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Fixed dropdown menu panels not updating their width when the dropdown's width changes
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2 changed files with 6 additions and 2 deletions
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@ -50,6 +50,7 @@ Fixes
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- Fixed AutoInline elements overflowing into their parent if it's taller
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- Fixed AutoInline elements overflowing into their parent if it's taller
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- Fixed Paragraph and Checkbox not reacting to SquishingGroup sizing properly
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- Fixed Paragraph and Checkbox not reacting to SquishingGroup sizing properly
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- Fixed TextInput and Slider still reacting to input when they are selected, but not part of the active root
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- Fixed TextInput and Slider still reacting to input when they are selected, but not part of the active root
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- Fixed dropdown menu panels not updating their width when the dropdown's width changes
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### MLEM.Data
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### MLEM.Data
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Improvements
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Improvements
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@ -37,10 +37,13 @@ namespace MLEM.Ui.Elements {
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/// <param name="text">The text displayed on the dropdown button</param>
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/// <param name="text">The text displayed on the dropdown button</param>
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/// <param name="tooltipText">The text displayed as a tooltip when hovering over the dropdown button</param>
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/// <param name="tooltipText">The text displayed as a tooltip when hovering over the dropdown button</param>
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public Dropdown(Anchor anchor, Vector2 size, string text = null, string tooltipText = null) : base(anchor, size, text, tooltipText) {
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public Dropdown(Anchor anchor, Vector2 size, string text = null, string tooltipText = null) : base(anchor, size, text, tooltipText) {
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this.Panel = this.AddChild(new Panel(Anchor.TopCenter, size, Vector2.Zero, true) {
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this.Panel = this.AddChild(new Panel(Anchor.TopCenter, Vector2.Zero, Vector2.Zero, true) {
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IsHidden = true
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IsHidden = true
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});
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});
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this.OnAreaUpdated += e => this.Panel.PositionOffset = new Vector2(0, e.Area.Height / this.Scale);
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this.OnAreaUpdated += e => {
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this.Panel.Size = new Vector2(e.Area.Width / e.Scale, 0);
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this.Panel.PositionOffset = new Vector2(0, e.Area.Height / e.Scale);
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};
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this.OnOpenedOrClosed += e => this.Priority = this.IsOpen ? 10000 : 0;
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this.OnOpenedOrClosed += e => this.Priority = this.IsOpen ? 10000 : 0;
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this.OnPressed += e => {
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this.OnPressed += e => {
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this.IsOpen = !this.IsOpen;
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this.IsOpen = !this.IsOpen;
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