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MLEM/MLEM.Extended/Extensions/TextureExtensions.cs

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using MLEM.Extensions;
using MLEM.Textures;
using MonoGame.Extended.TextureAtlases;
namespace MLEM.Extended.Extensions {
/// <summary>
/// A set of extensions for converting texture-related types between MLEM and MonoGame.Extended.
/// </summary>
public static class TextureExtensions {
/// <summary>
/// Converts a MLEM <see cref="NinePatch"/> to a MonoGame.Extended <see cref="NinePatchRegion2D"/>.
/// </summary>
/// <param name="patch">The nine patch to convert</param>
/// <returns>The converted nine patch</returns>
public static NinePatchRegion2D ToExtended(this NinePatch patch) {
return new NinePatchRegion2D(patch.Region.ToExtended(), patch.Padding.Left.Floor(), patch.Padding.Top.Floor(), patch.Padding.Right.Floor(), patch.Padding.Bottom.Floor());
}
/// <summary>
/// Converts a MLEM <see cref="TextureRegion"/> to a MonoGame.Extended <see cref="TextureRegion2D"/>.
/// </summary>
/// <param name="region">The nine patch to convert</param>
/// <returns>The converted nine patch</returns>
public static TextureRegion2D ToExtended(this TextureRegion region) {
return new TextureRegion2D(region.Name, region.Texture, region.U, region.V, region.Width, region.Height);
}
/// <summary>
/// Converts a MonoGame.Extended <see cref="NinePatchRegion2D"/> to a MLEM <see cref="NinePatch"/>.
/// </summary>
/// <param name="patch">The nine patch to convert</param>
/// <returns>The converted nine patch</returns>
public static NinePatch ToMlem(this NinePatchRegion2D patch) {
return new NinePatch(((TextureRegion2D) patch).ToMlem(), patch.LeftPadding, patch.RightPadding, patch.TopPadding, patch.BottomPadding);
}
/// <summary>
/// Converts a MonoGame.Extended <see cref="TextureRegion2D"/> to a MLEM <see cref="TextureRegion"/>.
/// </summary>
/// <param name="region">The nine patch to convert</param>
/// <returns>The converted nine patch</returns>
public static TextureRegion ToMlem(this TextureRegion2D region) {
return new TextureRegion(region.Texture, region.Bounds) {Name = region.Name};
}
}
}