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<Project Sdk= "Microsoft.NET.Sdk" >
<PropertyGroup >
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<TargetFrameworks > net452;netstandard2.0;net8.0</TargetFrameworks>
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<GenerateDocumentationFile > true</GenerateDocumentationFile>
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<ProduceReferenceAssembly > true</ProduceReferenceAssembly>
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<IsAotCompatible Condition= "'$(TargetFramework)'=='net8.0'" > true</IsAotCompatible>
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<NoWarn > NU1701</NoWarn>
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</PropertyGroup>
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<PropertyGroup >
<Authors > Ellpeck</Authors>
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<Description > Simple loading and processing of textures and other data for MonoGame, including the ability to load non-XNB content files easily</Description>
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<PackageReleaseNotes > See the full changelog at https://mlem.ellpeck.de/CHANGELOG.html</PackageReleaseNotes>
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<PackageTags > monogame ellpeck mlem utility extensions data serialize</PackageTags>
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<PackageProjectUrl > https://mlem.ellpeck.de/</PackageProjectUrl>
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<RepositoryUrl > https://github.com/Ellpeck/MLEM</RepositoryUrl>
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<PackageLicenseExpression > MIT</PackageLicenseExpression>
<PackageIcon > Logo.png</PackageIcon>
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<PackageReadmeFile > README.md</PackageReadmeFile>
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</PropertyGroup>
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<ItemGroup >
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<ProjectReference Include= "..\MLEM\MLEM.csproj" />
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<!-- TODO remove lidgren support eventually (methods marked as obsolete since 5.2.0) -->
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<PackageReference Include= "Lidgren.Network" Version= "1.0.2" >
<PrivateAssets > all</PrivateAssets>
</PackageReference>
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<PackageReference Include= "Newtonsoft.Json" Version= "13.0.3" >
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<PrivateAssets > all</PrivateAssets>
</PackageReference>
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<PackageReference Include= "Newtonsoft.Json.Bson" Version= "1.0.2" >
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<PrivateAssets > all</PrivateAssets>
</PackageReference>
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<PackageReference Include= "MonoGame.Framework.DesktopGL" Version= "3.8.0.1641" >
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<PrivateAssets > all</PrivateAssets>
</PackageReference>
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</ItemGroup>
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<ItemGroup >
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<None Include= "../Media/Logo.png" Pack= "true" PackagePath= "" />
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<None Include= "../README.md" Pack= "true" PackagePath= "" />
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</ItemGroup>
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</Project>