mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-25 14:08:34 +01:00
Added UiControls.PressElement
This commit is contained in:
parent
f652854c1d
commit
7b9b177453
2 changed files with 22 additions and 13 deletions
|
@ -40,6 +40,7 @@ Additions
|
||||||
- Added AutoInlineCenter and AutoInlineBottom anchors
|
- Added AutoInlineCenter and AutoInlineBottom anchors
|
||||||
- Added UiAnimation system
|
- Added UiAnimation system
|
||||||
- Added AddCustomStyle and ApplyCustomStyle to UiStyle to allow for easy custom styling of elements
|
- Added AddCustomStyle and ApplyCustomStyle to UiStyle to allow for easy custom styling of elements
|
||||||
|
- Added UiControls.PressElement
|
||||||
|
|
||||||
Improvements
|
Improvements
|
||||||
- Increased Element area calculation recursion limit to 64
|
- Increased Element area calculation recursion limit to 64
|
||||||
|
|
|
@ -170,13 +170,13 @@ namespace MLEM.Ui {
|
||||||
var selectedNow = mousedNow != null && mousedNow.CanBeSelected ? mousedNow : null;
|
var selectedNow = mousedNow != null && mousedNow.CanBeSelected ? mousedNow : null;
|
||||||
this.SelectElement(this.ActiveRoot, selectedNow);
|
this.SelectElement(this.ActiveRoot, selectedNow);
|
||||||
if (mousedNow != null && mousedNow.CanBePressed) {
|
if (mousedNow != null && mousedNow.CanBePressed) {
|
||||||
this.System.InvokeOnElementPressed(mousedNow);
|
this.PressElement(mousedNow);
|
||||||
this.Input.TryConsumePressed(MouseButton.Left);
|
this.Input.TryConsumePressed(MouseButton.Left);
|
||||||
}
|
}
|
||||||
} else if (this.Input.IsPressedAvailable(MouseButton.Right)) {
|
} else if (this.Input.IsPressedAvailable(MouseButton.Right)) {
|
||||||
this.IsAutoNavMode = false;
|
this.IsAutoNavMode = false;
|
||||||
if (mousedNow != null && mousedNow.CanBePressed) {
|
if (mousedNow != null && mousedNow.CanBePressed) {
|
||||||
this.System.InvokeOnElementSecondaryPressed(mousedNow);
|
this.PressElement(mousedNow, true);
|
||||||
this.Input.TryConsumePressed(MouseButton.Right);
|
this.Input.TryConsumePressed(MouseButton.Right);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -187,13 +187,8 @@ namespace MLEM.Ui {
|
||||||
if (this.HandleKeyboard) {
|
if (this.HandleKeyboard) {
|
||||||
if (this.KeyboardButtons.IsPressedAvailable(this.Input, this.GamepadIndex)) {
|
if (this.KeyboardButtons.IsPressedAvailable(this.Input, this.GamepadIndex)) {
|
||||||
if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed) {
|
if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed) {
|
||||||
if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
|
// primary or secondary action on element using space or enter
|
||||||
// secondary action on element using space or enter
|
this.PressElement(this.SelectedElement, this.Input.IsModifierKeyDown(ModifierKey.Shift));
|
||||||
this.System.InvokeOnElementSecondaryPressed(this.SelectedElement);
|
|
||||||
} else {
|
|
||||||
// first action on element using space or enter
|
|
||||||
this.System.InvokeOnElementPressed(this.SelectedElement);
|
|
||||||
}
|
|
||||||
this.KeyboardButtons.TryConsumePressed(this.Input, this.GamepadIndex);
|
this.KeyboardButtons.TryConsumePressed(this.Input, this.GamepadIndex);
|
||||||
}
|
}
|
||||||
} else if (this.Input.IsPressedAvailable(Keys.Tab)) {
|
} else if (this.Input.IsPressedAvailable(Keys.Tab)) {
|
||||||
|
@ -216,13 +211,13 @@ namespace MLEM.Ui {
|
||||||
var tapped = this.GetElementUnderPos(tap.Position);
|
var tapped = this.GetElementUnderPos(tap.Position);
|
||||||
this.SelectElement(this.ActiveRoot, tapped);
|
this.SelectElement(this.ActiveRoot, tapped);
|
||||||
if (tapped != null && tapped.CanBePressed)
|
if (tapped != null && tapped.CanBePressed)
|
||||||
this.System.InvokeOnElementPressed(tapped);
