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added FormattedString class to make rendering formatted text a little easier
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parent
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commit
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2 changed files with 54 additions and 13 deletions
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@ -14,8 +14,7 @@ namespace MLEM.Ui.Elements {
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public class Paragraph : Element {
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private string text;
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private string splitText;
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private Dictionary<int, FormattingCode> codeLocations;
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private readonly FormattedString formattedText = new FormattedString();
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private IGenericFont regularFont;
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private IGenericFont boldFont;
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private IGenericFont italicFont;
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@ -54,10 +53,9 @@ namespace MLEM.Ui.Elements {
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var size = base.CalcActualSize(parentArea);
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var sc = this.TextScale * this.Scale;
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this.splitText = this.regularFont.SplitString(this.text.RemoveFormatting(), size.X - this.ScaledPadding.X * 2, sc);
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this.codeLocations = this.text.GetFormattingCodes();
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this.formattedText.Value = this.regularFont.SplitString(this.text.RemoveFormatting(), size.X - this.ScaledPadding.X * 2, sc);
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var textDims = this.regularFont.MeasureString(this.splitText) * sc;
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var textDims = this.regularFont.MeasureString(this.formattedText) * sc;
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return new Point(this.AutoAdjustWidth ? textDims.X.Ceil() + this.ScaledPadding.X * 2 : size.X, textDims.Y.Ceil() + this.ScaledPadding.Y * 2);
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}
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@ -74,14 +72,7 @@ namespace MLEM.Ui.Elements {
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var pos = this.DisplayArea.Location.ToVector2();
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var sc = this.TextScale * this.Scale;
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// if we don't have any formatting codes, then we don't need to do complex drawing
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if (this.codeLocations.Count <= 0) {
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this.regularFont.DrawString(batch, this.splitText, pos, this.TextColor * alpha, 0, Vector2.Zero, sc, SpriteEffects.None, 0);
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} else {
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// if we have formatting codes, we should do it
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this.regularFont.DrawFormattedString(batch, pos, this.splitText, this.codeLocations, this.TextColor * alpha, sc, this.boldFont, this.italicFont, 0, this.TimeIntoAnimation);
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}
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this.formattedText.Draw(this.regularFont, batch, pos, this.TextColor * alpha, sc, this.boldFont, this.italicFont, 0, this.TimeIntoAnimation);
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base.Draw(time, batch, alpha);
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}
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50
MLEM/Formatting/FormattedString.cs
Normal file
50
MLEM/Formatting/FormattedString.cs
Normal file
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@ -0,0 +1,50 @@
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Font;
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namespace MLEM.Formatting {
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public class FormattedString {
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private string value;
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public string Value {
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get => this.value;
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set {
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if (this.value != value) {
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this.value = value;
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this.isDirty = true;
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}
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}
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}
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private Dictionary<int, FormattingCode> codeLocations;
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private string textWithoutFormatting;
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private bool isDirty;
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public FormattedString(string s = null) {
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this.Value = s;
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}
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public static implicit operator string(FormattedString s) {
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return s.Value;
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}
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private void CheckDirtyState() {
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if (this.isDirty) {
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this.isDirty = false;
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this.codeLocations = this.value.GetFormattingCodes();
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this.textWithoutFormatting = this.value.RemoveFormatting();
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}
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}
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public void Draw(IGenericFont regularFont, SpriteBatch batch, Vector2 pos, Color color, float scale, IGenericFont boldFont = null, IGenericFont italicFont = null, float depth = 0, TimeSpan timeIntoAnimation = default) {
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this.CheckDirtyState();
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if (this.codeLocations.Count <= 0) {
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regularFont.DrawString(batch, this.textWithoutFormatting, pos, color, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
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} else {
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regularFont.DrawFormattedString(batch, pos, this.textWithoutFormatting, this.codeLocations, color, scale, boldFont, italicFont, depth, timeIntoAnimation);
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}
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}
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}
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}
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