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restore android workload when building

This commit is contained in:
Ell 2022-07-25 18:26:17 +02:00
parent 711f60a97e
commit 79f7206686
2 changed files with 1 additions and 9 deletions

View file

@ -48,15 +48,6 @@ namespace Demos {
} }
protected override void LoadContent() { protected override void LoadContent() {
// TODO remove with MonoGame 3.8.1 https://github.com/MonoGame/MonoGame/issues/7298
#if !FNA
if (PlatformInfo.MonoGamePlatform == MonoGamePlatform.DesktopGL) {
this.GraphicsDeviceManager.PreferredBackBufferWidth = 1280;
this.GraphicsDeviceManager.PreferredBackBufferHeight = 720;
this.GraphicsDeviceManager.ApplyChanges();
}
#endif
base.LoadContent(); base.LoadContent();
this.UiSystem.AutoScaleReferenceSize = new Point(1280, 720); this.UiSystem.AutoScaleReferenceSize = new Point(1280, 720);
this.UiSystem.AutoScaleWithScreen = true; this.UiSystem.AutoScaleWithScreen = true;

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@ -9,6 +9,7 @@ pipeline {
stage('Cake Build') { stage('Cake Build') {
steps { steps {
sh 'dotnet tool restore' sh 'dotnet tool restore'
sh 'dotnet workload restore'
// we use xvfb to allow for graphics-dependent tests // we use xvfb to allow for graphics-dependent tests
sh 'xvfb-run -a dotnet cake --target Publish --branch ' + env.BRANCH_NAME sh 'xvfb-run -a dotnet cake --target Publish --branch ' + env.BRANCH_NAME
} }