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MLEM/Docs/api/MLEM.Input.InputHandler.yml

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### YamlMime:ManagedReference
items:
- uid: MLEM.Input.InputHandler
commentId: T:MLEM.Input.InputHandler
id: InputHandler
parent: MLEM.Input
children:
- MLEM.Input.InputHandler.#ctor(Microsoft.Xna.Framework.Game,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
- MLEM.Input.InputHandler.AddExternalGesture(Microsoft.Xna.Framework.Input.Touch.GestureSample)
- MLEM.Input.InputHandler.AllButtons
- MLEM.Input.InputHandler.AllKeys
- MLEM.Input.InputHandler.ConnectedGamepads
- MLEM.Input.InputHandler.DisableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
- MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
- MLEM.Input.InputHandler.ExternalGestureHandling
- MLEM.Input.InputHandler.GamepadButtonDeadzone
- MLEM.Input.InputHandler.Gestures
- MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput,System.Int32)
- MLEM.Input.InputHandler.GetGamepadState(System.Int32)
- MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
- MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
- MLEM.Input.InputHandler.GetTimeSincePress(MLEM.Input.GenericInput,System.Int32)
- MLEM.Input.InputHandler.GetUpTime(MLEM.Input.GenericInput,System.Int32)
- MLEM.Input.InputHandler.GetViewportGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
- MLEM.Input.InputHandler.HandleGamepadRepeats
- MLEM.Input.InputHandler.HandleGamepads
- MLEM.Input.InputHandler.HandleKeyboard
- MLEM.Input.InputHandler.HandleKeyboardRepeats
- MLEM.Input.InputHandler.HandleMouse
- MLEM.Input.InputHandler.HandleTouch
- MLEM.Input.InputHandler.InputsDown
- MLEM.Input.InputHandler.InputsPressed
- MLEM.Input.InputHandler.InvertPressBehavior
- MLEM.Input.InputHandler.IsAnyDown(MLEM.Input.GenericInput[])
- MLEM.Input.InputHandler.IsAnyPressed(MLEM.Input.GenericInput[])
- MLEM.Input.InputHandler.IsAnyPressedAvailable(MLEM.Input.GenericInput[])
- MLEM.Input.InputHandler.IsAnyUp(MLEM.Input.GenericInput[])
- MLEM.Input.InputHandler.IsDown(MLEM.Input.GenericInput,System.Int32)
- MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
- MLEM.Input.InputHandler.IsPressConsumed(MLEM.Input.GenericInput,System.Int32)
- MLEM.Input.InputHandler.IsPressed(MLEM.Input.GenericInput,System.Int32)
- MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput,System.Int32)
- MLEM.Input.InputHandler.IsPressedIgnoreRepeats(MLEM.Input.GenericInput,System.Int32)
- MLEM.Input.InputHandler.IsUp(MLEM.Input.GenericInput,System.Int32)
- MLEM.Input.InputHandler.KeyRepeatDelay
- MLEM.Input.InputHandler.KeyRepeatRate
- MLEM.Input.InputHandler.KeyboardState
- MLEM.Input.InputHandler.LastKeyboardState
- MLEM.Input.InputHandler.LastMousePosition
- MLEM.Input.InputHandler.LastMouseState
- MLEM.Input.InputHandler.LastScrollWheel
- MLEM.Input.InputHandler.LastTouchState
- MLEM.Input.InputHandler.LastViewportMousePosition
- MLEM.Input.InputHandler.LastViewportTouchState
- MLEM.Input.InputHandler.MousePosition
- MLEM.Input.InputHandler.MouseState
- MLEM.Input.InputHandler.ScrollWheel
- MLEM.Input.InputHandler.SetGesturesEnabled(System.Boolean,Microsoft.Xna.Framework.Input.Touch.GestureType[])
- MLEM.Input.InputHandler.TouchState
- MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput,System.Int32)
- MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32)
- MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32)
- MLEM.Input.InputHandler.TryGetTimeSincePress(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32)
- MLEM.Input.InputHandler.TryGetUpTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32)
- MLEM.Input.InputHandler.Update
- MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
- MLEM.Input.InputHandler.ViewportMousePosition
- MLEM.Input.InputHandler.ViewportTouchState
- MLEM.Input.InputHandler.WasDown(MLEM.Input.GenericInput,System.Int32)
- MLEM.Input.InputHandler.WasPressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32)
- MLEM.Input.InputHandler.WasPressedForLessAvailable(MLEM.Input.GenericInput,System.TimeSpan,System.Int32)
- MLEM.Input.InputHandler.WasUp(MLEM.Input.GenericInput,System.Int32)
langs:
- csharp
- vb
name: InputHandler
nameWithType: InputHandler
fullName: MLEM.Input.InputHandler
type: Class
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: InputHandler
path: ../MLEM/Input/InputHandler.cs
startLine: 15
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
An input handler is a more advanced wrapper around MonoGame's default input system.
It includes keyboard, mouse, gamepad and touch handling through the <xref href="MLEM.Input.GenericInput" data-throw-if-not-resolved="false"></xref> wrapper, as well as a new "pressed" state for inputs, the ability for keyboard and gamepad repeat events, and the ability to track down, up and press times for inputs.
example: []
syntax:
content: 'public class InputHandler : GameComponent, IGameComponent, IUpdateable, IDisposable'
content.vb: Public Class InputHandler Inherits GameComponent Implements IGameComponent, IUpdateable, IDisposable
inheritance:
- System.Object
- Microsoft.Xna.Framework.GameComponent
implements:
- Microsoft.Xna.Framework.IGameComponent
- Microsoft.Xna.Framework.IUpdateable
- System.IDisposable
inheritedMembers:
- Microsoft.Xna.Framework.GameComponent.Initialize
- Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
- Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
- Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
- Microsoft.Xna.Framework.GameComponent.Dispose
- Microsoft.Xna.Framework.GameComponent.Game
- Microsoft.Xna.Framework.GameComponent.Enabled
- Microsoft.Xna.Framework.GameComponent.UpdateOrder
- Microsoft.Xna.Framework.GameComponent.EnabledChanged
- Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged
- System.Object.ToString
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- uid: MLEM.Input.InputHandler.AllButtons
commentId: F:MLEM.Input.InputHandler.AllButtons
id: AllButtons
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: AllButtons
nameWithType: InputHandler.AllButtons
fullName: MLEM.Input.InputHandler.AllButtons
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: AllButtons
path: ../MLEM/Input/InputHandler.cs
startLine: 20
assemblies:
- MLEM
namespace: MLEM.Input
summary: All values of the <xref href="Microsoft.Xna.Framework.Input.Buttons" data-throw-if-not-resolved="false"></xref> enum.
example: []
syntax:
content: public static readonly Buttons[] AllButtons
return:
type: Microsoft.Xna.Framework.Input.Buttons[]
content.vb: Public Shared ReadOnly AllButtons As Buttons()
- uid: MLEM.Input.InputHandler.AllKeys
commentId: F:MLEM.Input.InputHandler.AllKeys
id: AllKeys
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: AllKeys
nameWithType: InputHandler.AllKeys
fullName: MLEM.Input.InputHandler.AllKeys
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: AllKeys
path: ../MLEM/Input/InputHandler.cs
startLine: 29
assemblies:
- MLEM
namespace: MLEM.Input
summary: All values of the <xref href="Microsoft.Xna.Framework.Input.Keys" data-throw-if-not-resolved="false"></xref> enum.
example: []
syntax:
content: public static readonly Keys[] AllKeys
return:
type: Microsoft.Xna.Framework.Input.Keys[]
content.vb: Public Shared ReadOnly AllKeys As Keys()
- uid: MLEM.Input.InputHandler.Gestures
commentId: F:MLEM.Input.InputHandler.Gestures
id: Gestures
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: Gestures
nameWithType: InputHandler.Gestures
fullName: MLEM.Input.InputHandler.Gestures
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Gestures
path: ../MLEM/Input/InputHandler.cs
startLine: 48
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Contains all of the gestures that have finished during the last update call.
To easily query these gestures, use <xref href="MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType%2cMicrosoft.Xna.Framework.Input.Touch.GestureSample%40)" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Input.InputHandler.GetViewportGesture(Microsoft.Xna.Framework.Input.Touch.GestureType%2cMicrosoft.Xna.Framework.Input.Touch.GestureSample%40)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public readonly ReadOnlyCollection<GestureSample> Gestures
return:
type: System.Collections.ObjectModel.ReadOnlyCollection{Microsoft.Xna.Framework.Input.Touch.GestureSample}
content.vb: Public ReadOnly Gestures As ReadOnlyCollection(Of GestureSample)
- uid: MLEM.Input.InputHandler.HandleKeyboard
commentId: F:MLEM.Input.InputHandler.HandleKeyboard
id: HandleKeyboard
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleKeyboard
nameWithType: InputHandler.HandleKeyboard
fullName: MLEM.Input.InputHandler.HandleKeyboard
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: HandleKeyboard
path: ../MLEM/Input/InputHandler.cs
startLine: 53
assemblies:
- MLEM
namespace: MLEM.Input
summary: Set this field to false to disable keyboard handling for this input handler.
example: []
syntax:
content: public bool HandleKeyboard
return:
type: System.Boolean
content.vb: Public HandleKeyboard As Boolean
- uid: MLEM.Input.InputHandler.HandleMouse
commentId: F:MLEM.Input.InputHandler.HandleMouse
id: HandleMouse
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleMouse
nameWithType: InputHandler.HandleMouse
fullName: MLEM.Input.InputHandler.HandleMouse
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: HandleMouse
path: ../MLEM/Input/InputHandler.cs
startLine: 57
assemblies:
- MLEM
namespace: MLEM.Input
summary: Set this field to false to disable mouse handling for this input handler.
example: []
syntax:
content: public bool HandleMouse
return:
type: System.Boolean
content.vb: Public HandleMouse As Boolean
- uid: MLEM.Input.InputHandler.HandleGamepads
commentId: F:MLEM.Input.InputHandler.HandleGamepads
id: HandleGamepads
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleGamepads
nameWithType: InputHandler.HandleGamepads
fullName: MLEM.Input.InputHandler.HandleGamepads
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: HandleGamepads
path: ../MLEM/Input/InputHandler.cs
startLine: 61
assemblies:
- MLEM
namespace: MLEM.Input
summary: Set this field to false to disable keyboard handling for this input handler.
example: []
syntax:
content: public bool HandleGamepads
return:
type: System.Boolean
content.vb: Public HandleGamepads As Boolean
- uid: MLEM.Input.InputHandler.HandleTouch
commentId: F:MLEM.Input.InputHandler.HandleTouch
id: HandleTouch
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleTouch
nameWithType: InputHandler.HandleTouch
fullName: MLEM.Input.InputHandler.HandleTouch
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: HandleTouch
path: ../MLEM/Input/InputHandler.cs
startLine: 65
assemblies:
- MLEM
namespace: MLEM.Input
summary: Set this field to false to disable touch handling for this input handler.
example: []
syntax:
content: public bool HandleTouch
return:
type: System.Boolean
content.vb: Public HandleTouch As Boolean
- uid: MLEM.Input.InputHandler.KeyRepeatDelay
commentId: F:MLEM.Input.InputHandler.KeyRepeatDelay
id: KeyRepeatDelay
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: KeyRepeatDelay
nameWithType: InputHandler.KeyRepeatDelay
fullName: MLEM.Input.InputHandler.KeyRepeatDelay
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: KeyRepeatDelay
path: ../MLEM/Input/InputHandler.cs
startLine: 70
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
This is the amount of time that has to pass before the first keyboard repeat event is triggered.
