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MLEM/Tests/CameraTests.cs

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using Microsoft.Xna.Framework;
using MLEM.Cameras;
using NUnit.Framework;
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namespace Tests;
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public class CameraTests {
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private TestGame game;
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[SetUp]
public void SetUp() {
this.game = TestGame.Create();
}
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[TearDown]
public void TearDown() {
this.game?.Dispose();
}
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[Test]
public void TestConversions([Range(-4, 4, 4F)] float x, [Range(-4, 4, 4F)] float y) {
var camera = new Camera(this.game.GraphicsDevice);
var pos = new Vector2(x, y);
var cam = camera.ToCameraPos(pos);
var ret = camera.ToWorldPos(cam);
Assert.AreEqual(pos, ret);
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}
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}