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fixed the text formatting demo being too dark for drop shadows to be visible
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2 changed files with 3 additions and 3 deletions
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@ -12,11 +12,11 @@ namespace Demos {
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private const string Text =
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"MLEM's text formatting system allows for various <b>formatting codes</b> to be applied in the middle of a string. Here's a demonstration of some of them.\n\n" +
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"You can write in <b>bold</i>, <i>italics</i>, <u>with an underline</u>, <st>strikethrough</st>, or with a <s>drop shadow</s> whose <s #ff0000 2>color</s> and <s #000000 5>offset</s> you can modify in each application of the code.\n\n" +
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"You can write in <b>bold</i>, <i>italics</i>, <u>with an underline</u>, <st>strikethrough</st>, or with a <s #000000 4>drop shadow</s> whose <s #ff0000 4>color</s> and <s #000000 10>offset</s> you can modify in each application of the code.\n\n" +
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"You can apply <c CornflowerBlue>custom</c> <c Yellow>colors</c> to text, including all default <c Orange>MonoGame colors</c> and <c #aabb00>inline custom colors</c>.\n\n" +
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"You can also use animations like <a wobbly>a wobbly one</a>, as well as create custom ones using the <a wobbly>Code class</a>.\n\n" +
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"You can also display <i grass> icons in your text!\n\n" +
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"Additionally, the text formatter has various APIs for interacting with the text, like custom behaviors when hovering over the text, and more.";
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"Additionally, the text formatter has various methods for interacting with the text, like custom behaviors when hovering over certain parts, and more.";
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private const float Scale = 0.5F;
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private const float Width = 0.9F;
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@ -49,7 +49,7 @@ namespace Demos {
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}
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public override void DoDraw(GameTime time) {
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this.GraphicsDevice.Clear(Color.Black);
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this.GraphicsDevice.Clear(Color.DarkSlateGray);
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this.SpriteBatch.Begin(samplerState: SamplerState.PointClamp);
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// we draw the tokenized text in the center of the screen
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