<xref href="MLEM.Input.InputHandler.KeyRepeatRate" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: public TimeSpan KeyRepeatDelay
return:
type: System.TimeSpan
content.vb: Public KeyRepeatDelay As TimeSpan
- uid: MLEM.Input.InputHandler.KeyRepeatRate
commentId: F:MLEM.Input.InputHandler.KeyRepeatRate
id: KeyRepeatRate
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: KeyRepeatRate
nameWithType: InputHandler.KeyRepeatRate
fullName: MLEM.Input.InputHandler.KeyRepeatRate
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: KeyRepeatRate
path: ../MLEM/Input/InputHandler.cs
startLine: 75
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
This is the amount of time that has to pass between keyboard repeat events.
<xref href="MLEM.Input.InputHandler.KeyRepeatDelay" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: public TimeSpan KeyRepeatRate
return:
type: System.TimeSpan
content.vb: Public KeyRepeatRate As TimeSpan
- uid: MLEM.Input.InputHandler.HandleKeyboardRepeats
commentId: F:MLEM.Input.InputHandler.HandleKeyboardRepeats
id: HandleKeyboardRepeats
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleKeyboardRepeats
nameWithType: InputHandler.HandleKeyboardRepeats
fullName: MLEM.Input.InputHandler.HandleKeyboardRepeats
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: HandleKeyboardRepeats
path: ../MLEM/Input/InputHandler.cs
startLine: 79
assemblies:
- MLEM
namespace: MLEM.Input
summary: Set this field to false to disable keyboard repeat event handling.
example: []
syntax:
content: public bool HandleKeyboardRepeats
return:
type: System.Boolean
content.vb: Public HandleKeyboardRepeats As Boolean
- uid: MLEM.Input.InputHandler.HandleGamepadRepeats
commentId: F:MLEM.Input.InputHandler.HandleGamepadRepeats
id: HandleGamepadRepeats
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleGamepadRepeats
nameWithType: InputHandler.HandleGamepadRepeats
fullName: MLEM.Input.InputHandler.HandleGamepadRepeats
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: HandleGamepadRepeats
path: ../MLEM/Input/InputHandler.cs
startLine: 83
assemblies:
- MLEM
namespace: MLEM.Input
summary: Set this field to false to disable gamepad repeat event handling.
example: []
syntax:
content: public bool HandleGamepadRepeats
return:
type: System.Boolean
content.vb: Public HandleGamepadRepeats As Boolean
- uid: MLEM.Input.InputHandler.GamepadButtonDeadzone
commentId: F:MLEM.Input.InputHandler.GamepadButtonDeadzone
id: GamepadButtonDeadzone
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: GamepadButtonDeadzone
nameWithType: InputHandler.GamepadButtonDeadzone
fullName: MLEM.Input.InputHandler.GamepadButtonDeadzone
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: GamepadButtonDeadzone
path: ../MLEM/Input/InputHandler.cs
startLine: 89
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
This field represents the deadzone that gamepad <xref href="Microsoft.Xna.Framework.Input.Buttons" data-throw-if-not-resolved="false"></xref> have when input is queried for them using this input handler.
A deadzone is the percentage (between 0 and 1) that an analog value has to exceed for it to be considered down (<xref href="MLEM.Input.InputHandler.IsDown(MLEM.Input.GenericInput%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>) or pressed (<xref href="MLEM.Input.InputHandler.IsPressed(MLEM.Input.GenericInput%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>).
Querying of analog values is done using <xref href="MLEM.Input.GamepadExtensions.GetAnalogValue(Microsoft.Xna.Framework.Input.GamePadState%2cMicrosoft.Xna.Framework.Input.Buttons)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public float GamepadButtonDeadzone
return:
type: System.Single
content.vb: Public GamepadButtonDeadzone As Single
- uid: MLEM.Input.InputHandler.InvertPressBehavior
commentId: F:MLEM.Input.InputHandler.InvertPressBehavior
id: InvertPressBehavior
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: InvertPressBehavior
nameWithType: InputHandler.InvertPressBehavior
fullName: MLEM.Input.InputHandler.InvertPressBehavior
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: InvertPressBehavior
path: ../MLEM/Input/InputHandler.cs
startLine: 94
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Set this field to true to invert the press behavior of <xref href="MLEM.Input.InputHandler.IsPressed(MLEM.Input.GenericInput%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>.
Inverted behavior means that, instead of an input counting as pressed when it was up in the last frame and is now down, it will be counted as pressed when it was down in the last frame and is now up.
example: []
syntax:
content: public bool InvertPressBehavior
return:
type: System.Boolean
content.vb: Public InvertPressBehavior As Boolean
- uid: MLEM.Input.InputHandler.ExternalGestureHandling
commentId: F:MLEM.Input.InputHandler.ExternalGestureHandling
id: ExternalGestureHandling
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: ExternalGestureHandling
nameWithType: InputHandler.ExternalGestureHandling
fullName: MLEM.Input.InputHandler.ExternalGestureHandling
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: ExternalGestureHandling
path: ../MLEM/Input/InputHandler.cs
startLine: 100
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
If your project already handles the processing of MonoGame's gestures elsewhere, you can set this field to true to ensure that this input handler's gesture handling does not override your own, since <xref href="Microsoft.Xna.Framework.Input.Touch.GestureSample" data-throw-if-not-resolved="false"></xref> objects can only be retrieved once and are then removed from the <xref href="Microsoft.Xna.Framework.Input.Touch.TouchPanel" data-throw-if-not-resolved="false"></xref>'s queue.
If this value is set to true, but you still want to be able to use <xref href="MLEM.Input.InputHandler.Gestures" data-throw-if-not-resolved="false"></xref>, <xref href="MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType%2cMicrosoft.Xna.Framework.Input.Touch.GestureSample%40)" data-throw-if-not-resolved="false"></xref>, and <xref href="MLEM.Input.InputHandler.GetViewportGesture(Microsoft.Xna.Framework.Input.Touch.GestureType%2cMicrosoft.Xna.Framework.Input.Touch.GestureSample%40)" data-throw-if-not-resolved="false"></xref>, you can make this input handler aware of a gesture for the duration of the update frame that you added it on by using <xref href="MLEM.Input.InputHandler.AddExternalGesture(Microsoft.Xna.Framework.Input.Touch.GestureSample)" data-throw-if-not-resolved="false"></xref>.
For more info, see https://mlem.ellpeck.de/articles/input.html#external-gesture-handling.
example: []
syntax:
content: public bool ExternalGestureHandling
return:
type: System.Boolean
content.vb: Public ExternalGestureHandling As Boolean
- uid: MLEM.Input.InputHandler.InputsDown
commentId: P:MLEM.Input.InputHandler.InputsDown
id: InputsDown
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: InputsDown
nameWithType: InputHandler.InputsDown
fullName: MLEM.Input.InputHandler.InputsDown
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: InputsDown
path: ../MLEM/Input/InputHandler.cs
startLine: 106
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
An array of all <xref href="Microsoft.Xna.Framework.Input.Keys" data-throw-if-not-resolved="false"></xref>, <xref href="Microsoft.Xna.Framework.Input.Buttons" data-throw-if-not-resolved="false"></xref> and <xref href="MLEM.Input.MouseButton" data-throw-if-not-resolved="false"></xref> values that are currently down.
Additionally, <xref href="MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput%2cSystem.TimeSpan%40%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> can be used to determine the amount of time that a given input has been down for.
example: []
syntax:
content: public GenericInput[] InputsDown { get; }
parameters: []
return:
type: MLEM.Input.GenericInput[]
content.vb: Public Property InputsDown As GenericInput()
overload: MLEM.Input.InputHandler.InputsDown*
- uid: MLEM.Input.InputHandler.InputsPressed
commentId: P:MLEM.Input.InputHandler.InputsPressed
id: InputsPressed
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: InputsPressed
nameWithType: InputHandler.InputsPressed
fullName: MLEM.Input.InputHandler.InputsPressed
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: InputsPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 111
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
An array of all <xref href="Microsoft.Xna.Framework.Input.Keys" data-throw-if-not-resolved="false"></xref>, <xref href="Microsoft.Xna.Framework.Input.Buttons" data-throw-if-not-resolved="false"></xref> and <xref href="MLEM.Input.MouseButton" data-throw-if-not-resolved="false"></xref> that are currently considered pressed.
An input is considered pressed if it was up in the last update, and is up in the current one.
example: []
syntax:
content: public GenericInput[] InputsPressed { get; }
parameters: []
return:
type: MLEM.Input.GenericInput[]
content.vb: Public Property InputsPressed As GenericInput()
overload: MLEM.Input.InputHandler.InputsPressed*
- uid: MLEM.Input.InputHandler.LastTouchState
commentId: P:MLEM.Input.InputHandler.LastTouchState
id: LastTouchState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastTouchState
nameWithType: InputHandler.LastTouchState
fullName: MLEM.Input.InputHandler.LastTouchState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: LastTouchState
path: ../MLEM/Input/InputHandler.cs
startLine: 115
assemblies:
- MLEM
namespace: MLEM.Input
summary: Contains the touch state from the last update call
example: []
syntax:
content: public TouchCollection LastTouchState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.Touch.TouchCollection
content.vb: Public Property LastTouchState As TouchCollection
overload: MLEM.Input.InputHandler.LastTouchState*
- uid: MLEM.Input.InputHandler.TouchState
commentId: P:MLEM.Input.InputHandler.TouchState
id: TouchState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: TouchState
nameWithType: InputHandler.TouchState
fullName: MLEM.Input.InputHandler.TouchState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: TouchState
path: ../MLEM/Input/InputHandler.cs
startLine: 119
assemblies:
- MLEM
namespace: MLEM.Input
summary: Contains the current touch state
example: []
syntax:
content: public TouchCollection TouchState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.Touch.TouchCollection
content.vb: Public Property TouchState As TouchCollection
overload: MLEM.Input.InputHandler.TouchState*
- uid: MLEM.Input.InputHandler.LastViewportTouchState
commentId: P:MLEM.Input.InputHandler.LastViewportTouchState
id: LastViewportTouchState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastViewportTouchState
nameWithType: InputHandler.LastViewportTouchState
fullName: MLEM.Input.InputHandler.LastViewportTouchState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: LastViewportTouchState
path: ../MLEM/Input/InputHandler.cs
startLine: 123
assemblies:
- MLEM
namespace: MLEM.Input
summary: Contains the <xref href="MLEM.Input.InputHandler.LastTouchState" data-throw-if-not-resolved="false"></xref>, but with the <xref href="Microsoft.Xna.Framework.Graphics.GraphicsDevice.Viewport" data-throw-if-not-resolved="false"></xref> taken into account.
