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use sealed on draw in mlem.startup
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1 changed files with 1 additions and 1 deletions
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@ -51,7 +51,7 @@ namespace MLEM.Startup {
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CoroutineHandler.RaiseEvent(CoroutineEvents.Update);
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CoroutineHandler.RaiseEvent(CoroutineEvents.Update);
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}
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}
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protected override void Draw(GameTime gameTime) {
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protected sealed override void Draw(GameTime gameTime) {
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this.UiSystem.DrawEarly(gameTime, this.SpriteBatch);
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this.UiSystem.DrawEarly(gameTime, this.SpriteBatch);
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this.DoDraw(gameTime);
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this.DoDraw(gameTime);
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this.UiSystem.Draw(gameTime, this.SpriteBatch);
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this.UiSystem.Draw(gameTime, this.SpriteBatch);
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