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MLEM/MLEM.Ui/Elements/ScrollBar.cs

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using System;
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using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extensions;
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using MLEM.Input;
using MLEM.Textures;
using MLEM.Ui.Style;
namespace MLEM.Ui.Elements {
public class ScrollBar : Element {
public NinePatch Background;
public NinePatch ScrollerTexture;
public Point ScrollerOffset;
public Point ScrollerSize;
private float maxValue;
public float MaxValue {
get => this.maxValue;
set {
this.maxValue = Math.Max(0, value);
// force current value to be clamped
this.CurrentValue = this.currValue;
}
}
private float currValue;
public float CurrentValue {
get => this.currValue;
set {
var val = MathHelper.Clamp(value, 0, this.maxValue);
if (this.currValue != val) {
this.currValue = val;
this.OnValueChanged?.Invoke(this, val);
}
}
}
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public readonly bool Horizontal;
public float StepPerScroll = 1;
public ValueChanged OnValueChanged;
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private bool isMouseHeld;
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public ScrollBar(Anchor anchor, Vector2 size, int scrollerSize, float maxValue, bool horizontal = false) : base(anchor, size) {
this.maxValue = maxValue;
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this.Horizontal = horizontal;
this.ScrollerSize = new Point(horizontal ? scrollerSize : size.X.Floor(), !horizontal ? scrollerSize : size.Y.Floor());
}
public override void Update(GameTime time) {
base.Update(time);
var moused = this.System.MousedElement;
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if (moused == this && this.Input.IsMouseButtonPressed(MouseButton.Left)) {
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this.isMouseHeld = true;
} else if (this.isMouseHeld && this.Input.IsMouseButtonUp(MouseButton.Left)) {
this.isMouseHeld = false;
}
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if (this.isMouseHeld) {
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if (this.Horizontal) {
var internalX = this.MousePos.X - this.Area.X;
this.CurrentValue = internalX / (float) this.Area.Width * this.MaxValue;
} else {
var internalY = this.MousePos.Y - this.Area.Y;
this.CurrentValue = internalY / (float) this.Area.Height * this.MaxValue;
}
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}
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if (!this.Horizontal && moused != null && (moused == this.Parent || moused.GetParentTree().Contains(this.Parent))) {
var scroll = this.Input.LastScrollWheel - this.Input.ScrollWheel;
if (scroll != 0)
this.CurrentValue += this.StepPerScroll * Math.Sign(scroll);
}
}
public override void Draw(GameTime time, SpriteBatch batch, float alpha, Point offset) {
batch.Draw(this.Background, this.DisplayArea.OffsetCopy(offset), Color.White * alpha, this.Scale);
var scrollerPos = new Point(this.DisplayArea.X + offset.X + this.ScrollerOffset.X, this.DisplayArea.Y + offset.Y + this.ScrollerOffset.Y);
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var scrollerOffset = new Point(
!this.Horizontal ? 0 : (this.currValue / this.maxValue * (this.DisplayArea.Width - this.ScrollerSize.X * this.Scale)).Floor(),
this.Horizontal ? 0 : (this.currValue / this.maxValue * (this.DisplayArea.Height - this.ScrollerSize.Y * this.Scale)).Floor());
var scrollerRect = new Rectangle(scrollerPos + scrollerOffset, this.ScrollerSize.Multiply(this.Scale));
batch.Draw(this.ScrollerTexture, scrollerRect, Color.White * alpha, this.Scale);
base.Draw(time, batch, alpha, offset);
}
protected override void InitStyle(UiStyle style) {
base.InitStyle(style);
this.Background = style.ScrollBarBackground;
this.ScrollerTexture = style.ScrollBarScrollerTexture;
}
public delegate void ValueChanged(Element element, float value);
}
}