example: []
syntax:
content: public IList<TouchLocation> LastViewportTouchState { get; }
parameters: []
return:
type: System.Collections.Generic.IList{Microsoft.Xna.Framework.Input.Touch.TouchLocation}
content.vb: Public Property LastViewportTouchState As IList(Of TouchLocation)
overload: MLEM.Input.InputHandler.LastViewportTouchState*
- uid: MLEM.Input.InputHandler.ViewportTouchState
commentId: P:MLEM.Input.InputHandler.ViewportTouchState
id: ViewportTouchState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: ViewportTouchState
nameWithType: InputHandler.ViewportTouchState
fullName: MLEM.Input.InputHandler.ViewportTouchState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: ViewportTouchState
path: ../MLEM/Input/InputHandler.cs
startLine: 127
assemblies:
- MLEM
namespace: MLEM.Input
summary: Contains the <xref href="MLEM.Input.InputHandler.TouchState" data-throw-if-not-resolved="false"></xref>, but with the <xref href="Microsoft.Xna.Framework.Graphics.GraphicsDevice.Viewport" data-throw-if-not-resolved="false"></xref> taken into account.
example: []
syntax:
content: public IList<TouchLocation> ViewportTouchState { get; }
parameters: []
return:
type: System.Collections.Generic.IList{Microsoft.Xna.Framework.Input.Touch.TouchLocation}
content.vb: Public Property ViewportTouchState As IList(Of TouchLocation)
overload: MLEM.Input.InputHandler.ViewportTouchState*
- uid: MLEM.Input.InputHandler.ConnectedGamepads
commentId: P:MLEM.Input.InputHandler.ConnectedGamepads
id: ConnectedGamepads
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: ConnectedGamepads
nameWithType: InputHandler.ConnectedGamepads
fullName: MLEM.Input.InputHandler.ConnectedGamepads
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: ConnectedGamepads
path: ../MLEM/Input/InputHandler.cs
startLine: 132
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Contains the amount of gamepads that are currently connected. Note that this value will be set to 0 if <xref href="MLEM.Input.InputHandler.HandleGamepads" data-throw-if-not-resolved="false"></xref> is false.
This field is automatically updated in <xref href="MLEM.Input.InputHandler.Update" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public int ConnectedGamepads { get; }
parameters: []
return:
type: System.Int32
content.vb: Public Property ConnectedGamepads As Integer
overload: MLEM.Input.InputHandler.ConnectedGamepads*
- uid: MLEM.Input.InputHandler.LastMouseState
commentId: P:MLEM.Input.InputHandler.LastMouseState
id: LastMouseState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastMouseState
nameWithType: InputHandler.LastMouseState
fullName: MLEM.Input.InputHandler.LastMouseState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: LastMouseState
path: ../MLEM/Input/InputHandler.cs
startLine: 136
assemblies:
- MLEM
namespace: MLEM.Input
summary: Contains the mouse state from the last update call
example: []
syntax:
content: public MouseState LastMouseState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.MouseState
content.vb: Public Property LastMouseState As MouseState
overload: MLEM.Input.InputHandler.LastMouseState*
- uid: MLEM.Input.InputHandler.MouseState
commentId: P:MLEM.Input.InputHandler.MouseState
id: MouseState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: MouseState
nameWithType: InputHandler.MouseState
fullName: MLEM.Input.InputHandler.MouseState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: MouseState
path: ../MLEM/Input/InputHandler.cs
startLine: 140
assemblies:
- MLEM
namespace: MLEM.Input
summary: Contains the current mouse state
example: []
syntax:
content: public MouseState MouseState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.MouseState
content.vb: Public Property MouseState As MouseState
overload: MLEM.Input.InputHandler.MouseState*
- uid: MLEM.Input.InputHandler.LastMousePosition
commentId: P:MLEM.Input.InputHandler.LastMousePosition
id: LastMousePosition
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastMousePosition
nameWithType: InputHandler.LastMousePosition
fullName: MLEM.Input.InputHandler.LastMousePosition
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: LastMousePosition
path: ../MLEM/Input/InputHandler.cs
startLine: 144
assemblies:
- MLEM
namespace: MLEM.Input
summary: Contains the position of the mouse from the last update call, extracted from <xref href="MLEM.Input.InputHandler.LastMouseState" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: public Point LastMousePosition { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public ReadOnly Property LastMousePosition As Point
overload: MLEM.Input.InputHandler.LastMousePosition*
- uid: MLEM.Input.InputHandler.LastViewportMousePosition
commentId: P:MLEM.Input.InputHandler.LastViewportMousePosition
id: LastViewportMousePosition
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastViewportMousePosition
nameWithType: InputHandler.LastViewportMousePosition
fullName: MLEM.Input.InputHandler.LastViewportMousePosition
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: LastViewportMousePosition
path: ../MLEM/Input/InputHandler.cs
startLine: 148
assemblies:
- MLEM
namespace: MLEM.Input
summary: Contains the <xref href="MLEM.Input.InputHandler.LastMousePosition" data-throw-if-not-resolved="false"></xref>, but with the <xref href="Microsoft.Xna.Framework.Graphics.GraphicsDevice.Viewport" data-throw-if-not-resolved="false"></xref> taken into account.
example: []
syntax:
content: public Point LastViewportMousePosition { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public ReadOnly Property LastViewportMousePosition As Point
overload: MLEM.Input.InputHandler.LastViewportMousePosition*
- uid: MLEM.Input.InputHandler.MousePosition
commentId: P:MLEM.Input.InputHandler.MousePosition
id: MousePosition
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: MousePosition
nameWithType: InputHandler.MousePosition
fullName: MLEM.Input.InputHandler.MousePosition
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: MousePosition
path: ../MLEM/Input/InputHandler.cs
startLine: 152
assemblies:
- MLEM
namespace: MLEM.Input
summary: Contains the current position of the mouse, extracted from <xref href="MLEM.Input.InputHandler.MouseState" data-throw-if-not-resolved="false"></xref>
example: []
syntax:
content: public Point MousePosition { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public ReadOnly Property MousePosition As Point
overload: MLEM.Input.InputHandler.MousePosition*
- uid: MLEM.Input.InputHandler.ViewportMousePosition
commentId: P:MLEM.Input.InputHandler.ViewportMousePosition
id: ViewportMousePosition
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: ViewportMousePosition
nameWithType: InputHandler.ViewportMousePosition
fullName: MLEM.Input.InputHandler.ViewportMousePosition
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: ViewportMousePosition
path: ../MLEM/Input/InputHandler.cs
startLine: 156
assemblies:
- MLEM
namespace: MLEM.Input
summary: Contains the <xref href="MLEM.Input.InputHandler.MousePosition" data-throw-if-not-resolved="false"></xref>, but with the <xref href="Microsoft.Xna.Framework.Graphics.GraphicsDevice.Viewport" data-throw-if-not-resolved="false"></xref> taken into account.
example: []
syntax:
content: public Point ViewportMousePosition { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public ReadOnly Property ViewportMousePosition As Point
overload: MLEM.Input.InputHandler.ViewportMousePosition*
- uid: MLEM.Input.InputHandler.ScrollWheel
commentId: P:MLEM.Input.InputHandler.ScrollWheel
id: ScrollWheel
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: ScrollWheel
nameWithType: InputHandler.ScrollWheel
fullName: MLEM.Input.InputHandler.ScrollWheel
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: ScrollWheel
path: ../MLEM/Input/InputHandler.cs
startLine: 160
assemblies:
- MLEM
namespace: MLEM.Input
summary: Contains the current scroll wheel value, in increments of 120
example: []
syntax:
content: public int ScrollWheel { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property ScrollWheel As Integer
overload: MLEM.Input.InputHandler.ScrollWheel*
- uid: MLEM.Input.InputHandler.LastScrollWheel
commentId: P:MLEM.Input.InputHandler.LastScrollWheel
id: LastScrollWheel
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastScrollWheel
nameWithType: InputHandler.LastScrollWheel
fullName: MLEM.Input.InputHandler.LastScrollWheel
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: LastScrollWheel
path: ../MLEM/Input/InputHandler.cs
startLine: 164
assemblies:
- MLEM
namespace: MLEM.Input
summary: Contains the scroll wheel value from the last update call, in increments of 120
example: []
syntax:
content: public int LastScrollWheel { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property LastScrollWheel As Integer
overload: MLEM.Input.InputHandler.LastScrollWheel*
- uid: MLEM.Input.InputHandler.LastKeyboardState
commentId: P:MLEM.Input.InputHandler.LastKeyboardState
id: LastKeyboardState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastKeyboardState
nameWithType: InputHandler.LastKeyboardState
fullName: MLEM.Input.InputHandler.LastKeyboardState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: LastKeyboardState
path: ../MLEM/Input/InputHandler.cs
startLine: 168
assemblies:
- MLEM
namespace: MLEM.Input
summary: Contains the keyboard state from the last update call
example: []
syntax:
content: public KeyboardState LastKeyboardState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.KeyboardState
content.vb: Public Property LastKeyboardState As KeyboardState
overload: MLEM.Input.InputHandler.LastKeyboardState*
- uid: MLEM.Input.InputHandler.KeyboardState
commentId: P:MLEM.Input.InputHandler.KeyboardState
id: KeyboardState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: KeyboardState
nameWithType: InputHandler.KeyboardState
fullName: MLEM.Input.InputHandler.KeyboardState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: KeyboardState
path: ../MLEM/Input/InputHandler.cs
startLine: 172
assemblies:
- MLEM
namespace: MLEM.Input
summary: Contains the current keyboard state
example: []
syntax:
content: public KeyboardState KeyboardState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.KeyboardState
content.vb: Public Property KeyboardState As KeyboardState
overload: MLEM.Input.InputHandler.KeyboardState*
- uid: MLEM.Input.InputHandler.#ctor(Microsoft.Xna.Framework.Game,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
commentId: M:MLEM.Input.InputHandler.#ctor(Microsoft.Xna.Framework.Game,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
id: '#ctor(Microsoft.Xna.Framework.Game,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)'
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: InputHandler(Game, bool, bool, bool, bool, bool)
nameWithType: InputHandler.InputHandler(Game, bool, bool, bool, bool, bool)
fullName: MLEM.Input.InputHandler.InputHandler(Microsoft.Xna.Framework.Game, bool, bool, bool, bool, bool)
type: Constructor
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: .ctor
path: ../MLEM/Input/InputHandler.cs
startLine: 201
assemblies:
- MLEM
namespace: MLEM.Input
summary: Creates a new input handler with optional initial values.
example: []
syntax:
content: public InputHandler(Game game, bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true, bool externalGestureHandling = false)
parameters:
- id: game
type: Microsoft.Xna.Framework.Game
description: The game instance that this input handler belongs to.
