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MLEM/Test/GameImpl.cs

50 lines
2.2 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Font;
using MLEM.Startup;
using MLEM.Textures;
using MLEM.Ui;
using MLEM.Ui.Elements;
using MLEM.Ui.Style;
namespace AndroidTests {
public class GameImpl : MlemGame {
protected override void LoadContent() {
base.LoadContent();
var tex = LoadContent<Texture2D>("Textures/Test");
var style = new UntexturedStyle(this.SpriteBatch) {
Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
TextScale = 0.1F,
PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4),
TextFieldTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4),
ScrollBarBackground = new NinePatch(new TextureRegion(tex, 12, 0, 4, 8), 1, 1, 2, 2),
ScrollBarScrollerTexture = new NinePatch(new TextureRegion(tex, 8, 0, 4, 8), 1, 1, 2, 2),
CheckboxTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4),
CheckboxCheckmark = new TextureRegion(tex, 24, 0, 8, 8),
RadioTexture = new NinePatch(new TextureRegion(tex, 16, 0, 8, 8), 3),
RadioCheckmark = new TextureRegion(tex, 32, 0, 8, 8)
};
this.UiSystem.Style = style;
this.UiSystem.GlobalScale = 10;
this.UiSystem.AutoScaleWithScreen = true;
var panel = new Panel(Anchor.Center, new Vector2(100, 0), Vector2.Zero, true);
this.UiSystem.Add("Panel", panel);
panel.AddChild(new Paragraph(Anchor.AutoLeft, 1, "I am Android"));
var image = new Image(Anchor.AutoCenter, new Vector2(50, 50), new TextureRegion(tex, 0, 0, 8, 8)) {IsHidden = true};
panel.AddChild(image);
panel.AddChild(new Button(Anchor.AutoCenter, new Vector2(0.5F, 10), "Toggle Image") {
OnPressed = element => image.IsHidden = !image.IsHidden
});
}
protected override void DoDraw(GameTime gameTime) {
this.GraphicsDevice.Clear(Color.CornflowerBlue);
base.DoDraw(gameTime);
}
}
}