mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-12-25 01:39:23 +01:00
made more buttons configurable in the ui controls
This commit is contained in:
parent
9e5f324652
commit
39be76fbbf
1 changed files with 14 additions and 9 deletions
|
@ -21,6 +21,11 @@ namespace MLEM.Ui {
|
|||
|
||||
public Buttons[] GamepadButtons = {Buttons.A};
|
||||
public Buttons[] SecondaryGamepadButtons = {Buttons.X};
|
||||
public Keys[] KeyboardButtons = {Keys.Space, Keys.Enter};
|
||||
public object[] UpButtons = {Buttons.DPadUp, Buttons.LeftThumbstickUp};
|
||||
public object[] DownButtons = {Buttons.DPadDown, Buttons.LeftThumbstickDown};
|
||||
public object[] LeftButtons = {Buttons.DPadLeft, Buttons.LeftThumbstickLeft};
|
||||
public object[] RightButtons = {Buttons.DPadRight, Buttons.LeftThumbstickRight};
|
||||
public int GamepadIndex = -1;
|
||||
|
||||
public bool IsAutoNavMode { get; private set; }
|
||||
|
@ -63,7 +68,7 @@ namespace MLEM.Ui {
|
|||
}
|
||||
|
||||
// KEYBOARD INPUT
|
||||
else if (this.Input.IsKeyPressed(Keys.Enter) || this.Input.IsKeyPressed(Keys.Space)) {
|
||||
else if (this.KeyboardButtons.Any(this.Input.IsKeyPressed)) {
|
||||
this.IsAutoNavMode = true;
|
||||
if (this.SelectedElement?.Root != null) {
|
||||
if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
|
||||
|
@ -100,21 +105,21 @@ namespace MLEM.Ui {
|
|||
}
|
||||
|
||||
// GAMEPAD INPUT
|
||||
else if (this.GamepadButtons.Any(this.IsGamepadPressed)) {
|
||||
else if (this.GamepadButtons.Any(b => this.IsGamepadPressed(b))) {
|
||||
this.IsAutoNavMode = true;
|
||||
if (this.SelectedElement?.Root != null)
|
||||
this.SelectedElement.OnPressed?.Invoke(this.SelectedElement);
|
||||
} else if (this.SecondaryGamepadButtons.Any(this.IsGamepadPressed)) {
|
||||
} else if (this.SecondaryGamepadButtons.Any(b => this.IsGamepadPressed(b))) {
|
||||
this.IsAutoNavMode = true;
|
||||
if (this.SelectedElement?.Root != null)
|
||||
this.SelectedElement.OnSecondaryPressed?.Invoke(this.SelectedElement);
|
||||
} else if (this.IsGamepadPressed(Buttons.DPadDown) || this.IsGamepadPressed(Buttons.LeftThumbstickDown)) {
|
||||
} else if (this.DownButtons.Any(this.IsGamepadPressed)) {
|
||||
this.HandleGamepadNextElement(Direction2.Down);
|
||||
} else if (this.IsGamepadPressed(Buttons.DPadLeft) || this.IsGamepadPressed(Buttons.LeftThumbstickLeft)) {
|
||||
} else if (this.LeftButtons.Any(this.IsGamepadPressed)) {
|
||||
this.HandleGamepadNextElement(Direction2.Left);
|
||||
} else if (this.IsGamepadPressed(Buttons.DPadRight) || this.IsGamepadPressed(Buttons.LeftThumbstickRight)) {
|
||||
} else if (this.RightButtons.Any(this.IsGamepadPressed)) {
|
||||
this.HandleGamepadNextElement(Direction2.Right);
|
||||
} else if (this.IsGamepadPressed(Buttons.DPadUp) || this.IsGamepadPressed(Buttons.LeftThumbstickUp)) {
|
||||
} else if (this.UpButtons.Any(this.IsGamepadPressed)) {
|
||||
this.HandleGamepadNextElement(Direction2.Up);
|
||||
}
|
||||
}
|
||||
|
@ -209,8 +214,8 @@ namespace MLEM.Ui {
|
|||
}
|
||||
}
|
||||
|
||||
private bool IsGamepadPressed(Buttons button) {
|
||||
return this.Input.IsGamepadButtonPressed(button, this.GamepadIndex);
|
||||
private bool IsGamepadPressed(object button) {
|
||||
return this.Input.IsPressed(button, this.GamepadIndex);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue