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hiding elements

This commit is contained in:
Ellpeck 2019-08-09 19:39:51 +02:00
parent b1d41d572c
commit 4943a7b6f0
2 changed files with 17 additions and 8 deletions

View file

@ -50,6 +50,7 @@ namespace MLEM.Ui.Elements {
public UiSystem System { get; private set; } public UiSystem System { get; private set; }
public Element Parent { get; private set; } public Element Parent { get; private set; }
public bool IsHidden;
private readonly List<Element> children = new List<Element>(); private readonly List<Element> children = new List<Element>();
private Rectangle area; private Rectangle area;
@ -221,14 +222,18 @@ namespace MLEM.Ui.Elements {
} }
public virtual void Draw(GameTime time, SpriteBatch batch, Color color) { public virtual void Draw(GameTime time, SpriteBatch batch, Color color) {
foreach (var child in this.children) foreach (var child in this.children) {
if (!child.IsHidden)
child.Draw(time, batch, color); child.Draw(time, batch, color);
} }
}
public virtual void DrawUnbound(GameTime time, SpriteBatch batch, Color color, BlendState blendState = null, SamplerState samplerState = null) { public virtual void DrawUnbound(GameTime time, SpriteBatch batch, Color color, BlendState blendState = null, SamplerState samplerState = null) {
foreach (var child in this.children) foreach (var child in this.children) {
if (!child.IsHidden)
child.DrawUnbound(time, batch, color, blendState, samplerState); child.DrawUnbound(time, batch, color, blendState, samplerState);
} }
}
public void SetUiSystem(UiSystem system) { public void SetUiSystem(UiSystem system) {
this.System = system; this.System = system;

View file

@ -41,13 +41,17 @@ namespace MLEM.Ui {
var col = color ?? Color.White; var col = color ?? Color.White;
batch.Begin(SpriteSortMode.Deferred, blendState, samplerState, transformMatrix: Matrix.CreateScale(this.GlobalScale)); batch.Begin(SpriteSortMode.Deferred, blendState, samplerState, transformMatrix: Matrix.CreateScale(this.GlobalScale));
foreach (var root in this.rootElements) foreach (var root in this.rootElements) {
if (!root.Element.IsHidden)
root.Element.Draw(time, batch, col); root.Element.Draw(time, batch, col);
}
batch.End(); batch.End();
foreach (var root in this.rootElements) foreach (var root in this.rootElements) {
if (!root.Element.IsHidden)
root.Element.DrawUnbound(time, batch, col, blendState, samplerState); root.Element.DrawUnbound(time, batch, col, blendState, samplerState);
} }
}
public void Add(string name, Element root) { public void Add(string name, Element root) {
if (this.IndexOf(name) >= 0) if (this.IndexOf(name) >= 0)