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MLEM/MLEM.Ui/Elements/TextField.cs

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using System;
using System.IO;
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using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Input;
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using MLEM.Misc;
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using MLEM.Textures;
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using MLEM.Ui.Style;
using TextCopy;
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namespace MLEM.Ui.Elements {
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/// <summary>
/// A text field element for use inside of a <see cref="UiSystem"/>.
/// A text field is a selectable element that can be typed in, as well as copied and pasted from.
/// If an on-screen keyboard is required, then this text field will automatically open an on-screen keyboard using <see cref="MlemPlatform.OpenOnScreenKeyboard"/>.
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/// </summary>
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public class TextField : Element {
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/// <summary>
/// A <see cref="Rule"/> that allows any visible character and spaces
/// </summary>
public static readonly Rule DefaultRule = (field, add) => {
foreach (var c in add) {
if (char.IsControl(c))
return false;
}
return true;
};
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/// <summary>
/// A <see cref="Rule"/> that only allows letters
/// </summary>
public static readonly Rule OnlyLetters = (field, add) => {
foreach (var c in add) {
if (!char.IsLetter(c))
return false;
}
return true;
};
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/// <summary>
/// A <see cref="Rule"/> that only allows numerals
/// </summary>
public static readonly Rule OnlyNumbers = (field, add) => {
foreach (var c in add) {
if (!char.IsNumber(c))
return false;
}
return true;
};
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/// <summary>
/// A <see cref="Rule"/> that only allows letters and numerals
/// </summary>
public static readonly Rule LettersNumbers = (field, add) => {
foreach (var c in add) {
if (!char.IsLetter(c) || !char.IsNumber(c))
return false;
}
return true;
};
/// <summary>
/// A <see cref="Rule"/> that only allows characters not contained in <see cref="Path.GetInvalidPathChars"/>
/// </summary>
public static readonly Rule PathNames = (field, add) => add.IndexOfAny(Path.GetInvalidPathChars()) < 0;
/// <summary>
/// A <see cref="Rule"/> that only allows characters not contained in <see cref="Path.GetInvalidFileNameChars"/>
/// </summary>
public static readonly Rule FileNames = (field, add) => add.IndexOfAny(Path.GetInvalidFileNameChars()) < 0;
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/// <summary>
/// The color that this text field's text should display with
/// </summary>
public StyleProp<Color> TextColor;
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/// <summary>
/// The color that the <see cref="PlaceholderText"/> should display with
/// </summary>
public StyleProp<Color> PlaceholderColor;
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/// <summary>
/// This text field's texture
/// </summary>
public StyleProp<NinePatch> Texture;
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/// <summary>
/// This text field's texture while it is hovered
/// </summary>
public StyleProp<NinePatch> HoveredTexture;
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/// <summary>
/// The color that this text field should display with while it is hovered
/// </summary>
public StyleProp<Color> HoveredColor;
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/// <summary>
/// The scale that this text field should render text with
/// </summary>
public StyleProp<float> TextScale;
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/// <summary>
/// The font that this text field should display text with
/// </summary>
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public StyleProp<GenericFont> Font;
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/// <summary>
/// This text field's current text
/// </summary>
public string Text => this.text.ToString();
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/// <summary>
/// The text that displays in this text field if <see cref="Text"/> is empty
/// </summary>
public string PlaceholderText;
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/// <summary>
/// An event that gets called when <see cref="Text"/> changes, either through input, or through a manual change.
/// </summary>
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public TextChanged OnTextChange;
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/// <summary>
/// The x position that text should start rendering at, based on the x position of this text field.
/// </summary>
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public float TextOffsetX = 4;
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/// <summary>
/// The width that the caret should render with.
/// </summary>
public float CaretWidth = 0.5F;
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/// <summary>
/// The rule used for text input.
/// Rules allow only certain characters to be allowed inside of a text field.
/// </summary>
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public Rule InputRule;
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/// <summary>
/// The title of the <c>KeyboardInput</c> field on mobile devices and consoles
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/// </summary>
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public string MobileTitle;
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/// <summary>
/// The description of the <c>KeyboardInput</c> field on mobile devices and consoles
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/// </summary>
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public string MobileDescription;
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/// <summary>
/// The position of the caret within the text.