- id: handleKeyboard
type: System.Boolean
description: The initial value for <xref href="MLEM.Input.InputHandler.HandleKeyboard" data-throw-if-not-resolved="false"></xref>, which determines whether this input handler handles keyboard inputs.
- id: handleMouse
type: System.Boolean
description: The initial value for <xref href="MLEM.Input.InputHandler.HandleMouse" data-throw-if-not-resolved="false"></xref>, which determines whether this input handler handles mouse inputs.
- id: handleGamepads
type: System.Boolean
description: The initial value for <xref href="MLEM.Input.InputHandler.HandleGamepads" data-throw-if-not-resolved="false"></xref>, which determines whether this input handler handles gamepad inputs.
- id: handleTouch
type: System.Boolean
description: The initial value for <xref href="MLEM.Input.InputHandler.HandleTouch" data-throw-if-not-resolved="false"></xref>, which determines whether this input handler handles touch inputs.
- id: externalGestureHandling
type: System.Boolean
description: The initial value for <xref href="MLEM.Input.InputHandler.ExternalGestureHandling" data-throw-if-not-resolved="false"></xref>, which determines whether gestures will be supplied using <xref href="MLEM.Input.InputHandler.AddExternalGesture(Microsoft.Xna.Framework.Input.Touch.GestureSample)" data-throw-if-not-resolved="false"></xref> (or this input handler should handle gestures itself).
content.vb: Public Sub New(game As Game, handleKeyboard As Boolean = True, handleMouse As Boolean = True, handleGamepads As Boolean = True, handleTouch As Boolean = True, externalGestureHandling As Boolean = False)
overload: MLEM.Input.InputHandler.#ctor*
nameWithType.vb: InputHandler.New(Game, Boolean, Boolean, Boolean, Boolean, Boolean)
fullName.vb: MLEM.Input.InputHandler.New(Microsoft.Xna.Framework.Game, Boolean, Boolean, Boolean, Boolean, Boolean)
name.vb: New(Game, Boolean, Boolean, Boolean, Boolean, Boolean)
- uid: MLEM.Input.InputHandler.Update
commentId: M:MLEM.Input.InputHandler.Update
id: Update
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: Update()
nameWithType: InputHandler.Update()
fullName: MLEM.Input.InputHandler.Update()
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Update
path: ../MLEM/Input/InputHandler.cs
startLine: 214
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Updates this input handler, querying pressed and released keys and calculating repeat events.
Call this in your <xref href="Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref> method.
example: []
syntax:
content: public void Update()
content.vb: Public Sub Update()
overload: MLEM.Input.InputHandler.Update*
- uid: MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: InputHandler.Update(GameTime)
fullName: MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Update
path: ../MLEM/Input/InputHandler.cs
startLine: 382
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Updates this input handler, querying pressed and released keys and calculating repeat events.
Call this in your <xref href="Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)" data-throw-if-not-resolved="false"></xref> method.
example: []
syntax:
content: public override void Update(GameTime gameTime)
parameters:
- id: gameTime
type: Microsoft.Xna.Framework.GameTime
content.vb: Public Overrides Sub Update(gameTime As GameTime)
overridden: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime)
overload: MLEM.Input.InputHandler.Update*
- uid: MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
commentId: M:MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
id: GetLastGamepadState(System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: GetLastGamepadState(int)
nameWithType: InputHandler.GetLastGamepadState(int)
fullName: MLEM.Input.InputHandler.GetLastGamepadState(int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: GetLastGamepadState
path: ../MLEM/Input/InputHandler.cs
startLine: 391
assemblies:
- MLEM
namespace: MLEM.Input
summary: Returns the state of the <code>index</code>th gamepad from the last update call
example: []
syntax:
content: public GamePadState GetLastGamepadState(int index)
parameters:
- id: index
type: System.Int32
description: The zero-based gamepad index
return:
type: Microsoft.Xna.Framework.Input.GamePadState
description: The state of the gamepad last update
content.vb: Public Function GetLastGamepadState(index As Integer) As GamePadState
overload: MLEM.Input.InputHandler.GetLastGamepadState*
nameWithType.vb: InputHandler.GetLastGamepadState(Integer)
fullName.vb: MLEM.Input.InputHandler.GetLastGamepadState(Integer)
name.vb: GetLastGamepadState(Integer)
- uid: MLEM.Input.InputHandler.GetGamepadState(System.Int32)
commentId: M:MLEM.Input.InputHandler.GetGamepadState(System.Int32)
id: GetGamepadState(System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: GetGamepadState(int)
nameWithType: InputHandler.GetGamepadState(int)
fullName: MLEM.Input.InputHandler.GetGamepadState(int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: GetGamepadState
path: ../MLEM/Input/InputHandler.cs
startLine: 400
assemblies:
- MLEM
namespace: MLEM.Input
summary: Returns the current state of the <code>index</code>th gamepad
example: []
syntax:
content: public GamePadState GetGamepadState(int index)
parameters:
- id: index
type: System.Int32
description: The zero-based gamepad index
return:
type: Microsoft.Xna.Framework.Input.GamePadState
description: The current state of the gamepad
content.vb: Public Function GetGamepadState(index As Integer) As GamePadState
overload: MLEM.Input.InputHandler.GetGamepadState*
nameWithType.vb: InputHandler.GetGamepadState(Integer)
fullName.vb: MLEM.Input.InputHandler.GetGamepadState(Integer)
name.vb: GetGamepadState(Integer)
- uid: MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
commentId: M:MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
id: IsModifierKeyDown(MLEM.Input.ModifierKey)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsModifierKeyDown(ModifierKey)
nameWithType: InputHandler.IsModifierKeyDown(ModifierKey)
fullName: MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: IsModifierKeyDown
path: ../MLEM/Input/InputHandler.cs
startLine: 409
assemblies:
- MLEM
namespace: MLEM.Input
summary: Returns whether the given modifier key is down.
example: []
syntax:
content: public bool IsModifierKeyDown(ModifierKey modifier)
parameters:
- id: modifier
type: MLEM.Input.ModifierKey
description: The modifier key
return:
type: System.Boolean
description: If the modifier key is down
content.vb: Public Function IsModifierKeyDown(modifier As ModifierKey) As Boolean
overload: MLEM.Input.InputHandler.IsModifierKeyDown*
- uid: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
commentId: M:MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
id: GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: GetGesture(GestureType, out GestureSample)
nameWithType: InputHandler.GetGesture(GestureType, out GestureSample)
fullName: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, out Microsoft.Xna.Framework.Input.Touch.GestureSample)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: GetGesture
path: ../MLEM/Input/InputHandler.cs
startLine: 422
assemblies:
- MLEM
namespace: MLEM.Input
summary: Queries for a gesture of a given type that finished during the current update call.
example: []
syntax:
content: public bool GetGesture(GestureType type, out GestureSample sample)
parameters:
- id: type
type: Microsoft.Xna.Framework.Input.Touch.GestureType
description: The type of gesture to query for
- id: sample
type: Microsoft.Xna.Framework.Input.Touch.GestureSample
description: The resulting gesture sample, or default if there isn't one
return:
type: System.Boolean
description: True if a gesture of the type was found, otherwise false
content.vb: Public Function GetGesture(type As GestureType, sample As GestureSample) As Boolean
overload: MLEM.Input.InputHandler.GetGesture*
nameWithType.vb: InputHandler.GetGesture(GestureType, GestureSample)
fullName.vb: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, Microsoft.Xna.Framework.Input.Touch.GestureSample)
name.vb: GetGesture(GestureType, GestureSample)
- uid: MLEM.Input.InputHandler.GetViewportGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
commentId: M:MLEM.Input.InputHandler.GetViewportGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
id: GetViewportGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: GetViewportGesture(GestureType, out GestureSample)
nameWithType: InputHandler.GetViewportGesture(GestureType, out GestureSample)
fullName: MLEM.Input.InputHandler.GetViewportGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, out Microsoft.Xna.Framework.Input.Touch.GestureSample)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: GetViewportGesture
path: ../MLEM/Input/InputHandler.cs
startLine: 440
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Queries for a gesture of the given type that finished during the current update call.
Unlike <xref href="MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType%2cMicrosoft.Xna.Framework.Input.Touch.GestureSample%40)" data-throw-if-not-resolved="false"></xref>, the return value of this method takes the <xref href="Microsoft.Xna.Framework.Graphics.GraphicsDevice.Viewport" data-throw-if-not-resolved="false"></xref> into account.
example: []
syntax:
content: public bool GetViewportGesture(GestureType type, out GestureSample sample)
parameters:
- id: type
type: Microsoft.Xna.Framework.Input.Touch.GestureType
description: The type of gesture to query for
- id: sample
type: Microsoft.Xna.Framework.Input.Touch.GestureSample
description: The resulting gesture sample with the <xref href="Microsoft.Xna.Framework.Graphics.GraphicsDevice.Viewport" data-throw-if-not-resolved="false"></xref> taken into account, or default if there isn't one
return:
type: System.Boolean
description: True if a gesture of the type was found, otherwise false
content.vb: Public Function GetViewportGesture(type As GestureType, sample As GestureSample) As Boolean
overload: MLEM.Input.InputHandler.GetViewportGesture*
nameWithType.vb: InputHandler.GetViewportGesture(GestureType, GestureSample)
fullName.vb: MLEM.Input.InputHandler.GetViewportGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, Microsoft.Xna.Framework.Input.Touch.GestureSample)
name.vb: GetViewportGesture(GestureType, GestureSample)
- uid: MLEM.Input.InputHandler.AddExternalGesture(Microsoft.Xna.Framework.Input.Touch.GestureSample)
commentId: M:MLEM.Input.InputHandler.AddExternalGesture(Microsoft.Xna.Framework.Input.Touch.GestureSample)
id: AddExternalGesture(Microsoft.Xna.Framework.Input.Touch.GestureSample)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: AddExternalGesture(GestureSample)
nameWithType: InputHandler.AddExternalGesture(GestureSample)
fullName: MLEM.Input.InputHandler.AddExternalGesture(Microsoft.Xna.Framework.Input.Touch.GestureSample)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: AddExternalGesture
path: ../MLEM/Input/InputHandler.cs
startLine: 457
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Adds a gesture to the <xref href="MLEM.Input.InputHandler.Gestures" data-throw-if-not-resolved="false"></xref> collection and allows it to be queried using <xref href="MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType%2cMicrosoft.Xna.Framework.Input.Touch.GestureSample%40)" data-throw-if-not-resolved="false"></xref> and <xref href="MLEM.Input.InputHandler.GetViewportGesture(Microsoft.Xna.Framework.Input.Touch.GestureType%2cMicrosoft.Xna.Framework.Input.Touch.GestureSample%40)" data-throw-if-not-resolved="false"></xref> for the duration of the update frame that it was added on.
