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- uid: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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commentId: M:MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single)
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isExtensionMethod: true
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parent: MLEM.Extended.Extensions.SpriteBatchExtensions
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langs:
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- csharp
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- vb
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name: Draw(SpriteBatch, Texture2D, RectangleF, Rectangle?, Color, float, Vector2, SpriteEffects, float)
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nameWithType: SpriteBatchExtensions.Draw(SpriteBatch, Texture2D, RectangleF, Rectangle?, Color, float, Vector2, SpriteEffects, float)
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fullName: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D, MonoGame.Extended.RectangleF, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float)
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type: Method
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source:
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remote:
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path: MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Draw
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path: ../MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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startLine: 21
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assemblies:
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- MLEM.Extended
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namespace: MLEM.Extended.Extensions
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summary: Submit a sprite for drawing in the current batch.
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example: []
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syntax:
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content: public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth)
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parameters:
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch to draw with.
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- id: texture
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type: Microsoft.Xna.Framework.Graphics.Texture2D
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description: A texture.
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- id: destinationRectangle
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type: MonoGame.Extended.RectangleF
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description: The drawing bounds on screen.
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- id: sourceRectangle
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type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
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description: An optional region on the texture which will be rendered. If null - draws full texture.
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- id: color
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type: Microsoft.Xna.Framework.Color
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description: A color mask.
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- id: rotation
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type: System.Single
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description: A rotation of this sprite.
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- id: origin
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type: Microsoft.Xna.Framework.Vector2
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description: Center of the rotation. 0,0 by default.
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- id: effects
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type: Microsoft.Xna.Framework.Graphics.SpriteEffects
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description: Modificators for drawing. Can be combined.
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- id: layerDepth
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type: System.Single
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description: A depth of the layer of this sprite.
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content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As Texture2D, destinationRectangle As RectangleF, sourceRectangle As Rectangle?, color As Color, rotation As Single, origin As Vector2, effects As SpriteEffects, layerDepth As Single)
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overload: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw*
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nameWithType.vb: SpriteBatchExtensions.Draw(SpriteBatch, Texture2D, RectangleF, Rectangle?, Color, Single, Vector2, SpriteEffects, Single)
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fullName.vb: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D, MonoGame.Extended.RectangleF, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single)
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name.vb: Draw(SpriteBatch, Texture2D, RectangleF, Rectangle?, Color, Single, Vector2, SpriteEffects, Single)
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- uid: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
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commentId: M:MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
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id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,System.Nullable{Microsoft.Xna.Framework.Rectangle},Microsoft.Xna.Framework.Color)
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isExtensionMethod: true
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parent: MLEM.Extended.Extensions.SpriteBatchExtensions
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langs:
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- csharp
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- vb
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name: Draw(SpriteBatch, Texture2D, RectangleF, Rectangle?, Color)
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nameWithType: SpriteBatchExtensions.Draw(SpriteBatch, Texture2D, RectangleF, Rectangle?, Color)
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fullName: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D, MonoGame.Extended.RectangleF, Microsoft.Xna.Framework.Rectangle?, Microsoft.Xna.Framework.Color)
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type: Method
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source:
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remote:
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path: MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Draw
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path: ../MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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startLine: 31
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assemblies:
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- MLEM.Extended
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namespace: MLEM.Extended.Extensions
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summary: Submit a sprite for drawing in the current batch.
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example: []
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syntax:
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content: public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Rectangle? sourceRectangle, Color color)
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parameters:
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch to draw with.
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- id: texture
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type: Microsoft.Xna.Framework.Graphics.Texture2D
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description: A texture.
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- id: destinationRectangle
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type: MonoGame.Extended.RectangleF
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description: The drawing bounds on screen.
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- id: sourceRectangle
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type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
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description: An optional region on the texture which will be rendered. If null - draws full texture.
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- id: color
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type: Microsoft.Xna.Framework.Color
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description: A color mask.
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content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As Texture2D, destinationRectangle As RectangleF, sourceRectangle As Rectangle?, color As Color)
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overload: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw*
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- uid: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,Microsoft.Xna.Framework.Color)
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commentId: M:MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,Microsoft.Xna.Framework.Color)
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id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Graphics.Texture2D,MonoGame.Extended.RectangleF,Microsoft.Xna.Framework.Color)
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isExtensionMethod: true
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parent: MLEM.Extended.Extensions.SpriteBatchExtensions
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langs:
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- csharp
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- vb
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name: Draw(SpriteBatch, Texture2D, RectangleF, Color)
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nameWithType: SpriteBatchExtensions.Draw(SpriteBatch, Texture2D, RectangleF, Color)
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fullName: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D, MonoGame.Extended.RectangleF, Microsoft.Xna.Framework.Color)
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type: Method
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source:
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remote:
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path: MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: Draw
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path: ../MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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startLine: 40
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assemblies:
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- MLEM.Extended
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namespace: MLEM.Extended.Extensions
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summary: Submit a sprite for drawing in the current batch.
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example: []
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syntax:
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content: public static void Draw(this SpriteBatch batch, Texture2D texture, RectangleF destinationRectangle, Color color)
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parameters:
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch to draw with.
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- id: texture
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type: Microsoft.Xna.Framework.Graphics.Texture2D
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description: A texture.
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- id: destinationRectangle
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type: MonoGame.Extended.RectangleF
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description: The drawing bounds on screen.
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- id: color
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type: Microsoft.Xna.Framework.Color
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description: A color mask.