/// This is always between 0 and the <see cref="string.Length"/> of <see cref="Text"/>
/// </summary>
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public int CaretPos {
get {
this.CaretPos = MathHelper.Clamp(this.caretPos, 0, this.text.Length);
return this.caretPos;
}
set {
if (this.caretPos != value) {
this.caretPos = value;
this.HandleTextChange(false);
}
}
}
/// <summary>
/// A character that should be displayed instead of this text field's <see cref="Text"/> content.
/// The amount of masking characters displayed will be equal to the <see cref="Text"/>'s length.
/// This behavior is useful for password fields or similar.
/// </summary>
public char? MaskingCharacter {
get => this.maskingCharacter;
set {
this.maskingCharacter = value;
this.HandleTextChange(false);
}
}
private readonly StringBuilder text = new StringBuilder();
private char? maskingCharacter;
private double caretBlinkTimer;
private string displayedText;
private int textOffset;
private int caretPos;
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/// <summary>
/// Creates a new text field with the given settings
/// </summary>
/// <param name="anchor">The text field's anchor</param>
/// <param name="size">The text field's size</param>
/// <param name="rule">The text field's input rule</param>
/// <param name="font">The font to use for drawing text</param>
/// <param name="text">The text that the text field should contain by default</param>
public TextField(Anchor anchor, Vector2 size, Rule rule = null, GenericFont font = null, string text = null) : base(anchor, size) {
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this.InputRule = rule ?? DefaultRule;
if (font != null)
this.Font.Set(font);
if (text != null)
this.SetText(text, true);
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MlemPlatform.EnsureExists();
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this.OnPressed += OnPressed;
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this.OnTextInput += (element, key, character) => {
if (!this.IsSelected || this.IsHidden)
return;
if (key == Keys.Back) {
if (this.CaretPos > 0) {
this.CaretPos--;
this.RemoveText(this.CaretPos, 1);
}
} else if (key == Keys.Delete) {
this.RemoveText(this.CaretPos, 1);
} else {
this.InsertText(character);
}
};
this.OnDeselected += e => this.CaretPos = 0;
this.OnSelected += e => this.CaretPos = this.text.Length;
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async void OnPressed(Element e) {
var title = this.MobileTitle ?? this.PlaceholderText;
var result = await MlemPlatform.Current.OpenOnScreenKeyboard(title, this.MobileDescription, this.Text, false);
if (result != null)
this.SetText(result.Replace('\n', ' '), true);
}
}
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private void HandleTextChange(bool textChanged = true) {
// not initialized yet
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if (!this.Font.HasValue())
return;
var length = this.Font.Value.MeasureString(this.text.ToString()).X * this.TextScale;
var maxWidth = this.DisplayArea.Width / this.Scale - this.TextOffsetX * 2;
if (length > maxWidth) {
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// if we're moving the caret to the left
if (this.textOffset > this.CaretPos) {
this.textOffset = this.CaretPos;
} else {
// if we're moving the caret to the right
var importantArea = this.text.ToString(this.textOffset, Math.Min(this.CaretPos, this.text.Length) - this.textOffset);
var bound = this.CaretPos - this.Font.Value.TruncateString(importantArea, maxWidth, this.TextScale, true).Length;
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if (this.textOffset < bound) {
this.textOffset = bound;
}
}
var visible = this.text.ToString(this.textOffset, this.text.Length - this.textOffset);
this.displayedText = this.Font.Value.TruncateString(visible, maxWidth, this.TextScale);
} else {
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this.displayedText = this.Text;
this.textOffset = 0;
}
if (this.MaskingCharacter != null)
this.displayedText = new string(this.MaskingCharacter.Value, this.displayedText.Length);
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if (textChanged)
this.OnTextChange?.Invoke(this, this.Text);
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}
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/// <inheritdoc />
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public override void Update(GameTime time) {
base.Update(time);
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// handle first initialization if not done
if (this.displayedText == null)
this.HandleTextChange(false);
if (!this.IsSelected || this.IsHidden)
return;
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if (this.Input.IsKeyPressed(Keys.Left)) {
this.CaretPos--;
} else if (this.Input.IsKeyPressed(Keys.Right)) {
this.CaretPos++;
} else if (this.Input.IsKeyPressed(Keys.Home)) {
this.CaretPos = 0;
} else if (this.Input.IsKeyPressed(Keys.End)) {
this.CaretPos = this.text.Length;
} else if (this.Input.IsModifierKeyDown(ModifierKey.Control)) {
if (this.Input.IsKeyPressed(Keys.V)) {
var clip = ClipboardService.GetText();
if (clip != null)
this.InsertText(clip);
} else if (this.Input.IsKeyPressed(Keys.C)) {
// until there is text selection, just copy the whole content
ClipboardService.SetText(this.Text);
