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Added AndThen to Easings
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2 changed files with 29 additions and 1 deletions
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@ -14,7 +14,7 @@ Additions
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- Added consuming variants of IsPressed methods to InputHandler and Keybind
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- Added consuming variants of IsPressed methods to InputHandler and Keybind
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- Added SpriteBatchContext struct and extensions
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- Added SpriteBatchContext struct and extensions
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- Added InputHandler.InvertPressBehavior
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- Added InputHandler.InvertPressBehavior
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- Added ReverseInput and ReverseOutput to Easings
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- Added ReverseInput, ReverseOutput and AndThen to Easings
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### MLEM.Ui
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### MLEM.Ui
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Additions
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Additions
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@ -142,6 +142,34 @@ namespace MLEM.Misc {
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return p => p <= 0.5F ? easing(p * 2) : easing(1 - (p - 0.5F) * 2);
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return p => p <= 0.5F ? easing(p * 2) : easing(1 - (p - 0.5F) * 2);
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}
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}
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/// <summary>
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/// Causes the easing function to play fully, followed by <paramref name="other"/> playing fully, in the span between an input of 0 and 1.
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/// Note that <see cref="AndThen(MLEM.Misc.Easings.Easing,MLEM.Misc.Easings.Easing[])"/> provides a version of this method for any amount of follow-up easing functions.
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/// </summary>
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/// <param name="easing">The first easing function to play.</param>
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/// <param name="other">The second easing function to play.</param>
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/// <returns>A combined easing function of the two functions passed.</returns>
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public static Easing AndThen(this Easing easing, Easing other) {
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return p => p <= 0.5F ? easing(p * 2) : other((p - 0.5F) * 2);
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}
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/// <summary>
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/// Causes the easing function to play fully, followed by all elements of <paramref name="others"/> playing fully, in the span between an input of 0 and 1.
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/// This is an any-amount version of <see cref="AndThen(MLEM.Misc.Easings.Easing,MLEM.Misc.Easings.Easing)"/>.
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/// </summary>
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/// <param name="easing">The first easing function to play.</param>
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/// <param name="others">The next easing functions to play.</param>
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/// <returns>A combined easing function of all of the functions passed.</returns>
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public static Easing AndThen(this Easing easing, params Easing[] others) {
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var interval = 1F / (others.Length + 1);
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return p => {
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if (p <= interval)
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return easing(p / interval);
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var index = (int) ((p - interval) * (others.Length + 1));
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return others[index]((p - (index + 1) * interval) / interval);
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};
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}
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/// <summary>
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/// <summary>
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/// A delegate method used by <see cref="Easings"/>.
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/// A delegate method used by <see cref="Easings"/>.
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/// </summary>
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/// </summary>
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