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fixed the input handler not recognizing gamepads properly
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@ -93,6 +93,7 @@ namespace MLEM.Input {
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this.MouseState = Mouse.GetState();
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}
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if (this.HandleGamepads) {
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this.ConnectedGamepads = GamePad.MaximumGamePadCount;
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for (var i = 0; i < GamePad.MaximumGamePadCount; i++) {
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this.lastGamepads[i] = this.gamepads[i];
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this.gamepads[i] = GamePad.GetState(i);
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