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Allow scrolling panels to contain other scrolling panels

This commit is contained in:
Ell 2023-08-14 16:02:28 +02:00
parent 7e64b8a990
commit 550bf28320

View file

@ -106,8 +106,6 @@ namespace MLEM.Ui.Elements {
foreach (var child in this.Children) { foreach (var child in this.Children) {
if (child != this.ScrollBar && !child.Anchor.IsAuto()) if (child != this.ScrollBar && !child.Anchor.IsAuto())
throw new NotSupportedException($"A panel that handles overflow can't contain non-automatic anchors ({child})"); throw new NotSupportedException($"A panel that handles overflow can't contain non-automatic anchors ({child})");
if (child is Panel panel && panel.scrollOverflow)
throw new NotSupportedException($"A panel that scrolls overflow cannot contain another panel that scrolls overflow ({child})");
} }
} }
base.ForceUpdateArea(); base.ForceUpdateArea();
@ -298,7 +296,7 @@ namespace MLEM.Ui.Elements {
} }
if (this.renderTarget == null || targetArea.Width != this.renderTarget.Width || targetArea.Height != this.renderTarget.Height) { if (this.renderTarget == null || targetArea.Width != this.renderTarget.Width || targetArea.Height != this.renderTarget.Height) {
this.renderTarget?.Dispose(); this.renderTarget?.Dispose();
this.renderTarget = targetArea.IsEmpty ? null : new RenderTarget2D(this.System.Game.GraphicsDevice, targetArea.Width, targetArea.Height); this.renderTarget = targetArea.IsEmpty ? null : new RenderTarget2D(this.System.Game.GraphicsDevice, targetArea.Width, targetArea.Height, false, SurfaceFormat.Color, DepthFormat.None, 0, RenderTargetUsage.PreserveContents);
this.relevantChildrenDirty = true; this.relevantChildrenDirty = true;
} }
} }