mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
made the individual tile map renderer show animations
This commit is contained in:
parent
f93117622c
commit
7952ba1582
1 changed files with 25 additions and 6 deletions
|
@ -1,4 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using MLEM.Extensions;
|
using MLEM.Extensions;
|
||||||
|
@ -11,6 +12,7 @@ namespace MLEM.Extended.Tiled {
|
||||||
private TiledMap map;
|
private TiledMap map;
|
||||||
private TileDrawInfo[,,] drawInfos;
|
private TileDrawInfo[,,] drawInfos;
|
||||||
private GetDepth depthFunction;
|
private GetDepth depthFunction;
|
||||||
|
private List<TiledMapTilesetAnimatedTile> animatedTiles;
|
||||||
|
|
||||||
public IndividualTiledMapRenderer(TiledMap map = null, GetDepth depthFunction = null) {
|
public IndividualTiledMapRenderer(TiledMap map = null, GetDepth depthFunction = null) {
|
||||||
if (map != null)
|
if (map != null)
|
||||||
|
@ -29,6 +31,15 @@ namespace MLEM.Extended.Tiled {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.animatedTiles = new List<TiledMapTilesetAnimatedTile>();
|
||||||
|
foreach (var tileset in map.Tilesets) {
|
||||||
|
foreach (var tile in tileset.Tiles) {
|
||||||
|
if (tile is TiledMapTilesetAnimatedTile animated) {
|
||||||
|
this.animatedTiles.Add(animated);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateDrawInfo(int layerIndex, int x, int y) {
|
public void UpdateDrawInfo(int layerIndex, int x, int y) {
|
||||||
|
@ -39,10 +50,10 @@ namespace MLEM.Extended.Tiled {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
var tileset = tile.GetTileset(this.map);
|
var tileset = tile.GetTileset(this.map);
|
||||||
var source = tileset.GetTileRegion(tile.GetLocalIdentifier(tileset, this.map));
|
var tilesetTile = tileset.GetTilesetTile(tile, this.map);
|
||||||
var pos = new Point(x, y);
|
var pos = new Point(x, y);
|
||||||
var depth = this.depthFunction(tile, layer, layerIndex, pos);
|
var depth = this.depthFunction(tile, layer, layerIndex, pos);
|
||||||
this.drawInfos[layerIndex, x, y] = new TileDrawInfo(this, tileset, pos, source, depth);
|
this.drawInfos[layerIndex, x, y] = new TileDrawInfo(this, tileset, tilesetTile, pos, depth);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Draw(SpriteBatch batch, RectangleF? frustum = null) {
|
public void Draw(SpriteBatch batch, RectangleF? frustum = null) {
|
||||||
|
@ -66,27 +77,35 @@ namespace MLEM.Extended.Tiled {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdateAnimations(GameTime time) {
|
||||||
|
foreach (var animation in this.animatedTiles)
|
||||||
|
animation.Update(time);
|
||||||
|
}
|
||||||
|
|
||||||
public delegate float GetDepth(TiledMapTile tile, TiledMapTileLayer layer, int layerIndex, Point position);
|
public delegate float GetDepth(TiledMapTile tile, TiledMapTileLayer layer, int layerIndex, Point position);
|
||||||
|
|
||||||
private class TileDrawInfo {
|
private class TileDrawInfo {
|
||||||
|
|
||||||
private readonly IndividualTiledMapRenderer renderer;
|
private readonly IndividualTiledMapRenderer renderer;
|
||||||
private readonly TiledMapTileset tileset;
|
private readonly TiledMapTileset tileset;
|
||||||
|
private readonly TiledMapTilesetTile tile;
|
||||||
private readonly Point position;
|
private readonly Point position;
|
||||||
private readonly Rectangle source;
|
|
||||||
private readonly float depth;
|
private readonly float depth;
|
||||||
|
|
||||||
public TileDrawInfo(IndividualTiledMapRenderer renderer, TiledMapTileset tileset, Point position, Rectangle source, float depth) {
|
public TileDrawInfo(IndividualTiledMapRenderer renderer, TiledMapTileset tileset, TiledMapTilesetTile tile, Point position, float depth) {
|
||||||
this.renderer = renderer;
|
this.renderer = renderer;
|
||||||
this.tileset = tileset;
|
this.tileset = tileset;
|
||||||
|
this.tile = tile;
|
||||||
this.position = position;
|
this.position = position;
|
||||||
this.source = source;
|
|
||||||
this.depth = depth;
|
this.depth = depth;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Draw(SpriteBatch batch) {
|
public void Draw(SpriteBatch batch) {
|
||||||
|
var id = this.tile.LocalTileIdentifier;
|
||||||
|
if (this.tile is TiledMapTilesetAnimatedTile animated)
|
||||||
|
id = animated.CurrentAnimationFrame.LocalTileIdentifier;
|
||||||
var drawPos = new Vector2(this.position.X * this.renderer.map.TileWidth, this.position.Y * this.renderer.map.TileHeight);
|
var drawPos = new Vector2(this.position.X * this.renderer.map.TileWidth, this.position.Y * this.renderer.map.TileHeight);
|
||||||
batch.Draw(this.tileset.Texture, drawPos, this.source, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, this.depth);
|
batch.Draw(this.tileset.Texture, drawPos, this.tileset.GetTileRegion(id), Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, this.depth);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue