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https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 20:58:34 +01:00
made tooltips be panels and remove the weird paragraph background thing
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parent
e2682e866d
commit
43b665642d
5 changed files with 42 additions and 46 deletions
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@ -22,8 +22,6 @@ namespace MLEM.Ui.Elements {
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public StyleProp<IGenericFont> ItalicFont;
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public StyleProp<FormatSettings> FormatSettings;
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public StyleProp<NinePatch> Background;
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public StyleProp<Color> BackgroundColor;
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public StyleProp<Color> TextColor;
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public StyleProp<float> TextScale;
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public string Text {
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@ -82,9 +80,6 @@ namespace MLEM.Ui.Elements {
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}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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if (this.Background.Value != null)
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batch.Draw(this.Background, this.Area, (Color) this.BackgroundColor * alpha);
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var pos = this.DisplayArea.Location;
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var sc = this.TextScale * this.Scale;
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@ -5,19 +5,20 @@ using MLEM.Font;
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using MLEM.Ui.Style;
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namespace MLEM.Ui.Elements {
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public class Tooltip : Group {
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public class Tooltip : Panel {
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public Vector2 MouseOffset = new Vector2(2, 3);
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public StyleProp<Vector2> MouseOffset;
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public Paragraph Paragraph;
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public Tooltip(float width, string text = null, Element elementToHover = null) :
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base(Anchor.TopLeft, Vector2.One) {
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base(Anchor.TopLeft, Vector2.One, Vector2.Zero) {
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if (text != null) {
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this.Paragraph = this.AddChild(new Paragraph(Anchor.TopLeft, width, text));
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this.Paragraph.AutoAdjustWidth = true;
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this.Paragraph.Padding = new Vector2(2);
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this.SetWidthBasedOnChildren = true;
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}
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this.SetWidthBasedOnChildren = true;
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this.SetHeightBasedOnChildren = true;
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this.ChildPadding = new Vector2(2);
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this.CanBeMoused = false;
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if (elementToHover != null) {
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@ -27,7 +28,7 @@ namespace MLEM.Ui.Elements {
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};
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elementToHover.OnMouseExit += element => {
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if (this.System != null)
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this.System.Remove(element.GetType().Name + "Tooltip");
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this.System.Remove(this.Root.Name);
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};
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}
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}
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@ -45,10 +46,8 @@ namespace MLEM.Ui.Elements {
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protected override void InitStyle(UiStyle style) {
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base.InitStyle(style);
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if (this.Paragraph != null) {
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this.Paragraph.Background.SetFromStyle(style.TooltipBackground);
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this.Paragraph.BackgroundColor.SetFromStyle(style.TooltipBackgroundColor);
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}
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this.Texture.SetFromStyle(style.TooltipBackground);
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this.MouseOffset.SetFromStyle(style.TooltipOffset);
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}
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public void SnapPositionToMouse() {
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@ -25,7 +25,7 @@ namespace MLEM.Ui.Style {
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public Color RadioHoveredColor;
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public TextureRegion RadioCheckmark;
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public NinePatch TooltipBackground;
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public Color TooltipBackgroundColor;
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public Vector2 TooltipOffset;
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public NinePatch ProgressBarTexture;
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public Color ProgressBarColor;
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public Vector2 ProgressBarProgressPadding;
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@ -2,6 +2,7 @@ using System.Collections.Generic;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Textures;
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@ -9,46 +10,29 @@ namespace MLEM.Ui.Style {
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public class UntexturedStyle : UiStyle {
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public UntexturedStyle(SpriteBatch batch) {
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this.SelectionIndicator = GenerateTexture(batch, Color.Transparent, Color.Red);
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this.ButtonTexture = GenerateTexture(batch, Color.CadetBlue);
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this.SelectionIndicator = batch.GenerateTexture(Color.Transparent, Color.Red);
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this.ButtonTexture = batch.GenerateTexture(Color.CadetBlue);
