mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
started working on touch support for MLEM.Ui
This commit is contained in:
parent
7eeecc19d1
commit
353afdef6f
22 changed files with 517 additions and 30 deletions
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@ -102,7 +102,6 @@ namespace MLEM.Ui.Elements {
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}
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protected UiControls Controls => this.System.Controls;
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protected InputHandler Input => this.Controls.Input;
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public Point MousePos => this.Input.MousePosition;
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public RootElement Root { get; internal set; }
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public float Scale => this.Root.ActualScale;
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public Element Parent { get; private set; }
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@ -443,15 +442,15 @@ namespace MLEM.Ui.Elements {
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}
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}
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public virtual Element GetMousedElement() {
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public virtual Element GetElementUnderPos(Point position) {
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if (this.IsHidden)
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return null;
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for (var i = this.SortedChildren.Count - 1; i >= 0; i--) {
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var element = this.SortedChildren[i].GetMousedElement();
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var element = this.SortedChildren[i].GetElementUnderPos(position);
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if (element != null)
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return element;
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}
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return this.CanBeMoused && this.Area.Contains(this.MousePos) ? this : null;
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return this.CanBeMoused && this.Area.Contains(position) ? this : null;
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}
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protected virtual void InitStyle(UiStyle style) {
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@ -117,11 +117,11 @@ namespace MLEM.Ui.Elements {
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base.DrawEarly(time, batch, alpha, blendState, samplerState);
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}
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public override Element GetMousedElement() {
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public override Element GetElementUnderPos(Point position) {
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// if overflow is handled, don't propagate mouse checks to hidden children
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if (this.scrollOverflow && !this.GetRenderTargetArea().Contains(this.MousePos))
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if (this.scrollOverflow && !this.GetRenderTargetArea().Contains(position))
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return null;
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return base.GetMousedElement();
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return base.GetElementUnderPos(position);
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}
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private Rectangle GetRenderTargetArea() {
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@ -56,11 +56,12 @@ namespace MLEM.Ui.Elements {
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}
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if (this.isMouseHeld) {
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var mouse = this.Input.MousePosition;
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if (this.Horizontal) {
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var internalX = this.MousePos.X - this.Area.X - this.ScrollerSize.X * this.Scale / 2;
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var internalX = mouse.X - this.Area.X - this.ScrollerSize.X * this.Scale / 2;
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this.CurrentValue = internalX / (this.Area.Width - this.ScrollerSize.X * this.Scale) * this.MaxValue;
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} else {
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var internalY = this.MousePos.Y - this.Area.Y - this.ScrollerSize.Y * this.Scale / 2;
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var internalY = mouse.Y - this.Area.Y - this.ScrollerSize.Y * this.Scale / 2;
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this.CurrentValue = internalY / (this.Area.Height - this.ScrollerSize.Y * this.Scale) * this.MaxValue;
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}
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}
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@ -25,7 +25,7 @@ namespace MLEM.Ui.Elements {
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base.Update(time);
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var viewport = this.System.Viewport.Size;
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var offset = this.MousePos.ToVector2() / this.Scale + this.MouseOffset;
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var offset = this.Input.MousePosition.ToVector2() / this.Scale + this.MouseOffset;
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if (offset.X < 0)
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offset.X = 0;
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if (offset.Y < 0)
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@ -2,6 +2,7 @@ using System;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input.Touch;
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using MLEM.Input;
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using MLEM.Ui.Elements;
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@ -20,14 +21,17 @@ namespace MLEM.Ui {
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this.system = system;
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this.Input = inputHandler ?? new InputHandler();
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this.isInputOurs = inputHandler == null;
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// enable all required gestures
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this.Input.EnableGestures(GestureType.Tap, GestureType.Hold);
