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updated ui docs for the previous change
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@ -22,9 +22,6 @@ protected override void Update(GameTime gameTime) {
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}
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protected override void Draw(GameTime gameTime) {
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// DrawEarly needs to be called before clearing your graphics context
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this.UiSystem.DrawEarly(gameTime, this.SpriteBatch);
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this.GraphicsDevice.Clear(Color.CornflowerBlue);
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// Do your regular game drawing here
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