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https://github.com/Ellpeck/MLEM.git
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added generic font wrapper
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parent
369b4bf672
commit
82747e1331
7 changed files with 160 additions and 3 deletions
53
MLEM.Extended/Font/GenericBitmapFont.cs
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53
MLEM.Extended/Font/GenericBitmapFont.cs
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Font;
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using MonoGame.Extended.BitmapFonts;
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namespace MLEM.Extended.Font {
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public class GenericBitmapFont : IGenericFont {
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public readonly BitmapFont Font;
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public GenericBitmapFont(BitmapFont font) {
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this.Font = font;
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}
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public static implicit operator GenericBitmapFont(BitmapFont font) {
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return new GenericBitmapFont(font);
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}
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public Vector2 MeasureString(string text) {
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return this.Font.MeasureString(text);
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}
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public Vector2 MeasureString(StringBuilder text) {
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return this.Font.MeasureString(text);
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}
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public void DrawString(SpriteBatch batch, string text, Vector2 position, Color color) {
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batch.DrawString(this.Font, text, position, color);
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}
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public void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
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batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
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}
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public void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
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batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
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}
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public void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color) {
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batch.DrawString(this.Font, text, position, color);
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}
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public void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
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batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
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}
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public void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
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batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
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}
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}
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}
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@ -14,13 +14,15 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Extended" Version="3.6.0-beta0001"/>
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<PackageReference Include="MonoGame.Extended" Version="3.6.0-beta0001">
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625">
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625">
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<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</PackageReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MLEM\MLEM.csproj"/>
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<ProjectReference Include="..\MLEM\MLEM.csproj" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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21
MLEM.Ui/Anchor.cs
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21
MLEM.Ui/Anchor.cs
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namespace MLEM.Ui {
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public enum Anchor {
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TopLeft,
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TopCenter,
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TopRight,
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CenterLeft,
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Center,
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CenterRight,
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BottomLeft,
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BottomCenter,
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BottomRight,
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AutoLeft, // below older sibling, aligned to the left
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AutoCenter, // below older sibling, aligned to the center
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AutoRight, //below older sibling, aligned to the right
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AutoInline, // right of older sibling or below if overflows
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AutoInlineIgnoreOverflow // right of older sibling at all time
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}
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}
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@ -14,7 +14,6 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Extended" Version="3.6.0-beta0001" />
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625">
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625">
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<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</PackageReference>
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@ -10,6 +10,12 @@ namespace MLEM.Extensions {
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if (blankTexture == null) {
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if (blankTexture == null) {
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blankTexture = new Texture2D(batch.GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
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blankTexture = new Texture2D(batch.GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
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blankTexture.SetData(new[] {Color.White});
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blankTexture.SetData(new[] {Color.White});
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batch.Disposing += (sender, args) => {
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if (blankTexture != null) {
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blankTexture.Dispose();
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blankTexture = null;
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}
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};
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}
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}
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return blankTexture;
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return blankTexture;
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}
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}
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51
MLEM/Font/GenericSpriteFont.cs
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51
MLEM/Font/GenericSpriteFont.cs
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace MLEM.Font {
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public class GenericSpriteFont : IGenericFont {
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public readonly SpriteFont Font;
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public GenericSpriteFont(SpriteFont font) {
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this.Font = font;
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}
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public static implicit operator GenericSpriteFont(SpriteFont font) {
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return new GenericSpriteFont(font);
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}
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public Vector2 MeasureString(string text) {
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return this.Font.MeasureString(text);
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}
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public Vector2 MeasureString(StringBuilder text) {
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return this.Font.MeasureString(text);
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}
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public void DrawString(SpriteBatch batch, string text, Vector2 position, Color color) {
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batch.DrawString(this.Font, text, position, color);
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}
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public void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
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batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
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}
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public void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
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batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
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}
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public void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color) {
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batch.DrawString(this.Font, text, position, color);
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}
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public void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
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batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
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}
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public void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
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batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
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}
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}
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}
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25
MLEM/Font/IGenericFont.cs
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25
MLEM/Font/IGenericFont.cs
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace MLEM.Font {
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public interface IGenericFont {
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Vector2 MeasureString(string text);
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Vector2 MeasureString(StringBuilder text);
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void DrawString(SpriteBatch batch, string text, Vector2 position, Color color);
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void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth);
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void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth);
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void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color);
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void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth);
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void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth);
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}
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}
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