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made more buttons configurable in the ui controls
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parent
9e5f324652
commit
39be76fbbf
1 changed files with 14 additions and 9 deletions
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@ -21,6 +21,11 @@ namespace MLEM.Ui {
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public Buttons[] GamepadButtons = {Buttons.A};
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public Buttons[] GamepadButtons = {Buttons.A};
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public Buttons[] SecondaryGamepadButtons = {Buttons.X};
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public Buttons[] SecondaryGamepadButtons = {Buttons.X};
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public Keys[] KeyboardButtons = {Keys.Space, Keys.Enter};
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public object[] UpButtons = {Buttons.DPadUp, Buttons.LeftThumbstickUp};
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public object[] DownButtons = {Buttons.DPadDown, Buttons.LeftThumbstickDown};
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public object[] LeftButtons = {Buttons.DPadLeft, Buttons.LeftThumbstickLeft};
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public object[] RightButtons = {Buttons.DPadRight, Buttons.LeftThumbstickRight};
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public int GamepadIndex = -1;
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public int GamepadIndex = -1;
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public bool IsAutoNavMode { get; private set; }
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public bool IsAutoNavMode { get; private set; }
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@ -63,7 +68,7 @@ namespace MLEM.Ui {
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}
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}
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// KEYBOARD INPUT
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// KEYBOARD INPUT
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else if (this.Input.IsKeyPressed(Keys.Enter) || this.Input.IsKeyPressed(Keys.Space)) {
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else if (this.KeyboardButtons.Any(this.Input.IsKeyPressed)) {
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this.IsAutoNavMode = true;
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this.IsAutoNavMode = true;
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if (this.SelectedElement?.Root != null) {
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if (this.SelectedElement?.Root != null) {
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if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
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if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
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@ -100,21 +105,21 @@ namespace MLEM.Ui {
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}
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}
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// GAMEPAD INPUT
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// GAMEPAD INPUT
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else if (this.GamepadButtons.Any(this.IsGamepadPressed)) {
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else if (this.GamepadButtons.Any(b => this.IsGamepadPressed(b))) {
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this.IsAutoNavMode = true;
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this.IsAutoNavMode = true;
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if (this.SelectedElement?.Root != null)
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if (this.SelectedElement?.Root != null)
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this.SelectedElement.OnPressed?.Invoke(this.SelectedElement);
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this.SelectedElement.OnPressed?.Invoke(this.SelectedElement);
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} else if (this.SecondaryGamepadButtons.Any(this.IsGamepadPressed)) {
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} else if (this.SecondaryGamepadButtons.Any(b => this.IsGamepadPressed(b))) {
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this.IsAutoNavMode = true;
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this.IsAutoNavMode = true;
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if (this.SelectedElement?.Root != null)
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if (this.SelectedElement?.Root != null)
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this.SelectedElement.OnSecondaryPressed?.Invoke(this.SelectedElement);
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this.SelectedElement.OnSecondaryPressed?.Invoke(this.SelectedElement);
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} else if (this.IsGamepadPressed(Buttons.DPadDown) || this.IsGamepadPressed(Buttons.LeftThumbstickDown)) {
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} else if (this.DownButtons.Any(this.IsGamepadPressed)) {
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this.HandleGamepadNextElement(Direction2.Down);
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this.HandleGamepadNextElement(Direction2.Down);
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} else if (this.IsGamepadPressed(Buttons.DPadLeft) || this.IsGamepadPressed(Buttons.LeftThumbstickLeft)) {
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} else if (this.LeftButtons.Any(this.IsGamepadPressed)) {
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this.HandleGamepadNextElement(Direction2.Left);
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this.HandleGamepadNextElement(Direction2.Left);
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} else if (this.IsGamepadPressed(Buttons.DPadRight) || this.IsGamepadPressed(Buttons.LeftThumbstickRight)) {
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} else if (this.RightButtons.Any(this.IsGamepadPressed)) {
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this.HandleGamepadNextElement(Direction2.Right);
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this.HandleGamepadNextElement(Direction2.Right);
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} else if (this.IsGamepadPressed(Buttons.DPadUp) || this.IsGamepadPressed(Buttons.LeftThumbstickUp)) {
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} else if (this.UpButtons.Any(this.IsGamepadPressed)) {
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this.HandleGamepadNextElement(Direction2.Up);
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this.HandleGamepadNextElement(Direction2.Up);
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}
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}
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}
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}
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@ -209,8 +214,8 @@ namespace MLEM.Ui {
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}
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}
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}
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}
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private bool IsGamepadPressed(Buttons button) {
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private bool IsGamepadPressed(object button) {
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return this.Input.IsGamepadButtonPressed(button, this.GamepadIndex);
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return this.Input.IsPressed(button, this.GamepadIndex);
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}
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}
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}
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}
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