This method should be used when <xref href="MLEM.Input.InputHandler.ExternalGestureHandling" data-throw-if-not-resolved="false"></xref> is set to true, but <xref href="MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType%2cMicrosoft.Xna.Framework.Input.Touch.GestureSample%40)" data-throw-if-not-resolved="false"></xref> and <xref href="MLEM.Input.InputHandler.GetViewportGesture(Microsoft.Xna.Framework.Input.Touch.GestureType%2cMicrosoft.Xna.Framework.Input.Touch.GestureSample%40)" data-throw-if-not-resolved="false"></xref> should still be available.
For more info, see https://mlem.ellpeck.de/articles/input.html#external-gesture-handling.
example: []
syntax:
content: public void AddExternalGesture(GestureSample sample)
parameters:
- id: sample
type: Microsoft.Xna.Framework.Input.Touch.GestureSample
description: The gesture sample to add.
content.vb: Public Sub AddExternalGesture(sample As GestureSample)
overload: MLEM.Input.InputHandler.AddExternalGesture*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown if <xref href="MLEM.Input.InputHandler.ExternalGestureHandling" data-throw-if-not-resolved="false"></xref> is false.
- uid: MLEM.Input.InputHandler.IsDown(MLEM.Input.GenericInput,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsDown(MLEM.Input.GenericInput,System.Int32)
id: IsDown(MLEM.Input.GenericInput,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsDown(GenericInput, int)
nameWithType: InputHandler.IsDown(GenericInput, int)
fullName: MLEM.Input.InputHandler.IsDown(MLEM.Input.GenericInput, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: IsDown
path: ../MLEM/Input/InputHandler.cs
startLine: 470
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Returns if a given control of any kind is down.
This is a helper function that can be passed a <xref href="Microsoft.Xna.Framework.Input.Keys" data-throw-if-not-resolved="false"></xref>, <xref href="Microsoft.Xna.Framework.Input.Buttons" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Input.MouseButton" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public bool IsDown(GenericInput control, int index = -1)
parameters:
- id: control
type: MLEM.Input.GenericInput
description: The control whose down state to query
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad
return:
type: System.Boolean
description: Whether the given control is down
content.vb: Public Function IsDown(control As GenericInput, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsDown*
nameWithType.vb: InputHandler.IsDown(GenericInput, Integer)
fullName.vb: MLEM.Input.InputHandler.IsDown(MLEM.Input.GenericInput, Integer)
name.vb: IsDown(GenericInput, Integer)
- uid: MLEM.Input.InputHandler.IsUp(MLEM.Input.GenericInput,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsUp(MLEM.Input.GenericInput,System.Int32)
id: IsUp(MLEM.Input.GenericInput,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsUp(GenericInput, int)
nameWithType: InputHandler.IsUp(GenericInput, int)
fullName: MLEM.Input.InputHandler.IsUp(MLEM.Input.GenericInput, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: IsUp
path: ../MLEM/Input/InputHandler.cs
startLine: 497
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Returns if a given control of any kind is up.
This is a helper function that can be passed a <xref href="Microsoft.Xna.Framework.Input.Keys" data-throw-if-not-resolved="false"></xref>, <xref href="Microsoft.Xna.Framework.Input.Buttons" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Input.MouseButton" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public bool IsUp(GenericInput control, int index = -1)
parameters:
- id: control
type: MLEM.Input.GenericInput
description: The control whose up state to query
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad
return:
type: System.Boolean
description: Whether the given control is up.
content.vb: Public Function IsUp(control As GenericInput, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsUp*
nameWithType.vb: InputHandler.IsUp(GenericInput, Integer)
fullName.vb: MLEM.Input.InputHandler.IsUp(MLEM.Input.GenericInput, Integer)
name.vb: IsUp(GenericInput, Integer)
- uid: MLEM.Input.InputHandler.WasDown(MLEM.Input.GenericInput,System.Int32)
commentId: M:MLEM.Input.InputHandler.WasDown(MLEM.Input.GenericInput,System.Int32)
id: WasDown(MLEM.Input.GenericInput,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasDown(GenericInput, int)
nameWithType: InputHandler.WasDown(GenericInput, int)
fullName: MLEM.Input.InputHandler.WasDown(MLEM.Input.GenericInput, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: WasDown
path: ../MLEM/Input/InputHandler.cs
startLine: 524
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Returns if a given control of any kind was down in the last update call.
This is a helper function that can be passed a <xref href="Microsoft.Xna.Framework.Input.Keys" data-throw-if-not-resolved="false"></xref>, <xref href="Microsoft.Xna.Framework.Input.Buttons" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Input.MouseButton" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public bool WasDown(GenericInput control, int index = -1)
parameters:
- id: control
type: MLEM.Input.GenericInput
description: The control whose down state to query
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad
return:
type: System.Boolean
description: Whether the given control was down
content.vb: Public Function WasDown(control As GenericInput, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.WasDown*
nameWithType.vb: InputHandler.WasDown(GenericInput, Integer)
fullName.vb: MLEM.Input.InputHandler.WasDown(MLEM.Input.GenericInput, Integer)
name.vb: WasDown(GenericInput, Integer)
- uid: MLEM.Input.InputHandler.WasUp(MLEM.Input.GenericInput,System.Int32)
commentId: M:MLEM.Input.InputHandler.WasUp(MLEM.Input.GenericInput,System.Int32)
id: WasUp(MLEM.Input.GenericInput,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasUp(GenericInput, int)
nameWithType: InputHandler.WasUp(GenericInput, int)
fullName: MLEM.Input.InputHandler.WasUp(MLEM.Input.GenericInput, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: WasUp
path: ../MLEM/Input/InputHandler.cs
startLine: 551
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Returns if a given control of any kind was up in the last update call.
This is a helper function that can be passed a <xref href="Microsoft.Xna.Framework.Input.Keys" data-throw-if-not-resolved="false"></xref>, <xref href="Microsoft.Xna.Framework.Input.Buttons" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Input.MouseButton" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public bool WasUp(GenericInput control, int index = -1)
parameters:
- id: control
type: MLEM.Input.GenericInput
description: The control whose up state to query
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad
return:
type: System.Boolean
description: Whether the given control was up.
content.vb: Public Function WasUp(control As GenericInput, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.WasUp*
nameWithType.vb: InputHandler.WasUp(GenericInput, Integer)
fullName.vb: MLEM.Input.InputHandler.WasUp(MLEM.Input.GenericInput, Integer)
name.vb: WasUp(GenericInput, Integer)
- uid: MLEM.Input.InputHandler.IsPressed(MLEM.Input.GenericInput,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsPressed(MLEM.Input.GenericInput,System.Int32)
id: IsPressed(MLEM.Input.GenericInput,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsPressed(GenericInput, int)
nameWithType: InputHandler.IsPressed(GenericInput, int)
fullName: MLEM.Input.InputHandler.IsPressed(MLEM.Input.GenericInput, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: IsPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 579
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Returns if a given control of any kind is pressed.
If <xref href="MLEM.Input.InputHandler.HandleKeyboardRepeats" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Input.InputHandler.HandleGamepadRepeats" data-throw-if-not-resolved="false"></xref> are true, this method will also return true to signify a key or gamepad button repeat.
An input is considered pressed if it was not down the last update call, but is down the current update call. If <xref href="MLEM.Input.InputHandler.InvertPressBehavior" data-throw-if-not-resolved="false"></xref> is true, this behavior is inverted.
example: []
syntax:
content: public bool IsPressed(GenericInput control, int index = -1)
parameters:
- id: control
type: MLEM.Input.GenericInput
description: The control whose pressed state to query
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad
return:
type: System.Boolean
description: Whether the given control is pressed.
content.vb: Public Function IsPressed(control As GenericInput, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsPressed*
nameWithType.vb: InputHandler.IsPressed(GenericInput, Integer)
fullName.vb: MLEM.Input.InputHandler.IsPressed(MLEM.Input.GenericInput, Integer)
name.vb: IsPressed(GenericInput, Integer)
- uid: MLEM.Input.InputHandler.IsPressedIgnoreRepeats(MLEM.Input.GenericInput,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsPressedIgnoreRepeats(MLEM.Input.GenericInput,System.Int32)
id: IsPressedIgnoreRepeats(MLEM.Input.GenericInput,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsPressedIgnoreRepeats(GenericInput, int)
nameWithType: InputHandler.IsPressedIgnoreRepeats(GenericInput, int)
fullName: MLEM.Input.InputHandler.IsPressedIgnoreRepeats(MLEM.Input.GenericInput, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: IsPressedIgnoreRepeats
path: ../MLEM/Input/InputHandler.cs
startLine: 610
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
An input is considered pressed if it was not down the last update call, but is down the current update call. If <xref href="MLEM.Input.InputHandler.InvertPressBehavior" data-throw-if-not-resolved="false"></xref> is true, this behavior is inverted.
This has the same behavior as <xref href="MLEM.Input.InputHandler.IsPressed(MLEM.Input.GenericInput%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>, but ignores keyboard and gamepad repeat events.
If <xref href="MLEM.Input.InputHandler.HandleKeyboardRepeats" data-throw-if-not-resolved="false"></xref> and <xref href="MLEM.Input.InputHandler.HandleGamepadRepeats" data-throw-if-not-resolved="false"></xref> are false, this method does the same as <xref href="MLEM.Input.InputHandler.IsPressed(MLEM.Input.GenericInput%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public bool IsPressedIgnoreRepeats(GenericInput control, int index = -1)
parameters:
- id: control
type: MLEM.Input.GenericInput
description: The control whose pressed state to query
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad
return:
type: System.Boolean
description: Whether the given control is pressed, ignoring repeat events.
content.vb: Public Function IsPressedIgnoreRepeats(control As GenericInput, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsPressedIgnoreRepeats*
nameWithType.vb: InputHandler.IsPressedIgnoreRepeats(GenericInput, Integer)
fullName.vb: MLEM.Input.InputHandler.IsPressedIgnoreRepeats(MLEM.Input.GenericInput, Integer)
name.vb: IsPressedIgnoreRepeats(GenericInput, Integer)
- uid: MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput,System.Int32)
id: IsPressedAvailable(MLEM.Input.GenericInput,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsPressedAvailable(GenericInput, int)
nameWithType: InputHandler.IsPressedAvailable(GenericInput, int)
fullName: MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: IsPressedAvailable
path: ../MLEM/Input/InputHandler.cs
startLine: 622
assemblies:
- MLEM
namespace: MLEM.Input
summary: Returns if a given control of any kind is pressed, and if the press has not been consumed yet using <xref href="MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public bool IsPressedAvailable(GenericInput control, int index = -1)
parameters:
- id: control
type: MLEM.Input.GenericInput
description: The control whose pressed state to query.