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this.ButtonHoveredColor = Color.LightGray;
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this.PanelTexture = GenerateTexture(batch, Color.Gray);
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this.TextFieldTexture = GenerateTexture(batch, Color.MediumBlue);
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this.PanelTexture = batch.GenerateTexture(Color.Gray);
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this.TextFieldTexture = batch.GenerateTexture(Color.MediumBlue);
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this.TextFieldHoveredColor = Color.LightGray;
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this.ScrollBarBackground = GenerateTexture(batch, Color.LightBlue);
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this.ScrollBarScrollerTexture = GenerateTexture(batch, Color.Blue);
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this.CheckboxTexture = GenerateTexture(batch, Color.LightBlue);
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this.ScrollBarBackground = batch.GenerateTexture(Color.LightBlue);
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this.ScrollBarScrollerTexture = batch.GenerateTexture(Color.Blue);
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this.CheckboxTexture = batch.GenerateTexture(Color.LightBlue);
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this.CheckboxHoveredColor = Color.LightGray;
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this.CheckboxCheckmark = GenerateTexture(batch, Color.Blue).Region;
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this.RadioTexture = GenerateTexture(batch, Color.AliceBlue);
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this.CheckboxCheckmark = batch.GenerateTexture(Color.Blue).Region;
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this.RadioTexture = batch.GenerateTexture(Color.AliceBlue);
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this.RadioHoveredColor = Color.LightGray;
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this.RadioCheckmark = GenerateTexture(batch, Color.CornflowerBlue).Region;
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this.TooltipBackground = GenerateTexture(batch, Color.DarkGray);
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this.TooltipBackgroundColor = new Color(Color.Black, 0.65F);
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this.ProgressBarTexture = GenerateTexture(batch, Color.RoyalBlue);
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this.RadioCheckmark = batch.GenerateTexture(Color.CornflowerBlue).Region;
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this.TooltipBackground = batch.GenerateTexture(Color.Black * 0.65F, Color.Black * 0.65F);
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this.TooltipOffset = new Vector2(2, 3);
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this.ProgressBarTexture = batch.GenerateTexture(Color.RoyalBlue);
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this.ProgressBarColor = Color.White;
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this.ProgressBarProgressPadding = new Vector2(1);
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this.ProgressBarProgressColor = Color.Red;
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this.Font = new EmptyFont();
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}
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private static NinePatch GenerateTexture(SpriteBatch batch, Color color, Color? outlineColor = null) {
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var outli = outlineColor ?? Color.Black;
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var tex = new Texture2D(batch.GraphicsDevice, 3, 3);
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tex.SetData(new[] {
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outli, outli, outli,
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outli, color, outli,
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outli, outli, outli
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});
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batch.Disposing += (sender, args) => {
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if (tex != null) {
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tex.Dispose();
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tex = null;
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}
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};
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return new NinePatch(tex, 1);
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}
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private class EmptyFont : IGenericFont {
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public float LineHeight => 1;
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@ -1,6 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Misc;
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using MLEM.Textures;
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namespace MLEM.Extensions {
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public static class SpriteBatchExtensions {
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@ -21,6 +22,23 @@ namespace MLEM.Extensions {
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return blankTexture;
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}
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public static NinePatch GenerateTexture(this SpriteBatch batch, Color color, Color? outlineColor = null) {
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var outli = outlineColor ?? Color.Black;
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var tex = new Texture2D(batch.GraphicsDevice, 3, 3);
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tex.SetData(new[] {
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outli, outli, outli,
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outli, color, outli,
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outli, outli, outli
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});
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batch.Disposing += (sender, args) => {
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if (tex != null) {
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tex.Dispose();
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tex = null;
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}
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};
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return new NinePatch(tex, 1);
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}
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public static void DrawCenteredString(this SpriteBatch batch, SpriteFont font, string text, Vector2 position, float scale, Color color, bool horizontal = true, bool vertical = false, float addedScale = 0) {
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var size = font.MeasureString(text);
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var center = new Vector2(
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