2020-09-28 02:52:51 +02:00
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using System.Linq;
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2019-08-09 14:26:20 +02:00
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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2020-06-21 23:23:52 +02:00
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using MLEM.Extensions;
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2019-08-09 14:26:20 +02:00
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namespace MLEM.Font {
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2020-05-20 23:59:40 +02:00
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/// <inheritdoc/>
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2020-03-28 22:25:06 +01:00
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public class GenericSpriteFont : GenericFont {
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2020-05-21 12:53:42 +02:00
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/// <summary>
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/// The <see cref="SpriteFont"/> that is being wrapped by this generic font
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/// </summary>
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public readonly SpriteFont Font;
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/// <inheritdoc/>
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public override GenericFont Bold { get; }
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/// <inheritdoc/>
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public override GenericFont Italic { get; }
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/// <inheritdoc/>
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public override float LineHeight => this.Font.LineSpacing;
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2020-05-20 23:59:40 +02:00
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/// <summary>
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/// Creates a new generic font using <see cref="SpriteFont"/>.
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/// Optionally, a bold and italic version of the font can be supplied.
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/// </summary>
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/// <param name="font">The font to wrap</param>
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/// <param name="bold">A bold version of the font</param>
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/// <param name="italic">An italic version of the font</param>
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public GenericSpriteFont(SpriteFont font, SpriteFont bold = null, SpriteFont italic = null) {
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2022-06-15 11:38:11 +02:00
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this.Font = GenericSpriteFont.SetDefaults(font);
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this.Bold = bold != null ? new GenericSpriteFont(GenericSpriteFont.SetDefaults(bold)) : this;
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this.Italic = italic != null ? new GenericSpriteFont(GenericSpriteFont.SetDefaults(italic)) : this;
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}
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2020-06-20 01:18:27 +02:00
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/// <inheritdoc />
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2021-07-28 17:22:47 +02:00
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protected override float MeasureChar(char c) {
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return this.Font.MeasureString(c.ToCachedString()).X;
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}
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2021-12-22 12:46:17 +01:00
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/// <inheritdoc />
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2021-12-22 13:00:41 +01:00
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protected override void DrawChar(SpriteBatch batch, string cString, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects effects, float layerDepth) {
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batch.DrawString(this.Font, cString, position, color, rotation, Vector2.Zero, scale, effects, layerDepth);
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}
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2020-06-20 01:18:27 +02:00
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private static SpriteFont SetDefaults(SpriteFont font) {
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#if FNA
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// none of the copying is available with FNA
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return font;
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#else
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// we copy the font here to set the default character to a space
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return new SpriteFont(
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font.Texture,
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font.Glyphs.Select(g => g.BoundsInTexture).ToList(),
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font.Glyphs.Select(g => g.Cropping).ToList(),
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font.Characters.ToList(),
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font.LineSpacing,
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font.Spacing,
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font.Glyphs.Select(g => new Vector3(g.LeftSideBearing, g.Width, g.RightSideBearing)).ToList(),
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' ');
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#endif
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}
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}
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}
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