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad.
return:
type: System.Boolean
description: Whether the given control is pressed and the press is not consumed yet.
content.vb: Public Function IsPressedAvailable(control As GenericInput, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsPressedAvailable*
nameWithType.vb: InputHandler.IsPressedAvailable(GenericInput, Integer)
fullName.vb: MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput, Integer)
name.vb: IsPressedAvailable(GenericInput, Integer)
- uid: MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput,System.Int32)
commentId: M:MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput,System.Int32)
id: TryConsumePressed(MLEM.Input.GenericInput,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: TryConsumePressed(GenericInput, int)
nameWithType: InputHandler.TryConsumePressed(GenericInput, int)
fullName: MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: TryConsumePressed
path: ../MLEM/Input/InputHandler.cs
startLine: 633
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Returns if a given control of any kind is pressed and available, and marks the press as consumed if it is.
This is a helper function that can be passed a <xref href="Microsoft.Xna.Framework.Input.Keys" data-throw-if-not-resolved="false"></xref>, <xref href="Microsoft.Xna.Framework.Input.Buttons" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Input.MouseButton" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public bool TryConsumePressed(GenericInput control, int index = -1)
parameters:
- id: control
type: MLEM.Input.GenericInput
description: The control whose pressed state to query.
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad.
return:
type: System.Boolean
description: Whether the given control is pressed and the press is not consumed yet.
content.vb: Public Function TryConsumePressed(control As GenericInput, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.TryConsumePressed*
nameWithType.vb: InputHandler.TryConsumePressed(GenericInput, Integer)
fullName.vb: MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput, Integer)
name.vb: TryConsumePressed(GenericInput, Integer)
- uid: MLEM.Input.InputHandler.WasPressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32)
commentId: M:MLEM.Input.InputHandler.WasPressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32)
id: WasPressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasPressedForLess(GenericInput, TimeSpan, int)
nameWithType: InputHandler.WasPressedForLess(GenericInput, TimeSpan, int)
fullName: MLEM.Input.InputHandler.WasPressedForLess(MLEM.Input.GenericInput, System.TimeSpan, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: WasPressedForLess
path: ../MLEM/Input/InputHandler.cs
startLine: 648
assemblies:
- MLEM
namespace: MLEM.Input
summary: Returns if a given control of any kind was just let go this frame, and had been down for less than the given <code class="paramref">time</code> before that. Essentially, this action signifies a short press action.
example: []
syntax:
content: public bool WasPressedForLess(GenericInput control, TimeSpan time, int index = -1)
parameters:
- id: control
type: MLEM.Input.GenericInput
description: The control whose pressed state to query.
- id: time
type: System.TimeSpan
description: The maximum time that the control should have been down for.
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad.
return:
type: System.Boolean
description: Whether the given control was pressed for less than the given time.
content.vb: Public Function WasPressedForLess(control As GenericInput, time As TimeSpan, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.WasPressedForLess*
nameWithType.vb: InputHandler.WasPressedForLess(GenericInput, TimeSpan, Integer)
fullName.vb: MLEM.Input.InputHandler.WasPressedForLess(MLEM.Input.GenericInput, System.TimeSpan, Integer)
name.vb: WasPressedForLess(GenericInput, TimeSpan, Integer)
- uid: MLEM.Input.InputHandler.WasPressedForLessAvailable(MLEM.Input.GenericInput,System.TimeSpan,System.Int32)
commentId: M:MLEM.Input.InputHandler.WasPressedForLessAvailable(MLEM.Input.GenericInput,System.TimeSpan,System.Int32)
id: WasPressedForLessAvailable(MLEM.Input.GenericInput,System.TimeSpan,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasPressedForLessAvailable(GenericInput, TimeSpan, int)
nameWithType: InputHandler.WasPressedForLessAvailable(GenericInput, TimeSpan, int)
fullName: MLEM.Input.InputHandler.WasPressedForLessAvailable(MLEM.Input.GenericInput, System.TimeSpan, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: WasPressedForLessAvailable
path: ../MLEM/Input/InputHandler.cs
startLine: 659
assemblies:
- MLEM
namespace: MLEM.Input
summary: Returns if a given control of any kind was just let go this frame, and had been down for less than the given <code class="paramref">time</code> before that, and if the press has not been consumed yet using <xref href="MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput%2cSystem.TimeSpan%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>. Essentially, this action signifies a short press action.
example: []
syntax:
content: public bool WasPressedForLessAvailable(GenericInput control, TimeSpan time, int index = -1)
parameters:
- id: control
type: MLEM.Input.GenericInput
description: The control whose pressed state to query.
- id: time
type: System.TimeSpan
description: The maximum time that the control should have been down for.
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad.
return:
type: System.Boolean
description: Whether the given control was pressed for less than the given time, and the press has not been consumed yet.
content.vb: Public Function WasPressedForLessAvailable(control As GenericInput, time As TimeSpan, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.WasPressedForLessAvailable*
nameWithType.vb: InputHandler.WasPressedForLessAvailable(GenericInput, TimeSpan, Integer)
fullName.vb: MLEM.Input.InputHandler.WasPressedForLessAvailable(MLEM.Input.GenericInput, System.TimeSpan, Integer)
name.vb: WasPressedForLessAvailable(GenericInput, TimeSpan, Integer)
- uid: MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32)
commentId: M:MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32)
id: TryConsumePressedForLess(MLEM.Input.GenericInput,System.TimeSpan,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: TryConsumePressedForLess(GenericInput, TimeSpan, int)
nameWithType: InputHandler.TryConsumePressedForLess(GenericInput, TimeSpan, int)
fullName: MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput, System.TimeSpan, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: TryConsumePressedForLess
path: ../MLEM/Input/InputHandler.cs
startLine: 670
assemblies:
- MLEM
namespace: MLEM.Input
summary: Returns if a given control of any kind was just let go this frame, and had been down for less than the given <code class="paramref">time</code> before that, and if the press has not been consumed yet using <xref href="MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput%2cSystem.TimeSpan%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>, and marks the press as consumed if it is. Essentially, this action signifies a short press action.
example: []
syntax:
content: public bool TryConsumePressedForLess(GenericInput control, TimeSpan time, int index = -1)
parameters:
- id: control
type: MLEM.Input.GenericInput
description: The control whose pressed state to query.
- id: time
type: System.TimeSpan
description: The maximum time that the control should have been down for.
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad.
return:
type: System.Boolean
description: Whether the given control was pressed for less than the given time, and the press was successfully consumed.
content.vb: Public Function TryConsumePressedForLess(control As GenericInput, time As TimeSpan, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.TryConsumePressedForLess*
nameWithType.vb: InputHandler.TryConsumePressedForLess(GenericInput, TimeSpan, Integer)
fullName.vb: MLEM.Input.InputHandler.TryConsumePressedForLess(MLEM.Input.GenericInput, System.TimeSpan, Integer)
name.vb: TryConsumePressedForLess(GenericInput, TimeSpan, Integer)
- uid: MLEM.Input.InputHandler.IsAnyDown(MLEM.Input.GenericInput[])
commentId: M:MLEM.Input.InputHandler.IsAnyDown(MLEM.Input.GenericInput[])
id: IsAnyDown(MLEM.Input.GenericInput[])
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsAnyDown(params GenericInput[])
nameWithType: InputHandler.IsAnyDown(params GenericInput[])
fullName: MLEM.Input.InputHandler.IsAnyDown(params MLEM.Input.GenericInput[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: IsAnyDown
path: ../MLEM/Input/InputHandler.cs
startLine: 679
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Returns if a given control of any kind is down.
This is a helper function that can be passed a <xref href="Microsoft.Xna.Framework.Input.Keys" data-throw-if-not-resolved="false"></xref>, <xref href="Microsoft.Xna.Framework.Input.Buttons" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Input.MouseButton" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public bool IsAnyDown(params GenericInput[] controls)
parameters:
- id: controls
type: MLEM.Input.GenericInput[]
return:
type: System.Boolean
description: Whether the given control is down
content.vb: Public Function IsAnyDown(ParamArray controls As GenericInput()) As Boolean
overload: MLEM.Input.InputHandler.IsAnyDown*
nameWithType.vb: InputHandler.IsAnyDown(ParamArray GenericInput())
fullName.vb: MLEM.Input.InputHandler.IsAnyDown(ParamArray MLEM.Input.GenericInput())
name.vb: IsAnyDown(ParamArray GenericInput())
- uid: MLEM.Input.InputHandler.IsAnyUp(MLEM.Input.GenericInput[])
commentId: M:MLEM.Input.InputHandler.IsAnyUp(MLEM.Input.GenericInput[])
id: IsAnyUp(MLEM.Input.GenericInput[])
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsAnyUp(params GenericInput[])
nameWithType: InputHandler.IsAnyUp(params GenericInput[])
fullName: MLEM.Input.InputHandler.IsAnyUp(params MLEM.Input.GenericInput[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: IsAnyUp
path: ../MLEM/Input/InputHandler.cs
startLine: 688
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Returns if a given control of any kind is up.
This is a helper function that can be passed a <xref href="Microsoft.Xna.Framework.Input.Keys" data-throw-if-not-resolved="false"></xref>, <xref href="Microsoft.Xna.Framework.Input.Buttons" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Input.MouseButton" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public bool IsAnyUp(params GenericInput[] controls)
parameters:
- id: controls
type: MLEM.Input.GenericInput[]
return:
type: System.Boolean
description: Whether the given control is up.
content.vb: Public Function IsAnyUp(ParamArray controls As GenericInput()) As Boolean
overload: MLEM.Input.InputHandler.IsAnyUp*
nameWithType.vb: InputHandler.IsAnyUp(ParamArray GenericInput())
fullName.vb: MLEM.Input.InputHandler.IsAnyUp(ParamArray MLEM.Input.GenericInput())
name.vb: IsAnyUp(ParamArray GenericInput())
- uid: MLEM.Input.InputHandler.IsAnyPressed(MLEM.Input.GenericInput[])
commentId: M:MLEM.Input.InputHandler.IsAnyPressed(MLEM.Input.GenericInput[])
id: IsAnyPressed(MLEM.Input.GenericInput[])
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsAnyPressed(params GenericInput[])
nameWithType: InputHandler.IsAnyPressed(params GenericInput[])
fullName: MLEM.Input.InputHandler.IsAnyPressed(params MLEM.Input.GenericInput[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: IsAnyPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 697
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Returns if a given control of any kind is pressed.
