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allow loading other json file extensions in MLEM.Data by default
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parent
51fbba8731
commit
534194b3ea
3 changed files with 14 additions and 7 deletions
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@ -11,6 +11,7 @@ namespace MLEM.Data {
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public static class ContentExtensions {
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private static readonly Dictionary<ContentManager, JsonSerializer> Serializers = new Dictionary<ContentManager, JsonSerializer>();
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private static readonly string[] JsonExtensions = {".json", ".json5", ".jsonc"};
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/// <summary>
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/// Adds a <see cref="JsonSerializer"/> to the given content manager, which allows <see cref="LoadJson{T}"/> to load JSON-based content.
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@ -51,16 +52,22 @@ namespace MLEM.Data {
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/// </summary>
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/// <param name="content">The content manager to load content with</param>
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/// <param name="name">The name of the file to load</param>
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/// <param name="extension">The file extension of the file to load, or ".json" by default</param>
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/// <param name="extensions">The file extensions that should be appended, or ".json", ".json5" and ".jsonc" by default.</param>
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/// <typeparam name="T">The type of asset to load</typeparam>
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/// <returns>The loaded asset</returns>
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public static T LoadJson<T>(this ContentManager content, string name, string extension = ".json") {
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using (var stream = File.OpenText(Path.Combine(content.RootDirectory, name + extension))) {
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public static T LoadJson<T>(this ContentManager content, string name, string[] extensions = null) {
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foreach (var extension in extensions ?? JsonExtensions) {
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var file = Path.Combine(content.RootDirectory, name + extension);
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if (!File.Exists(file))
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continue;
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using (var stream = File.OpenText(file)) {
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using (var reader = new JsonTextReader(stream)) {
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return GetJsonSerializer(content).Deserialize<T>(reader);
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}
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}
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}
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return default;
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}
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}
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}
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@ -20,7 +20,7 @@ namespace MLEM.Data.Json {
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/// <inheritdoc />
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public override string[] GetFileExtensions() {
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return new[] {"json"};
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return new[] {"json", "json5", "jsonc"};
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}
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}
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@ -123,7 +123,7 @@ namespace Sandbox {
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//this.Content.AddJsonConverter(new CustomConverter());
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var res = this.Content.LoadJson<Test>("Test");
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//Console.WriteLine(res);
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Console.WriteLine("The res is " + res);
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/*this.OnDraw += (game, time) => {
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this.SpriteBatch.Begin();
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