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https://github.com/Ellpeck/MLEM.git
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103 lines
No EOL
4.8 KiB
C#
103 lines
No EOL
4.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Coroutine;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Font;
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using MLEM.Input;
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using MLEM.Startup;
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using MLEM.Textures;
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using MLEM.Ui;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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namespace Examples {
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public class GameImpl : MlemGame {
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private Texture2D testTexture;
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private NinePatch testPatch;
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public GameImpl() {
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this.IsMouseVisible = true;
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}
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protected override void LoadContent() {
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this.testTexture = LoadContent<Texture2D>("Textures/Test");
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this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8);
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base.LoadContent();
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var style = new UntexturedStyle(this.SpriteBatch) {
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Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
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TextScale = 0.1F,
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PanelTexture = this.testPatch,
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ButtonTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
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TextFieldTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
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ScrollBarBackground = new NinePatch(new TextureRegion(this.testTexture, 8, 0, 4, 8), 1, 1, 2, 2),
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ScrollBarScrollerTexture = new NinePatch(new TextureRegion(this.testTexture, 12, 0, 4, 8), 1, 1, 2, 2),
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CheckboxTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
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CheckboxCheckmark = new TextureRegion(this.testTexture, 24, 0, 8, 8),
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RadioTexture = new NinePatch(new TextureRegion(this.testTexture, 16, 0, 8, 8), 3),
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RadioCheckmark = new TextureRegion(this.testTexture, 32, 0, 8, 8)
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};
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var untexturedStyle = this.UiSystem.Style;
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this.UiSystem.Style = style;
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this.UiSystem.GlobalScale = 5;
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var root = new Panel(Anchor.Center, new Vector2(80, 100), Point.Zero, false, true, new Point(5, 10));
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this.UiSystem.Add("Test", root);
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "This is a small demo for MLEM.Ui, a user interface library that is part of (M)LEM (L)ibrary by (E)llpeck for (M)onoGame."));
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var image = root.AddChild(new Image(Anchor.AutoCenter, new Vector2(20, 20), new TextureRegion(this.testTexture, 0, 0, 8, 8)) {IsHidden = true});
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root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 10), "Toggle Image") {
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OnClicked = (element, button) => {
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if (button == MouseButton.Left)
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image.IsHidden = !image.IsHidden;
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}
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});
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root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 10), "Change Style") {
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OnClicked = (element, button) => {
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if (button == MouseButton.Left)
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this.UiSystem.Style = this.UiSystem.Style == untexturedStyle ? style : untexturedStyle;
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},
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PositionOffset = new Point(0, 1),
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HasCustomStyle = true,
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Texture = this.testPatch,
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HoveredColor = Color.LightGray
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});
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new Paragraph(Anchor.AutoCenter, 1, "Text input:", true));
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root.AddChild(new TextField(Anchor.AutoLeft, new Vector2(1, 10)) {PositionOffset = new Point(0, 1)});
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Zoom in or out:"));
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root.AddChild(new Button(Anchor.AutoLeft, new Vector2(10), "+") {
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OnClicked = (element, button) => {
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if (element.Root.Scale < 2)
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element.Root.Scale += 0.1F;
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}
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});
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root.AddChild(new Button(Anchor.AutoInline, new Vector2(10), "-") {
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OnClicked = (element, button) => {
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if (element.Root.Scale > 0.5F)
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element.Root.Scale -= 0.1F;
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},
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PositionOffset = new Point(1, 0)
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});
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new Checkbox(Anchor.AutoLeft, new Vector2(1, 10), "Checkbox 1!"));
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root.AddChild(new Checkbox(Anchor.AutoLeft, new Vector2(1, 10), "Checkbox 2!") {PositionOffset = new Point(0, 1)});
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new RadioButton(Anchor.AutoLeft, new Vector2(1, 10), "Radio button 1!"));
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root.AddChild(new RadioButton(Anchor.AutoLeft, new Vector2(1, 10), "Radio button 2!") {PositionOffset = new Point(0, 1)});
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}
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protected override void Draw(GameTime gameTime) {
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this.GraphicsDevice.Clear(Color.Black);
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base.Draw(gameTime);
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}
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}
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} |