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Added AndThen to Easings

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Ell 2022-05-10 21:32:28 +02:00
parent 7ebbe49786
commit 5ba550619d
2 changed files with 29 additions and 1 deletions

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@ -14,7 +14,7 @@ Additions
- Added consuming variants of IsPressed methods to InputHandler and Keybind - Added consuming variants of IsPressed methods to InputHandler and Keybind
- Added SpriteBatchContext struct and extensions - Added SpriteBatchContext struct and extensions
- Added InputHandler.InvertPressBehavior - Added InputHandler.InvertPressBehavior
- Added ReverseInput and ReverseOutput to Easings - Added ReverseInput, ReverseOutput and AndThen to Easings
### MLEM.Ui ### MLEM.Ui
Additions Additions

View file

@ -142,6 +142,34 @@ namespace MLEM.Misc {
return p => p <= 0.5F ? easing(p * 2) : easing(1 - (p - 0.5F) * 2); return p => p <= 0.5F ? easing(p * 2) : easing(1 - (p - 0.5F) * 2);
} }
/// <summary>
/// Causes the easing function to play fully, followed by <paramref name="other"/> playing fully, in the span between an input of 0 and 1.
/// Note that <see cref="AndThen(MLEM.Misc.Easings.Easing,MLEM.Misc.Easings.Easing[])"/> provides a version of this method for any amount of follow-up easing functions.
/// </summary>
/// <param name="easing">The first easing function to play.</param>
/// <param name="other">The second easing function to play.</param>
/// <returns>A combined easing function of the two functions passed.</returns>
public static Easing AndThen(this Easing easing, Easing other) {
return p => p <= 0.5F ? easing(p * 2) : other((p - 0.5F) * 2);
}
/// <summary>
/// Causes the easing function to play fully, followed by all elements of <paramref name="others"/> playing fully, in the span between an input of 0 and 1.
/// This is an any-amount version of <see cref="AndThen(MLEM.Misc.Easings.Easing,MLEM.Misc.Easings.Easing)"/>.
/// </summary>
/// <param name="easing">The first easing function to play.</param>
/// <param name="others">The next easing functions to play.</param>
/// <returns>A combined easing function of all of the functions passed.</returns>
public static Easing AndThen(this Easing easing, params Easing[] others) {
var interval = 1F / (others.Length + 1);
return p => {
if (p <= interval)
return easing(p / interval);
var index = (int) ((p - interval) * (others.Length + 1));
return others[index]((p - (index + 1) * interval) / interval);
};
}
/// <summary> /// <summary>
/// A delegate method used by <see cref="Easings"/>. /// A delegate method used by <see cref="Easings"/>.
/// </summary> /// </summary>