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ensure the sound effect instance emitter is nonnull
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@ -132,7 +132,7 @@ namespace MLEM.Misc {
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}
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public void TryApply3D(AudioListener[] listeners) {
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if (listeners != null && listeners.Length > 0)
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if (listeners != null && listeners.Length > 0 && this.Emitter != null)
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this.Instance.Apply3D(listeners, this.Emitter);
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}
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