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content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As Texture2D, destinationRectangle As RectangleF, color As Color)
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overload: MLEM.Extended.Extensions.SpriteBatchExtensions.Draw*
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- uid: MLEM.Extended.Extensions.SpriteBatchExtensions.DrawGrid(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Color,System.Single)
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commentId: M:MLEM.Extended.Extensions.SpriteBatchExtensions.DrawGrid(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Color,System.Single)
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id: DrawGrid(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Color,System.Single)
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isExtensionMethod: true
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parent: MLEM.Extended.Extensions.SpriteBatchExtensions
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langs:
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- csharp
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- vb
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name: DrawGrid(SpriteBatch, Vector2, Vector2, Point, Color, float)
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nameWithType: SpriteBatchExtensions.DrawGrid(SpriteBatch, Vector2, Vector2, Point, Color, float)
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fullName: MLEM.Extended.Extensions.SpriteBatchExtensions.DrawGrid(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Color, float)
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type: Method
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source:
|
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remote:
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path: MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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branch: main
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repo: https://github.com/Ellpeck/MLEM
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id: DrawGrid
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path: ../MLEM.Extended/Extensions/SpriteBatchExtensions.cs
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startLine: 53
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assemblies:
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- MLEM.Extended
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namespace: MLEM.Extended.Extensions
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summary: Draws a grid of tile outlines reminiscent of graph paper.
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example: []
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syntax:
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content: public static void DrawGrid(this SpriteBatch batch, Vector2 start, Vector2 tileSize, Point tileCount, Color gridColor, float gridThickness = 1)
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parameters:
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- id: batch
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type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch to draw with
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- id: start
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type: Microsoft.Xna.Framework.Vector2
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description: The top left coordinate of the grid
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- id: tileSize
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type: Microsoft.Xna.Framework.Vector2
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description: The size of each tile
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- id: tileCount
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type: Microsoft.Xna.Framework.Point
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description: The amount of tiles in the x and y axes
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- id: gridColor
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type: Microsoft.Xna.Framework.Color
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description: The color to draw the grid outlines in
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- id: gridThickness
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type: System.Single
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description: The thickness of each grid line. Defaults to 1.
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content.vb: Public Shared Sub DrawGrid(batch As SpriteBatch, start As Vector2, tileSize As Vector2, tileCount As Point, gridColor As Color, gridThickness As Single = 1)
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overload: MLEM.Extended.Extensions.SpriteBatchExtensions.DrawGrid*
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nameWithType.vb: SpriteBatchExtensions.DrawGrid(SpriteBatch, Vector2, Vector2, Point, Color, Single)
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fullName.vb: MLEM.Extended.Extensions.SpriteBatchExtensions.DrawGrid(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Color, Single)
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name.vb: DrawGrid(SpriteBatch, Vector2, Vector2, Point, Color, Single)
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references:
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- uid: Microsoft.Xna.Framework.Graphics.SpriteBatch
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commentId: T:Microsoft.Xna.Framework.Graphics.SpriteBatch
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parent: Microsoft.Xna.Framework.Graphics
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isExternal: true
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name: SpriteBatch
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nameWithType: SpriteBatch
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fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch
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- uid: MonoGame.Extended.RectangleF
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commentId: T:MonoGame.Extended.RectangleF
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parent: MonoGame.Extended
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isExternal: true
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name: RectangleF
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nameWithType: RectangleF
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fullName: MonoGame.Extended.RectangleF
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- uid: MLEM.Extended.Extensions
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commentId: N:MLEM.Extended.Extensions
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href: MLEM.html
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name: MLEM.Extended.Extensions
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nameWithType: MLEM.Extended.Extensions
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fullName: MLEM.Extended.Extensions
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spec.csharp:
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- uid: MLEM
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name: MLEM
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href: MLEM.html
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- name: .
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- uid: MLEM.Extended
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name: Extended
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href: MLEM.Extended.html
|
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- name: .
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- uid: MLEM.Extended.Extensions
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name: Extensions
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href: MLEM.Extended.Extensions.html
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spec.vb:
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- uid: MLEM
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name: MLEM
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href: MLEM.html
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- name: .
|
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- uid: MLEM.Extended
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|
name: Extended
|
|
href: MLEM.Extended.html
|
|
- name: .
|
|
- uid: MLEM.Extended.Extensions
|
|
name: Extensions
|
|
href: MLEM.Extended.Extensions.html
|
|
- uid: System.Object
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|
commentId: T:System.Object
|
|
parent: System
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
name: object
|
|
nameWithType: object
|
|
fullName: object
|
|
nameWithType.vb: Object
|
|
fullName.vb: Object
|
|
name.vb: Object
|
|
- uid: System.Object.Equals(System.Object)
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|
commentId: M:System.Object.Equals(System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
name: Equals(object)
|
|
nameWithType: object.Equals(object)
|
|
fullName: object.Equals(object)
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|
nameWithType.vb: Object.Equals(Object)
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|
fullName.vb: Object.Equals(Object)
|
|
name.vb: Equals(Object)
|
|
spec.csharp:
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|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.Equals(System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
commentId: M:System.Object.Equals(System.Object,System.Object)
|
|
parent: System.Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
name: Equals(object, object)
|
|
nameWithType: object.Equals(object, object)
|
|
fullName: object.Equals(object, object)
|
|
nameWithType.vb: Object.Equals(Object, Object)
|
|
fullName.vb: Object.Equals(Object, Object)
|
|
name.vb: Equals(Object, Object)
|
|
spec.csharp:
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Object
|
|
name: object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: )
|
|
spec.vb:
|
|
- uid: System.Object.Equals(System.Object,System.Object)
|
|
name: Equals
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
|
|
- name: (
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
|
href: https://learn.microsoft.com/dotnet/api/system.object
|
|
- name: ','
|
|
- name: " "
|
|
- uid: System.Object
|
|
name: Object
|
|
isExternal: true
|
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spec.vb:
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spec.vb:
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|
|
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|
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spec.vb:
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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