|
this.PressElement(tapped);
|
||||||
} else if (this.Input.GetViewportGesture(GestureType.Hold, out var hold)) {
|
} else if (this.Input.GetViewportGesture(GestureType.Hold, out var hold)) {
|
||||||
this.IsAutoNavMode = false;
|
this.IsAutoNavMode = false;
|
||||||
var held = this.GetElementUnderPos(hold.Position);
|
var held = this.GetElementUnderPos(hold.Position);
|
||||||
this.SelectElement(this.ActiveRoot, held);
|
this.SelectElement(this.ActiveRoot, held);
|
||||||
if (held != null && held.CanBePressed)
|
if (held != null && held.CanBePressed)
|
||||||
this.System.InvokeOnElementSecondaryPressed(held);
|
this.PressElement(held, true);
|
||||||
} else if (this.Input.ViewportTouchState.Count <= 0) {
|
} else if (this.Input.ViewportTouchState.Count <= 0) {
|
||||||
this.SetTouchedElement(null);
|
this.SetTouchedElement(null);
|
||||||
} else {
|
} else {
|
||||||
|
@ -244,12 +239,12 @@ namespace MLEM.Ui {
|
||||||
if (this.HandleGamepad) {
|
if (this.HandleGamepad) {
|
||||||
if (this.GamepadButtons.IsPressedAvailable(this.Input, this.GamepadIndex)) {
|
if (this.GamepadButtons.IsPressedAvailable(this.Input, this.GamepadIndex)) {
|
||||||
if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed) {
|
if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed) {
|
||||||
this.System.InvokeOnElementPressed(this.SelectedElement);
|
this.PressElement(this.SelectedElement);
|
||||||
this.GamepadButtons.TryConsumePressed(this.Input, this.GamepadIndex);
|
this.GamepadButtons.TryConsumePressed(this.Input, this.GamepadIndex);
|
||||||
}
|
}
|
||||||
} else if (this.SecondaryGamepadButtons.IsPressedAvailable(this.Input, this.GamepadIndex)) {
|
} else if (this.SecondaryGamepadButtons.IsPressedAvailable(this.Input, this.GamepadIndex)) {
|
||||||
if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed) {
|
if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed) {
|
||||||
this.System.InvokeOnElementSecondaryPressed(this.SelectedElement);
|
this.PressElement(this.SelectedElement, true);
|
||||||
this.SecondaryGamepadButtons.TryConsumePressed(this.Input, this.GamepadIndex);
|
this.SecondaryGamepadButtons.TryConsumePressed(this.Input, this.GamepadIndex);
|
||||||
}
|
}
|
||||||
} else if (this.DownButtons.IsPressedAvailable(this.Input, this.GamepadIndex)) {
|
} else if (this.DownButtons.IsPressedAvailable(this.Input, this.GamepadIndex)) {
|
||||||
|
@ -362,6 +357,19 @@ namespace MLEM.Ui {
|
||||||
return element;
|
return element;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Causes the passed element to be pressed, invoking its <see cref="Element.OnPressed"/> or <see cref="Element.OnSecondaryPressed"/> through <see cref="UiSystem.OnElementPressed"/> or <see cref="UiSystem.OnElementSecondaryPressed"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="element">The element to press.</param>
|
||||||
|
/// <param name="secondary">Whether the secondary action should be invoked, rather than the primary one.</param>
|
||||||
|
public void PressElement(Element element, bool secondary = false) {
|
||||||
|
if (secondary) {
|
||||||
|
this.System.InvokeOnElementSecondaryPressed(element);
|
||||||
|
} else {
|
||||||
|
this.System.InvokeOnElementPressed(element);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns the next element to select when pressing the <see cref="Keys.Tab"/> key during keyboard navigation.
|
/// Returns the next element to select when pressing the <see cref="Keys.Tab"/> key during keyboard navigation.
|
||||||
/// If the <c>backward</c> boolean is true, the previous element should be returned instead.
|
/// If the <c>backward</c> boolean is true, the previous element should be returned instead.
|
||||||
|
|
Loading…
Reference in a new issue