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MLEM/Examples/GameImpl.cs

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using System;
using System.Collections.Generic;
using Coroutine;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
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using MLEM.Font;
using MLEM.Input;
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using MLEM.Startup;
using MLEM.Textures;
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using MLEM.Ui;
using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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namespace Examples {
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public class GameImpl : MlemGame {
private Texture2D testTexture;
private NinePatch testPatch;
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public GameImpl() {
this.IsMouseVisible = true;
}
protected override void LoadContent() {
this.testTexture = LoadContent<Texture2D>("Textures/Test");
this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8);
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base.LoadContent();
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var style = new UntexturedStyle(this.SpriteBatch) {
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Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
TextScale = 0.1F,
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PanelTexture = this.testPatch,
ButtonTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
TextFieldTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
ScrollBarBackground = new NinePatch(new TextureRegion(this.testTexture, 8, 0, 4, 8), 1, 1, 2, 2),
ScrollBarScrollerTexture = new NinePatch(new TextureRegion(this.testTexture, 12, 0, 4, 8), 1, 1, 2, 2),
CheckboxTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
CheckboxCheckmark = new TextureRegion(this.testTexture, 24, 0, 8, 8),
RadioTexture = new NinePatch(new TextureRegion(this.testTexture, 16, 0, 8, 8), 3),
RadioCheckmark = new TextureRegion(this.testTexture, 32, 0, 8, 8)
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};
var untexturedStyle = this.UiSystem.Style;
this.UiSystem.Style = style;
this.UiSystem.GlobalScale = 5;
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var root = new Panel(Anchor.Center, new Vector2(80, 100), Point.Zero, false, true, new Point(5, 10));
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this.UiSystem.Add("Test", root);
root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "This is a small demo for MLEM.Ui, a user interface library that is part of (M)LEM (L)ibrary by (E)llpeck for (M)onoGame."));
var image = root.AddChild(new Image(Anchor.AutoCenter, new Vector2(20, 20), new TextureRegion(this.testTexture, 0, 0, 8, 8)) {IsHidden = true});
root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 10), "Toggle Image") {
OnClicked = (element, button) => {
if (button == MouseButton.Left)
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image.IsHidden = !image.IsHidden;
}
});
root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 10), "Change Style") {
OnClicked = (element, button) => {
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if (button == MouseButton.Left)
this.UiSystem.Style = this.UiSystem.Style == untexturedStyle ? style : untexturedStyle;
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},
PositionOffset = new Point(0, 1),
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HasCustomStyle = true,
Texture = this.testPatch,
HoveredColor = Color.LightGray
});
root.AddChild(new VerticalSpace(3));
root.AddChild(new Paragraph(Anchor.AutoCenter, 1, "Text input:", true));
root.AddChild(new TextField(Anchor.AutoLeft, new Vector2(1, 10)) {PositionOffset = new Point(0, 1)});
root.AddChild(new VerticalSpace(3));
root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Zoom in or out:"));
root.AddChild(new Button(Anchor.AutoLeft, new Vector2(10), "+") {
OnClicked = (element, button) => {
if (element.Root.Scale < 2)
element.Root.Scale += 0.1F;
}
});
root.AddChild(new Button(Anchor.AutoInline, new Vector2(10), "-") {
OnClicked = (element, button) => {
if (element.Root.Scale > 0.5F)
element.Root.Scale -= 0.1F;
},
PositionOffset = new Point(1, 0)
});
root.AddChild(new VerticalSpace(3));
root.AddChild(new Checkbox(Anchor.AutoLeft, new Vector2(1, 10), "Checkbox 1!"));
root.AddChild(new Checkbox(Anchor.AutoLeft, new Vector2(1, 10), "Checkbox 2!") {PositionOffset = new Point(0, 1)});
root.AddChild(new VerticalSpace(3));
root.AddChild(new RadioButton(Anchor.AutoLeft, new Vector2(1, 10), "Radio button 1!"));
root.AddChild(new RadioButton(Anchor.AutoLeft, new Vector2(1, 10), "Radio button 2!") {PositionOffset = new Point(0, 1)});
}
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protected override void Draw(GameTime gameTime) {
this.GraphicsDevice.Clear(Color.Black);
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base.Draw(gameTime);
}
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}
}