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}
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public void Update() {
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if (this.isInputOurs)
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this.Input.Update();
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var mousedNow = this.GetMousedElement();
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// mouse new element
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// MOUSE INPUT
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var mousedNow = this.GetElementUnderPos(this.Input.MousePosition);
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if (mousedNow != this.MousedElement) {
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if (this.MousedElement != null)
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this.MousedElement.OnMouseExit?.Invoke(this.MousedElement);
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@ -38,19 +42,17 @@ namespace MLEM.Ui {
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}
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if (this.Input.IsMouseButtonPressed(MouseButton.Left)) {
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// select element
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var selectedNow = mousedNow != null && mousedNow.CanBeSelected ? mousedNow : null;
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if (this.SelectedElement != selectedNow)
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this.SelectElement(selectedNow, true);
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// first action on element
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if (mousedNow != null)
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mousedNow.OnPressed?.Invoke(mousedNow);
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} else if (this.Input.IsMouseButtonPressed(MouseButton.Right)) {
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// secondary action on element
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if (mousedNow != null)
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mousedNow.OnSecondaryPressed?.Invoke(mousedNow);
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} else if (this.Input.IsKeyPressed(Keys.Enter) || this.Input.IsKeyPressed(Keys.Space)) {
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}
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// KEYBOARD INPUT
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else if (this.Input.IsKeyPressed(Keys.Enter) || this.Input.IsKeyPressed(Keys.Space)) {
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if (this.SelectedElement != null) {
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if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
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// secondary action on element using space or enter
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@ -64,9 +66,25 @@ namespace MLEM.Ui {
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// tab or shift-tab to next or previous element
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this.SelectElement(this.GetNextElement(this.Input.IsModifierKeyDown(ModifierKey.Shift)), false);
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}
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// TOUCH INPUT
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else if (this.Input.GetGesture(GestureType.Tap, out var tap)) {
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var tapped = this.GetElementUnderPos(tap.Position.ToPoint());
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this.SelectElement(tapped, true);
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if (tapped != null)
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tapped.OnPressed?.Invoke(tapped);
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} else if (this.Input.GetGesture(GestureType.Hold, out var hold)) {
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var held = this.GetElementUnderPos(hold.Position.ToPoint());
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this.SelectElement(held, true);
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if (held != null)
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held.OnSecondaryPressed?.Invoke(held);
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}
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}
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public void SelectElement(Element element, bool mouse) {
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if (this.SelectedElement == element)
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return;
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if (this.SelectedElement != null)
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this.SelectedElement.OnDeselected?.Invoke(this.SelectedElement);
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if (element != null)
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@ -76,9 +94,9 @@ namespace MLEM.Ui {
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this.system.Propagate(e => e.OnSelectedElementChanged?.Invoke(e, element));
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}
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public Element GetMousedElement() {
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public Element GetElementUnderPos(Point position) {
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foreach (var root in this.system.GetRootElements()) {
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var moused = root.Element.GetMousedElement();
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var moused = root.Element.GetElementUnderPos(position);
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if (moused != null)
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return moused;
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}
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Input;
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@ -61,11 +62,12 @@ namespace MLEM.Ui {
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foreach (var root in this.rootElements)
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root.Element.ForceUpdateArea();
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};
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try {
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window.TextInput += (sender, args) => {
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NativeTextInput.AddToTextInput(window, (key, character) => {
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foreach (var root in this.rootElements)
