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use sealed on draw in mlem.startup

This commit is contained in:
Ellpeck 2019-12-01 20:25:25 +01:00
parent 3dcc5fa9f5
commit 5b89140df4

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@ -51,7 +51,7 @@ namespace MLEM.Startup {
CoroutineHandler.RaiseEvent(CoroutineEvents.Update); CoroutineHandler.RaiseEvent(CoroutineEvents.Update);
} }
protected override void Draw(GameTime gameTime) { protected sealed override void Draw(GameTime gameTime) {
this.UiSystem.DrawEarly(gameTime, this.SpriteBatch); this.UiSystem.DrawEarly(gameTime, this.SpriteBatch);
this.DoDraw(gameTime); this.DoDraw(gameTime);
this.UiSystem.Draw(gameTime, this.SpriteBatch); this.UiSystem.Draw(gameTime, this.SpriteBatch);