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make DataTextureAtlas not crash when a non-existent texture is queried
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1 changed files with 7 additions and 2 deletions
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@ -19,10 +19,15 @@ namespace MLEM.Textures {
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/// </summary>
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public readonly Texture2D Texture;
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/// <summary>
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/// Returns the texture region with the given name.
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/// Returns the texture region with the given name, or null if it does not exist.
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/// </summary>
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/// <param name="name">The region's name</param>
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public TextureRegion this[string name] => this.regions[name];
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public TextureRegion this[string name] {
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get {
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this.regions.TryGetValue(name, out var ret);
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return ret;
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}
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}
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/// <summary>
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/// Returns an enumerable of all of the <see cref="TextureRegion"/>s in this atlas.
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/// </summary>
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