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Allow scrolling panels to contain other scrolling panels
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parent
7e64b8a990
commit
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1 changed files with 1 additions and 3 deletions
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@ -106,8 +106,6 @@ namespace MLEM.Ui.Elements {
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foreach (var child in this.Children) {
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foreach (var child in this.Children) {
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if (child != this.ScrollBar && !child.Anchor.IsAuto())
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if (child != this.ScrollBar && !child.Anchor.IsAuto())
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throw new NotSupportedException($"A panel that handles overflow can't contain non-automatic anchors ({child})");
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throw new NotSupportedException($"A panel that handles overflow can't contain non-automatic anchors ({child})");
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if (child is Panel panel && panel.scrollOverflow)
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throw new NotSupportedException($"A panel that scrolls overflow cannot contain another panel that scrolls overflow ({child})");
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}
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}
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}
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}
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base.ForceUpdateArea();
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base.ForceUpdateArea();
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@ -298,7 +296,7 @@ namespace MLEM.Ui.Elements {
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}
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}
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if (this.renderTarget == null || targetArea.Width != this.renderTarget.Width || targetArea.Height != this.renderTarget.Height) {
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if (this.renderTarget == null || targetArea.Width != this.renderTarget.Width || targetArea.Height != this.renderTarget.Height) {
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this.renderTarget?.Dispose();
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this.renderTarget?.Dispose();
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this.renderTarget = targetArea.IsEmpty ? null : new RenderTarget2D(this.System.Game.GraphicsDevice, targetArea.Width, targetArea.Height);
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this.renderTarget = targetArea.IsEmpty ? null : new RenderTarget2D(this.System.Game.GraphicsDevice, targetArea.Width, targetArea.Height, false, SurfaceFormat.Color, DepthFormat.None, 0, RenderTargetUsage.PreserveContents);
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this.relevantChildrenDirty = true;
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this.relevantChildrenDirty = true;
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}
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}
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}
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}
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