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2eaf0c0cee
2 changed files with 13 additions and 2 deletions
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@ -50,6 +50,7 @@ Fixes
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### MLEM.Extended
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Improvements
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- Updated to FontStashSharp 1.3.0's API
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- Expose character and line spacing in GenericStashFont
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### MLEM.Data
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Fixes
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@ -11,6 +11,7 @@ namespace MLEM.Extended.Font {
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/// The <see cref="SpriteFontBase"/> that is being wrapped by this generic font
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/// </summary>
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public readonly SpriteFontBase Font;
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/// <inheritdoc />
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public override GenericFont Bold { get; }
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/// <inheritdoc />
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@ -18,6 +19,15 @@ namespace MLEM.Extended.Font {
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/// <inheritdoc />
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public override float LineHeight => this.Font.LineHeight;
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/// <summary>
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/// The character spacing that will be passed to the underlying <see cref="Font"/>.
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/// </summary>
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public float CharacterSpacing { get; set; }
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/// <summary>
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/// The line spacing that will be passed to the underlying <see cref="Font"/>.
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/// </summary>
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public float LineSpacing { get; set; }
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/// <summary>
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/// Creates a new generic font using <see cref="SpriteFontBase"/>.
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/// Optionally, a bold and italic version of the font can be supplied.
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@ -33,12 +43,12 @@ namespace MLEM.Extended.Font {
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/// <inheritdoc />
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protected override float MeasureCharacter(int codePoint) {
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return this.Font.MeasureString(CodePointSource.ToString(codePoint)).X;
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return this.Font.MeasureString(CodePointSource.ToString(codePoint), null, this.CharacterSpacing, this.LineSpacing).X;
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}
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/// <inheritdoc />
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protected override void DrawCharacter(SpriteBatch batch, int codePoint, string character, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects effects, float layerDepth) {
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this.Font.DrawText(batch, character, position, color, rotation, Vector2.Zero, scale, layerDepth);
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this.Font.DrawText(batch, character, position, color, rotation, Vector2.Zero, scale, layerDepth, this.CharacterSpacing, this.LineSpacing);
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}
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}
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