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root.Element.Propagate(e => e.OnTextInput?.Invoke(e, args.Key, args.Character));
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};
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root.Element.Propagate(e => e.OnTextInput?.Invoke(e, key, character));
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});
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this.SupportsTextInput = true;
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} catch (TypeLoadException) {
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this.SupportsTextInput = false;
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@ -144,6 +146,14 @@ namespace MLEM.Ui {
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root.Element.Propagate(action);
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}
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private static class NativeTextInput {
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internal static void AddToTextInput(GameWindow window, Action<Keys, char> func) {
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window.TextInput += (sender, args) => func(args.Key, args.Character);
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}
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}
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}
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public class RootElement {
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6
MLEM.sln
6
MLEM.sln
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@ -10,6 +10,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demos", "Demos\Demos.csproj
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MLEM.Ui", "MLEM.Ui\MLEM.Ui.csproj", "{6F00629A-8B87-4264-8896-19983285E32F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AndroidTests", "Test\AndroidTests.csproj", "{410C0262-131C-4D0E-910D-D01B4F7143E0}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -36,5 +38,9 @@ Global
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{6F00629A-8B87-4264-8896-19983285E32F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6F00629A-8B87-4264-8896-19983285E32F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{6F00629A-8B87-4264-8896-19983285E32F}.Release|Any CPU.Build.0 = Release|Any CPU
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{410C0262-131C-4D0E-910D-D01B4F7143E0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{410C0262-131C-4D0E-910D-D01B4F7143E0}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{410C0262-131C-4D0E-910D-D01B4F7143E0}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{410C0262-131C-4D0E-910D-D01B4F7143E0}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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@ -176,12 +176,19 @@ namespace MLEM.Input {
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return this.WasGamepadButtonUp(button, index) && this.IsGamepadButtonDown(button, index);
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}
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public GestureSample GetGesture(GestureType type) {
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foreach (var gesture in this.Gestures) {
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if (gesture.GestureType == type)
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return gesture;
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public void EnableGestures(params GestureType[] gestures) {
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foreach (var gesture in gestures)
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TouchPanel.EnabledGestures |= gesture;
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}
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return default;
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public bool GetGesture(GestureType type, out GestureSample sample) {
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foreach (var gesture in this.Gestures) {
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if (gesture.GestureType == type) {
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sample = gesture;
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return true;
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}
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}
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return false;
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}
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public bool IsDown(object control, int index = -1) {
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25
Test/Activity1.cs
Normal file
25
Test/Activity1.cs
Normal file
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@ -0,0 +1,25 @@
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using Android.App;
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using Android.Content.PM;
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using Android.OS;
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using Android.Views;
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namespace AndroidTests {
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[Activity(Label = "AndroidTests"
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, MainLauncher = true
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, Icon = "@drawable/icon"
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, Theme = "@style/Theme.Splash"
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, AlwaysRetainTaskState = true
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, LaunchMode = LaunchMode.SingleInstance
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, ScreenOrientation = ScreenOrientation.UserLandscape
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, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize)]
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public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity {
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protected override void OnCreate(Bundle bundle) {
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base.OnCreate(bundle);
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var g = new GameImpl();
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this.SetContentView((View) g.Services.GetService(typeof(View)));
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g.Run();
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}
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}
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}
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114
Test/AndroidTests.csproj
Normal file
114
Test/AndroidTests.csproj
Normal file
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@ -0,0 +1,114 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{410C0262-131C-4D0E-910D-D01B4F7143E0}</ProjectGuid>