If <xref href="MLEM.Input.InputHandler.HandleKeyboardRepeats" data-throw-if-not-resolved="false"></xref> or <xref href="MLEM.Input.InputHandler.HandleGamepadRepeats" data-throw-if-not-resolved="false"></xref> are true, this method will also return true to signify a key or gamepad button repeat.
An input is considered pressed if it was not down the last update call, but is down the current update call. If <xref href="MLEM.Input.InputHandler.InvertPressBehavior" data-throw-if-not-resolved="false"></xref> is true, this behavior is inverted.
example: []
syntax:
content: public bool IsAnyPressed(params GenericInput[] controls)
parameters:
- id: controls
type: MLEM.Input.GenericInput[]
return:
type: System.Boolean
description: Whether the given control is pressed.
content.vb: Public Function IsAnyPressed(ParamArray controls As GenericInput()) As Boolean
overload: MLEM.Input.InputHandler.IsAnyPressed*
nameWithType.vb: InputHandler.IsAnyPressed(ParamArray GenericInput())
fullName.vb: MLEM.Input.InputHandler.IsAnyPressed(ParamArray MLEM.Input.GenericInput())
name.vb: IsAnyPressed(ParamArray GenericInput())
- uid: MLEM.Input.InputHandler.IsAnyPressedAvailable(MLEM.Input.GenericInput[])
commentId: M:MLEM.Input.InputHandler.IsAnyPressedAvailable(MLEM.Input.GenericInput[])
id: IsAnyPressedAvailable(MLEM.Input.GenericInput[])
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsAnyPressedAvailable(params GenericInput[])
nameWithType: InputHandler.IsAnyPressedAvailable(params GenericInput[])
fullName: MLEM.Input.InputHandler.IsAnyPressedAvailable(params MLEM.Input.GenericInput[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: IsAnyPressedAvailable
path: ../MLEM/Input/InputHandler.cs
startLine: 706
assemblies:
- MLEM
namespace: MLEM.Input
summary: Returns if a given control of any kind is pressed, and if the press has not been consumed yet using <xref href="MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public bool IsAnyPressedAvailable(params GenericInput[] controls)
parameters:
- id: controls
type: MLEM.Input.GenericInput[]
return:
type: System.Boolean
description: Whether the given control is pressed and the press is not consumed yet.
content.vb: Public Function IsAnyPressedAvailable(ParamArray controls As GenericInput()) As Boolean
overload: MLEM.Input.InputHandler.IsAnyPressedAvailable*
nameWithType.vb: InputHandler.IsAnyPressedAvailable(ParamArray GenericInput())
fullName.vb: MLEM.Input.InputHandler.IsAnyPressedAvailable(ParamArray MLEM.Input.GenericInput())
name.vb: IsAnyPressedAvailable(ParamArray GenericInput())
- uid: MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32)
commentId: M:MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32)
id: TryGetDownTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: TryGetDownTime(GenericInput, out TimeSpan, int)
nameWithType: InputHandler.TryGetDownTime(GenericInput, out TimeSpan, int)
fullName: MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput, out System.TimeSpan, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: TryGetDownTime
path: ../MLEM/Input/InputHandler.cs
startLine: 722
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Tries to retrieve the amount of time that a given <xref href="MLEM.Input.GenericInput" data-throw-if-not-resolved="false"></xref> has been held down for.
If the input is currently down or has been down previously, this method returns true and the amount of time that it has currently or last been down for is stored in <code class="paramref">downTime</code>.
example: []
syntax:
content: public bool TryGetDownTime(GenericInput input, out TimeSpan downTime, int index = -1)
parameters:
- id: input
type: MLEM.Input.GenericInput
description: The input whose down time to query.
- id: downTime
type: System.TimeSpan
description: The resulting down time, or <xref href="System.TimeSpan.Zero" data-throw-if-not-resolved="false"></xref> if the input is not being held.
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad.
return:
type: System.Boolean
description: Whether the input is currently being held.
content.vb: Public Function TryGetDownTime(input As GenericInput, downTime As TimeSpan, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.TryGetDownTime*
nameWithType.vb: InputHandler.TryGetDownTime(GenericInput, TimeSpan, Integer)
fullName.vb: MLEM.Input.InputHandler.TryGetDownTime(MLEM.Input.GenericInput, System.TimeSpan, Integer)
name.vb: TryGetDownTime(GenericInput, TimeSpan, Integer)
- uid: MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput,System.Int32)
commentId: M:MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput,System.Int32)
id: GetDownTime(MLEM.Input.GenericInput,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: GetDownTime(GenericInput, int)
nameWithType: InputHandler.GetDownTime(GenericInput, int)
fullName: MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: GetDownTime
path: ../MLEM/Input/InputHandler.cs
startLine: 740
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Returns the current or last amount of time that a given <xref href="MLEM.Input.GenericInput" data-throw-if-not-resolved="false"></xref> has been held down for.
If this input isn't currently down and has not been down previously, this method returns <xref href="System.TimeSpan.Zero" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public TimeSpan GetDownTime(GenericInput input, int index = -1)
parameters:
- id: input
type: MLEM.Input.GenericInput
description: The input whose down time to query.
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad.
return:
type: System.TimeSpan
description: The resulting down time, or <xref href="System.TimeSpan.Zero" data-throw-if-not-resolved="false"></xref> if the input is not being held.
content.vb: Public Function GetDownTime(input As GenericInput, index As Integer = -1) As TimeSpan
overload: MLEM.Input.InputHandler.GetDownTime*
nameWithType.vb: InputHandler.GetDownTime(GenericInput, Integer)
fullName.vb: MLEM.Input.InputHandler.GetDownTime(MLEM.Input.GenericInput, Integer)
name.vb: GetDownTime(GenericInput, Integer)
- uid: MLEM.Input.InputHandler.TryGetUpTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32)
commentId: M:MLEM.Input.InputHandler.TryGetUpTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32)
id: TryGetUpTime(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: TryGetUpTime(GenericInput, out TimeSpan, int)
nameWithType: InputHandler.TryGetUpTime(GenericInput, out TimeSpan, int)
fullName: MLEM.Input.InputHandler.TryGetUpTime(MLEM.Input.GenericInput, out System.TimeSpan, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: TryGetUpTime
path: ../MLEM/Input/InputHandler.cs
startLine: 753
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Tries to retrieve the amount of time that a given <xref href="MLEM.Input.GenericInput" data-throw-if-not-resolved="false"></xref> has been up for since the last time it was down.
If the input has previously been down, this method returns true and the amount of time that it has been up for is stored in <code class="paramref">upTime</code>.
example: []
syntax:
content: public bool TryGetUpTime(GenericInput input, out TimeSpan upTime, int index = -1)
parameters:
- id: input
type: MLEM.Input.GenericInput
description: The input whose up time to query.
- id: upTime
type: System.TimeSpan
description: The resulting up time, or <xref href="System.TimeSpan.Zero" data-throw-if-not-resolved="false"></xref> if the input is being held.
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad.
return:
type: System.Boolean
description: Whether the input is currently up.
content.vb: Public Function TryGetUpTime(input As GenericInput, upTime As TimeSpan, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.TryGetUpTime*
nameWithType.vb: InputHandler.TryGetUpTime(GenericInput, TimeSpan, Integer)
fullName.vb: MLEM.Input.InputHandler.TryGetUpTime(MLEM.Input.GenericInput, System.TimeSpan, Integer)
name.vb: TryGetUpTime(GenericInput, TimeSpan, Integer)
- uid: MLEM.Input.InputHandler.GetUpTime(MLEM.Input.GenericInput,System.Int32)
commentId: M:MLEM.Input.InputHandler.GetUpTime(MLEM.Input.GenericInput,System.Int32)
id: GetUpTime(MLEM.Input.GenericInput,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: GetUpTime(GenericInput, int)
nameWithType: InputHandler.GetUpTime(GenericInput, int)
fullName: MLEM.Input.InputHandler.GetUpTime(MLEM.Input.GenericInput, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: GetUpTime
path: ../MLEM/Input/InputHandler.cs
startLine: 771
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Returns the amount of time that a given <xref href="MLEM.Input.GenericInput" data-throw-if-not-resolved="false"></xref> has last been up for since the last time it was down.
If this input hasn't been down previously, this method returns <xref href="System.TimeSpan.Zero" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public TimeSpan GetUpTime(GenericInput input, int index = -1)
parameters:
- id: input
type: MLEM.Input.GenericInput
description: The input whose up time to query.
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad.
return:
type: System.TimeSpan
description: The resulting up time, or <xref href="System.TimeSpan.Zero" data-throw-if-not-resolved="false"></xref> if the input is being held.
content.vb: Public Function GetUpTime(input As GenericInput, index As Integer = -1) As TimeSpan
overload: MLEM.Input.InputHandler.GetUpTime*
nameWithType.vb: InputHandler.GetUpTime(GenericInput, Integer)
fullName.vb: MLEM.Input.InputHandler.GetUpTime(MLEM.Input.GenericInput, Integer)
name.vb: GetUpTime(GenericInput, Integer)
- uid: MLEM.Input.InputHandler.TryGetTimeSincePress(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32)
commentId: M:MLEM.Input.InputHandler.TryGetTimeSincePress(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32)
id: TryGetTimeSincePress(MLEM.Input.GenericInput,System.TimeSpan@,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: TryGetTimeSincePress(GenericInput, out TimeSpan, int)
nameWithType: InputHandler.TryGetTimeSincePress(GenericInput, out TimeSpan, int)
fullName: MLEM.Input.InputHandler.TryGetTimeSincePress(MLEM.Input.GenericInput, out System.TimeSpan, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: TryGetTimeSincePress
path: ../MLEM/Input/InputHandler.cs
startLine: 784
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Tries to retrieve the amount of time that has passed since a given <xref href="MLEM.Input.GenericInput" data-throw-if-not-resolved="false"></xref> last counted as pressed.
If the input has previously been pressed, or is currently pressed, this method returns true and the amount of time that has passed since it was last pressed is stored in <code class="paramref">lastPressTime</code>.
example: []
syntax:
content: public bool TryGetTimeSincePress(GenericInput input, out TimeSpan lastPressTime, int index = -1)
parameters:
- id: input
type: MLEM.Input.GenericInput
description: The input whose last press time to query.
- id: lastPressTime
type: System.TimeSpan
description: The resulting up time, or <xref href="System.TimeSpan.Zero" data-throw-if-not-resolved="false"></xref> if the input was never pressed or is currently pressed.
