mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
allow retrieving a keybind button's active state
This commit is contained in:
parent
48a4aa0588
commit
67388c106b
1 changed files with 5 additions and 5 deletions
|
@ -119,6 +119,7 @@ namespace MLEM.Ui.Elements {
|
|||
/// Creates a <see cref="Button"/> that acts as a way to input a custom value for a <see cref="Keybind"/>.
|
||||
/// Note that only the <see cref="Keybind.Combination"/> at index <paramref name="index"/> of the given keybind is displayed and edited, all others are ignored.
|
||||
/// Inputting custom keybinds using this element supports <see cref="ModifierKey"/>-based modifiers and any <see cref="GenericInput"/>-based keys.
|
||||
/// The keybind button's current state can be retrieved using the "Active" <see cref="GenericDataHolder.GetData{T}"/> key, which stores a bool that indicates whether the button is currently waiting for a new value to be assigned.
|
||||
/// </summary>
|
||||
/// <param name="anchor">The button's anchor</param>
|
||||
/// <param name="size">The button's size</param>
|
||||
|
@ -134,7 +135,6 @@ namespace MLEM.Ui.Elements {
|
|||
string GetCurrentName() => keybind.TryGetCombination(index, out var combination) ? combination.ToString(" + ", inputName) : unboundPlaceholder;
|
||||
|
||||
var button = new Button(anchor, size, GetCurrentName());
|
||||
var active = false;
|
||||
var activeNext = false;
|
||||
button.OnPressed = e => {
|
||||
button.Text.Text = activePlaceholder;
|
||||
|
@ -142,20 +142,20 @@ namespace MLEM.Ui.Elements {
|
|||
};
|
||||
button.OnUpdated = (e, time) => {
|
||||
if (activeNext) {
|
||||
active = true;
|
||||
button.SetData("Active", true);
|
||||
activeNext = false;
|
||||
} else if (active) {
|
||||
} else if (button.GetData<bool>("Active")) {
|
||||
if (unbindKey != default && inputHandler.IsPressed(unbindKey)) {
|
||||
keybind.Remove((c, i) => i == index);
|
||||
button.Text.Text = unboundPlaceholder;
|
||||
active = false;
|
||||
button.SetData("Active", false);
|
||||
} else if (inputHandler.InputsPressed.Length > 0) {
|
||||
var key = inputHandler.InputsPressed.FirstOrDefault(i => !i.IsModifier());
|
||||
if (key != default) {
|
||||
var mods = inputHandler.InputsDown.Where(i => i.IsModifier());
|
||||
keybind.Remove((c, i) => i == index).Insert(index, key, mods.ToArray());
|
||||
button.Text.Text = GetCurrentName();
|
||||
active = false;
|
||||
button.SetData("Active", false);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
|
Loading…
Reference in a new issue