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<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>AndroidTests</RootNamespace>
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<AssemblyName>AndroidTests</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<AndroidApplication>true</AndroidApplication>
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<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<AndroidSupportedAbis>armeabi-v7a;x86</AndroidSupportedAbis>
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<AndroidStoreUncompressedFileExtensions>.m4a</AndroidStoreUncompressedFileExtensions>
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<MandroidI18n />
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<TargetFrameworkVersion>v7.1</TargetFrameworkVersion>
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<MonoGamePlatform>Android</MonoGamePlatform>
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<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
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<AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>DEBUG;TRACE;ANDROID</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
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<AndroidLinkMode>None</AndroidLinkMode>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE;ANDROID</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
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<AndroidLinkMode>SdkOnly</AndroidLinkMode>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Coroutine, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\packages\Coroutine.1.0.1\lib\netstandard2.0\Coroutine.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Mono.Android" />
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<Reference Include="MonoGame.Extended, Version=3.7.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\packages\MonoGame.Extended.3.7.0\lib\netstandard2.0\MonoGame.Extended.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="mscorlib" />
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<Reference Include="Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
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<HintPath>..\packages\Newtonsoft.Json.11.0.2\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml" />
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Android\MonoGame.Framework.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Activity1.cs" />
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<Compile Include="GameImpl.cs" />
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<Compile Include="Resources\Resource.Designer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
|
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</ItemGroup>
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<ItemGroup>
|
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<None Include="packages.config" />
|
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</ItemGroup>
|
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<ItemGroup>
|
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<AndroidResource Include="Resources\Values\Strings.xml" />
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<AndroidResource Include="Resources\Drawable\Icon.png" />
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<AndroidResource Include="Resources\Drawable\Splash.png" />
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<AndroidResource Include="Resources\Values\Styles.xml" />
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</ItemGroup>
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<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
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<None Include="Properties\AndroidManifest.xml" />
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</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\MLEM.Extended\MLEM.Extended.csproj">
|
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<Project>{232a6513-a28c-4d7f-ba5a-89281bfc1538}</Project>
|
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<Name>MLEM.Extended</Name>
|
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</ProjectReference>
|
||||
<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj">
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<Project>{997f4739-7bec-4621-b9ca-68deb2d74412}</Project>
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<Name>MLEM.Startup</Name>
|
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</ProjectReference>
|
||||
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj">
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<Project>{6f00629a-8b87-4264-8896-19983285e32f}</Project>
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||||
<Name>MLEM.Ui</Name>
|
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</ProjectReference>
|
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<ProjectReference Include="..\MLEM\MLEM.csproj">
|
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<Project>{1d6ab762-43c4-4775-8924-707c7ec3f142}</Project>
|
||||
<Name>MLEM</Name>
|
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</ProjectReference>
|
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</ItemGroup>
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<ItemGroup>
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<Content Include="Content\Fonts\TestFont.spritefont" />
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<Content Include="Content\Textures\Test.png" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
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||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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||||
</Project>
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34
Test/Content/Content.mgcb
Normal file
34
Test/Content/Content.mgcb
Normal file
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@ -0,0 +1,34 @@
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#----------------------------- Global Properties ----------------------------#
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||||
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/outputDir:bin/$(Platform)
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/intermediateDir:obj/$(Platform)
|
||||
/platform:Android
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin Textures/Test.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/Test.png
|
||||
|
||||
#begin Fonts/TestFont.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/TestFont.spritefont
|
||||
|
60
Test/Content/Fonts/TestFont.spritefont
Normal file
60
Test/Content/Fonts/TestFont.spritefont
Normal file
|