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad.
return:
type: System.Boolean
description: <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a> if the input has previously been pressed or is currently pressed, <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> otherwise.
content.vb: Public Function TryGetTimeSincePress(input As GenericInput, lastPressTime As TimeSpan, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.TryGetTimeSincePress*
nameWithType.vb: InputHandler.TryGetTimeSincePress(GenericInput, TimeSpan, Integer)
fullName.vb: MLEM.Input.InputHandler.TryGetTimeSincePress(MLEM.Input.GenericInput, System.TimeSpan, Integer)
name.vb: TryGetTimeSincePress(GenericInput, TimeSpan, Integer)
- uid: MLEM.Input.InputHandler.GetTimeSincePress(MLEM.Input.GenericInput,System.Int32)
commentId: M:MLEM.Input.InputHandler.GetTimeSincePress(MLEM.Input.GenericInput,System.Int32)
id: GetTimeSincePress(MLEM.Input.GenericInput,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: GetTimeSincePress(GenericInput, int)
nameWithType: InputHandler.GetTimeSincePress(GenericInput, int)
fullName: MLEM.Input.InputHandler.GetTimeSincePress(MLEM.Input.GenericInput, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: GetTimeSincePress
path: ../MLEM/Input/InputHandler.cs
startLine: 800
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Returns the amount of time that has passed since a given <xref href="MLEM.Input.GenericInput" data-throw-if-not-resolved="false"></xref> last counted as pressed.
If this input hasn't been pressed previously, this method returns <xref href="System.TimeSpan.Zero" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public TimeSpan GetTimeSincePress(GenericInput input, int index = -1)
parameters:
- id: input
type: MLEM.Input.GenericInput
description: The input whose up time to query.
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad.
return:
type: System.TimeSpan
description: The resulting up time, or <xref href="System.TimeSpan.Zero" data-throw-if-not-resolved="false"></xref> if the input has never been pressed, or is currently pressed.
content.vb: Public Function GetTimeSincePress(input As GenericInput, index As Integer = -1) As TimeSpan
overload: MLEM.Input.InputHandler.GetTimeSincePress*
nameWithType.vb: InputHandler.GetTimeSincePress(GenericInput, Integer)
fullName.vb: MLEM.Input.InputHandler.GetTimeSincePress(MLEM.Input.GenericInput, Integer)
name.vb: GetTimeSincePress(GenericInput, Integer)
- uid: MLEM.Input.InputHandler.IsPressConsumed(MLEM.Input.GenericInput,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsPressConsumed(MLEM.Input.GenericInput,System.Int32)
id: IsPressConsumed(MLEM.Input.GenericInput,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsPressConsumed(GenericInput, int)
nameWithType: InputHandler.IsPressConsumed(GenericInput, int)
fullName: MLEM.Input.InputHandler.IsPressConsumed(MLEM.Input.GenericInput, int)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: IsPressConsumed
path: ../MLEM/Input/InputHandler.cs
startLine: 812
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Returns whether the given <xref href="MLEM.Input.GenericInput" data-throw-if-not-resolved="false"></xref>'s press state has been consumed using <xref href="MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref>.
If an input has been consumed, <xref href="MLEM.Input.InputHandler.IsPressedAvailable(MLEM.Input.GenericInput%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> and <xref href="MLEM.Input.InputHandler.TryConsumePressed(MLEM.Input.GenericInput%2cSystem.Int32)" data-throw-if-not-resolved="false"></xref> will always return false for that input.
example: []
syntax:
content: public bool IsPressConsumed(GenericInput input, int index = -1)
parameters:
- id: input
type: MLEM.Input.GenericInput
description: The input to query.
- id: index
type: System.Int32
description: The index of the gamepad to query (if applicable), or -1 for any gamepad.
return:
type: System.Boolean
description: Whether a press has been consumed for the given input.
content.vb: Public Function IsPressConsumed(input As GenericInput, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsPressConsumed*
nameWithType.vb: InputHandler.IsPressConsumed(GenericInput, Integer)
fullName.vb: MLEM.Input.InputHandler.IsPressConsumed(MLEM.Input.GenericInput, Integer)
name.vb: IsPressConsumed(GenericInput, Integer)
- uid: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
commentId: M:MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
id: EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: EnableGestures(params GestureType[])
nameWithType: InputHandler.EnableGestures(params GestureType[])
fullName: MLEM.Input.InputHandler.EnableGestures(params Microsoft.Xna.Framework.Input.Touch.GestureType[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: EnableGestures
path: ../MLEM/Input/InputHandler.cs
startLine: 825
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Helper function to enable gestures for a <xref href="Microsoft.Xna.Framework.Input.Touch.TouchPanel" data-throw-if-not-resolved="false"></xref> easily.
Note that, if other gestures were previously enabled, they will not get overridden.
example: []
syntax:
content: public static void EnableGestures(params GestureType[] gestures)
parameters:
- id: gestures
type: Microsoft.Xna.Framework.Input.Touch.GestureType[]
description: The gestures to enable
content.vb: Public Shared Sub EnableGestures(ParamArray gestures As GestureType())
overload: MLEM.Input.InputHandler.EnableGestures*
nameWithType.vb: InputHandler.EnableGestures(ParamArray GestureType())
fullName.vb: MLEM.Input.InputHandler.EnableGestures(ParamArray Microsoft.Xna.Framework.Input.Touch.GestureType())
name.vb: EnableGestures(ParamArray GestureType())
- uid: MLEM.Input.InputHandler.DisableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
commentId: M:MLEM.Input.InputHandler.DisableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
id: DisableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: DisableGestures(params GestureType[])
nameWithType: InputHandler.DisableGestures(params GestureType[])
fullName: MLEM.Input.InputHandler.DisableGestures(params Microsoft.Xna.Framework.Input.Touch.GestureType[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: DisableGestures
path: ../MLEM/Input/InputHandler.cs
startLine: 834
assemblies:
- MLEM
namespace: MLEM.Input
summary: Helper function to disable gestures for a <xref href="Microsoft.Xna.Framework.Input.Touch.TouchPanel" data-throw-if-not-resolved="false"></xref> easily.
example: []
syntax:
content: public static void DisableGestures(params GestureType[] gestures)
parameters:
- id: gestures
type: Microsoft.Xna.Framework.Input.Touch.GestureType[]
description: The gestures to disable
content.vb: Public Shared Sub DisableGestures(ParamArray gestures As GestureType())
overload: MLEM.Input.InputHandler.DisableGestures*
nameWithType.vb: InputHandler.DisableGestures(ParamArray GestureType())
fullName.vb: MLEM.Input.InputHandler.DisableGestures(ParamArray Microsoft.Xna.Framework.Input.Touch.GestureType())
name.vb: DisableGestures(ParamArray GestureType())
- uid: MLEM.Input.InputHandler.SetGesturesEnabled(System.Boolean,Microsoft.Xna.Framework.Input.Touch.GestureType[])
commentId: M:MLEM.Input.InputHandler.SetGesturesEnabled(System.Boolean,Microsoft.Xna.Framework.Input.Touch.GestureType[])
id: SetGesturesEnabled(System.Boolean,Microsoft.Xna.Framework.Input.Touch.GestureType[])
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: SetGesturesEnabled(bool, params GestureType[])
nameWithType: InputHandler.SetGesturesEnabled(bool, params GestureType[])
fullName: MLEM.Input.InputHandler.SetGesturesEnabled(bool, params Microsoft.Xna.Framework.Input.Touch.GestureType[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: SetGesturesEnabled
path: ../MLEM/Input/InputHandler.cs
startLine: 846
assemblies:
- MLEM
namespace: MLEM.Input
summary: >-
Helper function to enable or disable the given gestures for a <xref href="Microsoft.Xna.Framework.Input.Touch.TouchPanel" data-throw-if-not-resolved="false"></xref> easily.
This method is equivalent to calling <xref href="MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType%5b%5d)" data-throw-if-not-resolved="false"></xref> if the <code>enabled</code> value is true and calling <xref href="MLEM.Input.InputHandler.DisableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType%5b%5d)" data-throw-if-not-resolved="false"></xref> if it is false.
Note that, if other gestures were previously enabled, they will not get overridden.
example: []
syntax:
content: public static void SetGesturesEnabled(bool enabled, params GestureType[] gestures)
parameters:
- id: enabled
type: System.Boolean
description: Whether to enable or disable the gestures
- id: gestures
type: Microsoft.Xna.Framework.Input.Touch.GestureType[]
description: The gestures to enable or disable
content.vb: Public Shared Sub SetGesturesEnabled(enabled As Boolean, ParamArray gestures As GestureType())
overload: MLEM.Input.InputHandler.SetGesturesEnabled*
nameWithType.vb: InputHandler.SetGesturesEnabled(Boolean, ParamArray GestureType())
fullName.vb: MLEM.Input.InputHandler.SetGesturesEnabled(Boolean, ParamArray Microsoft.Xna.Framework.Input.Touch.GestureType())
name.vb: SetGesturesEnabled(Boolean, ParamArray GestureType())
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commentId: T:MLEM.Input.GenericInput
parent: MLEM.Input
href: MLEM.Input.GenericInput.html
name: GenericInput
nameWithType: GenericInput
fullName: MLEM.Input.GenericInput
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commentId: N:MLEM.Input
href: MLEM.html
name: MLEM.Input
nameWithType: MLEM.Input
fullName: MLEM.Input
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href: MLEM.html
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href: MLEM.Input.html
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
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nameWithType.vb: GameComponent.OnEnabledChanged(Object, EventArgs)
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name.vb: OnEnabledChanged(Object, EventArgs)
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href: https://learn.microsoft.com/dotnet/api/system.object
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commentId: M:Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: Dispose(bool)
nameWithType: GameComponent.Dispose(bool)
fullName: Microsoft.Xna.Framework.GameComponent.Dispose(bool)
nameWithType.vb: GameComponent.Dispose(Boolean)
fullName.vb: Microsoft.Xna.Framework.GameComponent.Dispose(Boolean)
name.vb: Dispose(Boolean)
spec.csharp:
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name: Dispose
isExternal: true
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name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
spec.vb:
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name: Dispose
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.boolean
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commentId: M:Microsoft.Xna.Framework.GameComponent.Dispose
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name: Dispose()
nameWithType: GameComponent.Dispose()
fullName: Microsoft.Xna.Framework.GameComponent.Dispose()
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name: Dispose
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fullName: Microsoft.Xna.Framework.GameComponent.Game
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nameWithType: GameComponent.Enabled
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nameWithType: GameComponent.UpdateOrder
fullName: Microsoft.Xna.Framework.GameComponent.UpdateOrder
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nameWithType: GameComponent.EnabledChanged
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isExternal: true
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commentId: M:System.Object.ToString
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
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fullName.vb: Object.ToString()
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