mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-26 06:28:35 +01:00
Revert "added FormattedString class to make rendering formatted text a little easier"
This reverts commit 6d236fa5
This commit is contained in:
parent
7d9da6c519
commit
4a7fcd7570
2 changed files with 13 additions and 55 deletions
|
@ -14,7 +14,8 @@ namespace MLEM.Ui.Elements {
|
||||||
public class Paragraph : Element {
|
public class Paragraph : Element {
|
||||||
|
|
||||||
private string text;
|
private string text;
|
||||||
private readonly FormattedString formattedText = new FormattedString();
|
private string splitText;
|
||||||
|
private Dictionary<int, FormattingCode> codeLocations;
|
||||||
private IGenericFont regularFont;
|
private IGenericFont regularFont;
|
||||||
private IGenericFont boldFont;
|
private IGenericFont boldFont;
|
||||||
private IGenericFont italicFont;
|
private IGenericFont italicFont;
|
||||||
|
@ -53,9 +54,10 @@ namespace MLEM.Ui.Elements {
|
||||||
var size = base.CalcActualSize(parentArea);
|
var size = base.CalcActualSize(parentArea);
|
||||||
|
|
||||||
var sc = this.TextScale * this.Scale;
|
var sc = this.TextScale * this.Scale;
|
||||||
this.formattedText.Value = this.regularFont.SplitString(this.text.RemoveFormatting(), size.X - this.ScaledPadding.X * 2, sc);
|
this.splitText = this.regularFont.SplitString(this.text.RemoveFormatting(), size.X - this.ScaledPadding.X * 2, sc);
|
||||||
|
this.codeLocations = this.text.GetFormattingCodes();
|
||||||
|
|
||||||
var textDims = this.regularFont.MeasureString(this.formattedText) * sc;
|
var textDims = this.regularFont.MeasureString(this.splitText) * sc;
|
||||||
return new Point(this.AutoAdjustWidth ? textDims.X.Ceil() + this.ScaledPadding.X * 2 : size.X, textDims.Y.Ceil() + this.ScaledPadding.Y * 2);
|
return new Point(this.AutoAdjustWidth ? textDims.X.Ceil() + this.ScaledPadding.X * 2 : size.X, textDims.Y.Ceil() + this.ScaledPadding.Y * 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -72,7 +74,14 @@ namespace MLEM.Ui.Elements {
|
||||||
|
|
||||||
var pos = this.DisplayArea.Location.ToVector2();
|
var pos = this.DisplayArea.Location.ToVector2();
|
||||||
var sc = this.TextScale * this.Scale;
|
var sc = this.TextScale * this.Scale;
|
||||||
this.formattedText.Draw(this.regularFont, batch, pos, this.TextColor * alpha, sc, this.boldFont, this.italicFont, 0, this.TimeIntoAnimation);
|
|
||||||
|
// if we don't have any formatting codes, then we don't need to do complex drawing
|
||||||
|
if (this.codeLocations.Count <= 0) {
|
||||||
|
this.regularFont.DrawString(batch, this.splitText, pos, this.TextColor * alpha, 0, Vector2.Zero, sc, SpriteEffects.None, 0);
|
||||||
|
} else {
|
||||||
|
// if we have formatting codes, we should do it
|
||||||
|
this.regularFont.DrawFormattedString(batch, pos, this.splitText, this.codeLocations, this.TextColor * alpha, sc, this.boldFont, this.italicFont, 0, this.TimeIntoAnimation);
|
||||||
|
}
|
||||||
base.Draw(time, batch, alpha);
|
base.Draw(time, batch, alpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,51 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
using MLEM.Font;
|
|
||||||
|
|
||||||
namespace MLEM.Formatting {
|
|
||||||
public class FormattedString {
|
|
||||||
|
|
||||||
private string value;
|
|
||||||
public string Value {
|
|
||||||
get => this.value;
|
|
||||||
set {
|
|
||||||
var val = value ?? string.Empty;
|
|
||||||
if (this.value != val) {
|
|
||||||
this.value = val;
|
|
||||||
this.isDirty = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private Dictionary<int, FormattingCode> codeLocations;
|
|
||||||
private string textWithoutFormatting;
|
|
||||||
private bool isDirty = true;
|
|
||||||
|
|
||||||
public FormattedString(string s = null) {
|
|
||||||
this.Value = s;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static implicit operator string(FormattedString s) {
|
|
||||||
return s.Value;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CheckDirtyState() {
|
|
||||||
if (this.isDirty) {
|
|
||||||
this.isDirty = false;
|
|
||||||
this.codeLocations = this.Value.GetFormattingCodes();
|
|
||||||
this.textWithoutFormatting = this.Value.RemoveFormatting();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Draw(IGenericFont regularFont, SpriteBatch batch, Vector2 pos, Color color, float scale, IGenericFont boldFont = null, IGenericFont italicFont = null, float depth = 0, TimeSpan timeIntoAnimation = default) {
|
|
||||||
this.CheckDirtyState();
|
|
||||||
if (this.codeLocations.Count <= 0) {
|
|
||||||
regularFont.DrawString(batch, this.textWithoutFormatting, pos, color, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
|
|
||||||
} else {
|
|
||||||
regularFont.DrawFormattedString(batch, pos, this.textWithoutFormatting, this.codeLocations, color, scale, boldFont, italicFont, depth, timeIntoAnimation);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in a new issue