}
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}
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this.caretBlinkTimer += time.ElapsedGameTime.TotalSeconds;
if (this.caretBlinkTimer >= 1)
this.caretBlinkTimer = 0;
}
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/// <inheritdoc />
public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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var tex = this.Texture;
var color = Color.White * alpha;
if (this.IsMouseOver) {
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tex = this.HoveredTexture.OrDefault(tex);
color = (Color) this.HoveredColor * alpha;
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}
batch.Draw(tex, this.DisplayArea, color, this.Scale);
if (this.displayedText != null) {
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var lineHeight = this.Font.Value.LineHeight * this.TextScale * this.Scale;
var textPos = this.DisplayArea.Location + new Vector2(this.TextOffsetX * this.Scale, this.DisplayArea.Height / 2 - lineHeight / 2);
if (this.text.Length > 0 || this.IsSelected) {
var textColor = this.TextColor.OrDefault(Color.White);
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this.Font.Value.DrawString(batch, this.displayedText, textPos, textColor * alpha, 0, Vector2.Zero, this.TextScale * this.Scale, SpriteEffects.None, 0);
if (this.IsSelected && this.caretBlinkTimer >= 0.5F) {
var textSize = this.Font.Value.MeasureString(this.displayedText.Substring(0, this.CaretPos - this.textOffset)) * this.TextScale * this.Scale;
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batch.Draw(batch.GetBlankTexture(), new RectangleF(textPos.X + textSize.X, textPos.Y, this.CaretWidth * this.Scale, lineHeight), null, textColor * alpha);
}
} else if (this.PlaceholderText != null) {
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this.Font.Value.DrawString(batch, this.PlaceholderText, textPos, this.PlaceholderColor.OrDefault(Color.Gray) * alpha, 0, Vector2.Zero, this.TextScale * this.Scale, SpriteEffects.None, 0);
}
}
base.Draw(time, batch, alpha, blendState, samplerState, matrix);
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}
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/// <summary>
/// Replaces this text field's text with the given text.
/// </summary>
/// <param name="text">The new text</param>
/// <param name="removeMismatching">If any characters that don't match the <see cref="InputRule"/> should be left out</param>
public void SetText(object text, bool removeMismatching = false) {
if (removeMismatching) {
var result = new StringBuilder();
foreach (var c in text.ToString()) {
if (this.InputRule(this, c.ToCachedString()))
result.Append(c);
}
text = result.ToString();
} else if (!this.InputRule(this, text.ToString()))
return;
this.text.Clear();
this.text.Append(text);
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this.CaretPos = this.text.Length;
this.HandleTextChange();
}
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/// <summary>
/// Inserts the given text at the <see cref="CaretPos"/>
/// </summary>
/// <param name="text">The text to insert</param>
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public void InsertText(object text) {
var strg = text.ToString();
if (!this.InputRule(this, strg))
return;
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this.text.Insert(this.CaretPos, strg);
this.CaretPos += strg.Length;
this.HandleTextChange();
}
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/// <summary>
/// Removes the given amount of text at the given index
/// </summary>
/// <param name="index">The index</param>
/// <param name="length">The amount of text to remove</param>
public void RemoveText(int index, int length) {
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if (index < 0 || index >= this.text.Length)
return;
this.text.Remove(index, length);
this.HandleTextChange();
}
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/// <inheritdoc />
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protected override void InitStyle(UiStyle style) {
base.InitStyle(style);
this.TextScale.SetFromStyle(style.TextScale);
this.Font.SetFromStyle(style.Font);
this.Texture.SetFromStyle(style.TextFieldTexture);
this.HoveredTexture.SetFromStyle(style.TextFieldHoveredTexture);
this.HoveredColor.SetFromStyle(style.TextFieldHoveredColor);
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}
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/// <summary>
/// A delegate method used for <see cref="TextField.OnTextChange"/>
/// </summary>
/// <param name="field">The text field whose text changed</param>
/// <param name="text">The new text</param>
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public delegate void TextChanged(TextField field, string text);
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/// <summary>
/// A delegate method used for <see cref="InputRule"/>.
/// It should return whether the given text can be added to the text field.
/// </summary>
/// <param name="field">The text field</param>
/// <param name="textToAdd">The text that is tried to be added</param>
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public delegate bool Rule(TextField field, string textToAdd);
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}
}