@ -0,0 +1,60 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Arial</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>32</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<DefaultCharacter>*</DefaultCharacter>
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>ɏ</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
BIN
Test/Content/Textures/Test.png
Normal file
BIN
Test/Content/Textures/Test.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 896 B |
50
Test/GameImpl.cs
Normal file
50
Test/GameImpl.cs
Normal file
|
@ -0,0 +1,50 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MLEM.Font;
|
||||
using MLEM.Startup;
|
||||
using MLEM.Textures;
|
||||
using MLEM.Ui;
|
||||
using MLEM.Ui.Elements;
|
||||
using MLEM.Ui.Style;
|
||||
|
||||
namespace AndroidTests {
|
||||
public class GameImpl : MlemGame {
|
||||
|
||||
protected override void LoadContent() {
|
||||
base.LoadContent();
|
||||
var tex = LoadContent<Texture2D>("Textures/Test");
|
||||
var style = new UntexturedStyle(this.SpriteBatch) {
|
||||
Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
|
||||
TextScale = 0.1F,
|
||||
PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
|
||||
ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4),
|
||||
TextFieldTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4),
|
||||
ScrollBarBackground = new NinePatch(new TextureRegion(tex, 12, 0, 4, 8), 1, 1, 2, 2),
|
||||
ScrollBarScrollerTexture = new NinePatch(new TextureRegion(tex, 8, 0, 4, 8), 1, 1, 2, 2),
|
||||
CheckboxTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4),
|
||||
CheckboxCheckmark = new TextureRegion(tex, 24, 0, 8, 8),
|
||||
RadioTexture = new NinePatch(new TextureRegion(tex, 16, 0, 8, 8), 3),
|
||||
RadioCheckmark = new TextureRegion(tex, 32, 0, 8, 8)
|
||||
};
|
||||
this.UiSystem.Style = style;
|
||||
this.UiSystem.GlobalScale = 10;
|
||||
this.UiSystem.AutoScaleWithScreen = true;
|
||||
|
||||
var panel = new Panel(Anchor.Center, new Vector2(100, 0), Vector2.Zero, true);
|
||||
this.UiSystem.Add("Panel", panel);
|
||||
panel.AddChild(new Paragraph(Anchor.AutoLeft, 1, "I am Android"));
|
||||
|
||||
var image = new Image(Anchor.AutoCenter, new Vector2(50, 50), new TextureRegion(tex, 0, 0, 8, 8)) {IsHidden = true};
|
||||
panel.AddChild(image);
|
||||
panel.AddChild(new Button(Anchor.AutoCenter, new Vector2(0.5F, 10), "Toggle Image") {
|
||||
OnPressed = element => image.IsHidden = !image.IsHidden
|
||||
});
|
||||
}
|
||||
|
||||
protected override void DoDraw(GameTime gameTime) {
|
||||
this.GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
base.DoDraw(gameTime);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
5
Test/Properties/AndroidManifest.xml
Normal file
5
Test/Properties/AndroidManifest.xml
Normal file
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="AndroidTests" android:versionCode="1" android:versionName="1.0">
|
||||
<uses-sdk />
|
||||
<application android:label="AndroidTests"></application>
|
||||
</manifest>
|
41
Test/Properties/AssemblyInfo.cs
Normal file
41
Test/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,41 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Android.App;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("AndroidTests")]
|
||||
[assembly: AssemblyProduct("AndroidTests")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("6f377592-2266-4c47-855e-6260ff75e1f4")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
||||
// Add some common permissions, these can be removed if not needed
|
||||
[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
|
||||
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]
|
BIN
Test/Resources/Drawable/Icon.png
Normal file
BIN
Test/Resources/Drawable/Icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
BIN
Test/Resources/Drawable/Splash.png
Normal file
BIN
Test/Resources/Drawable/Splash.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 33 KiB |
99
Test/Resources/Resource.Designer.cs
generated
Normal file
99
Test/Resources/Resource.Designer.cs
generated
Normal file
|
@ -0,0 +1,99 @@
|
|||
#pragma warning disable 1591
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
[assembly: global::Android.Runtime.ResourceDesignerAttribute("AndroidTests.Resource", IsApplication=true)]
|
||||
|
||||
namespace AndroidTests
|
||||
{
|
||||
|
||||
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
|
||||
public partial class Resource
|
||||
{
|
||||
|
||||
static Resource()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
public static void UpdateIdValues()
|
||||
{
|
||||
}
|
||||
|
||||
public partial class Attribute
|
||||
{
|
||||
|
||||
static Attribute()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Attribute()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Drawable
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f020000
|
||||
public const int Icon = 2130837504;
|
||||
|
||||
// aapt resource value: 0x7f020001
|
||||
public const int Splash = 2130837505;
|
||||
|
||||
static Drawable()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Drawable()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class String
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f030001
|
||||
public const int ApplicationName = 2130903041;
|
||||
|
||||
// aapt resource value: 0x7f030000
|
||||
public const int Hello = 2130903040;
|
||||
|
||||
static String()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private String()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Style
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f040000
|
||||
public const int Theme_Splash = 2130968576;
|
||||
|
||||
static Style()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Style()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma warning restore 1591
|
5
Test/Resources/Values/Strings.xml
Normal file
5
Test/Resources/Values/Strings.xml
Normal file
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="Hello">Hello World, Click Me!</string>
|
||||
<string name="ApplicationName">AndroidTests</string>
|
||||
</resources>
|
7
Test/Resources/Values/Styles.xml
Normal file
7
Test/Resources/Values/Styles.xml
Normal file
|
@ -0,0 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<style name="Theme.Splash" parent="android:Theme">
|
||||
<item name="android:windowBackground">@drawable/splash</item>
|
||||
<item name="android:windowNoTitle">true</item>
|
||||
</style>
|
||||
</resources>
|
6
Test/packages.config
Normal file
6
Test/packages.config
Normal file
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Coroutine" version="1.0.1" targetFramework="monoandroid90" />
|
||||
<package id="MonoGame.Extended" version="3.7.0" targetFramework="monoandroid90" />
|
||||
<package id="Newtonsoft.Json" version="11.0.2" targetFramework="monoandroid90" />
|
||||
</packages>
|
Loading…
Reference in a new issue